How would you buff the (weaker) characters you use to better balance the game?
-Ironman needs to have more hit stun so he can confirm his lengthy hit boxes into combos. His hit boxes don’t cross up, and you have to be very accurate to use those limbs properly for low rewards. I also feel he plays like a character with 100k health, not 950. He also needs a better window for his air throws to be converted into combos. Crouching H sucks, needs to cause wall bounce and be able to combo into if his health remains 950.
-Vietiful joe- Fix his crappy attack range, he doesn’t have to be zero but his normals are just trash, but I honestly think he is a bit underrated though, air dash voomerangs are dope. How about charged voomerang assist?
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Chun li- low health, weak damage and has a difficult time getting in. Solve at least 2 of these problems, she does a good job opening up people once they are forced to block but that’s too much work for her. In comparison to zero she loses everything to this guy, how about her heavy projectile have ridiculous projectile priority to deal with zoning as she slowly gets in? Or make her switch health with wolvie? Maybe give her a self otg that requires a random assist (wesker style) to continue the combo?
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Hulk - I think he is a good character but there is only so much he can do on point. If he were too safe he would be cheap, I think his gamma charge anti air assist should be the H version with the down follow up causing the floor bounce. This would be very powerful nearly invincible assist given to a character that is somewhat effective on point and easy to run from as an anchor. He is pretty solid though but this will make him better w/o being broken.
-Spider-man - he needs better mix ups + pressure IMO. How about his L web ball moves slower so you can wave dash after it, H web ball holds longer, or a faster hi low game? Those web throw combos do damage so that isn’t his problem (I would even nerf that damage since I can do 900k meterless thanks to doom) and my spider-man can out right kill any character if he touches you especially in the corner (must dhc for the bigger characters) but he gets zoned and is pretty easy to block (pushblock) with those web swing overhead block strings.
-Skrull - He has potential, i think he needs better normal range, for someone who can stretch his limbs his hit boxes are so trash, I would also give him a spencer style overhead or something. Currently his openings are too unsafe for high level play.
-Sentinal - I don’t use him but i think he needs 1.1 health, but just a weaker X-factor boost or no speed benefits from it like hulk. Not really a nerf but he is a really easy character to open up for that health.
These are the only weak characters I use.
I know jill, tron, lei lei (they need to make her twice as fast, she used to be a mixup queen), arthor, chris, morrigan, felicia, haggar need buffs but i don’t know them enough to determine what.
Removal of DHC glitch will balance out damage but if that happened storm would need just a little more power or better assists.
Only nerfs I would add…
-wolverine should have 800 health as an offensive character that’s hard to hit. He would still be one of the best & easy to use characters)
Maybe removing his self OTG claw would bring some of the better players out of him and create some more execution heavy bnb’s with beserker charge. He’d still be an unblockable beast.
-Pheonix should have her homing fire balls travel 80% of the screen, so her super jump tactics aren’t effective and safe at the same time. Her X-factor healing rate should be cancelled out with Dark pheonix health draining rate or slowed down. Her lvl 3 x-factor damage boost should be as weak as ammy’s considering Dark pheonix is stronger anyway.
The problem with this character right now isn’t the fact that she can revive, it’s the fact that her weaknesses are cancelled out by X-factor. How about her healing field heals her red damage, and her health gets boosted to 600k to encourage players to take advantage of regular jean and nerf Dark pheonix health to 250k since she would be given X-factor anyway (so she isn’t easy to chip). This way we could see Pheonix used multiple different ways, (1) on point with meter (2nd slot character dhc’ing in w/ healing field even when health is full as a safe guard it gives her roughly 900k health if she was healing red health while combo’d), less safe bs zoning with fire balls and we would actually get to see her do cool stuff instead of (2) cracking x factor and killing people in jabs. Make the comeback factor more of a desperate option. She still has teleports, would be able to take some hits, would have good zoning and be more respected…
This pheonix change is a nerf in a sense but a buff to players that actually like the character, why cower with a character that could be extremely fun to use? I wanted to use her but it’s stupid to not go for dark pheonix, but lame if you do.
-Wesker? I wouldn’t change anything really, i personally think him switching health with ryu would be fitting for what they can both offensively do. I expect offensive characters to have less health and zoners to have more.
Sorry for the long ass post, but I’m at work, bored and want to hear your thoughts.