MvC3 Actual Balance/Potential Tiers Discussion

Don’t get me wrong, Zero in TvC would was Top tier, but he wouldn’t be as strong as he was in MVC3 because he couldn’t use his meter to mega crash/baroque for his corner traps. He would just end up being as retarded as Taskmaster/Dante/Magneto are as batteries because of his solgenmu loop. XF guard cancel/Tron/Haggar/etc prevents the cast from being raped by Zero.

Dormmamu/Sentinel/Akuma could destroy projectiles with their special moves or normal. If Zero could destroy a beam/hadoken with all of his normals…than it would be stupid. However I don’t even remember if he could do that in TvC.

Zero is the truth… I was just in a long session a first to 40 with my boy (deadass) and I was running Zero (random assist), Akuma (tatsu), Ironman (beam) and as i got comfortable with akuma and zero i became unbeatable. Zero has an answer for everything honestly… dude is too sick.

While we’re talking about characters that are in desperate need of buffing like Dante, Zero, and Wolverine, let’s talk about the ones that are in need of massive nerfs. Like Hsien Ko. OMG I cannot even begin to comprehend what Capcom was thinking about when they put her in this game. Her zoning is completely unstoppable. Why? BECAUSE IT’S RANDOM. I don’t know if I’m gonna get hit by the kunai, the hammer, or the bomb. It’s so dumb. Also she has the most broken assist in the game. So what if you need to use a super to make it any good and it’s complete ass otherwise?

Then there’s Chun Li. The only character who can perform 100 hit combos. WITH NO SUPERS OR ASSISTS. I don’t care if those 100 hit combos take a lot of execution and barely deal any damage. NO ONE SHOULD BE DOING 100 HIT COMBOS WITHOUT SUPERS. Except Dante because he’s cool and he did a lot of combos in the Devil May Cry series, so there.

considering that Magneto should have Fetus health :rofl:

I’m 100% for this idea. Dante needs all the help he can get, so the more suggestions we throw out there the more likely he is to get buffed.
Speaking of which, Dante also needs a Gravity Squeeze that he can cancel into from any of his normals that costs no meter. Just sayin’.

I’m thinkin too dantes sword swipes should have super armor. But only one hit of armor, I mean more than that and there might be balance issues

Dante needs vergil’s moveset as well. Especially the revolving sword move. That would really buff his relatively weak oki.

In all seriousness, I’d like Dante to have several of his inputs redone. I’m so far from a fan of the [QCF+Atk]x2 style commands, even the term hate does not properly apply. They’re just ridiculous. Especially when he has no QCB air inputs other than Flight during Devil Trigger, and no RDP inputs. Hell, they could change them to just be something like QCF+L for Multi lock, QCF+L+S for Acid Rain, would that interfere with Bold Cancel’s too much?

Iron Man needs inputs redone. Smart bomb being a DP motion totally fucks up some of his already hard BnB’s.

Iron Man just needs to be redone fucking two of the same hyper is just laziness and lol at them bringing back the most useless move of all time in his c.H

They should make all of his moves [RDP+atk] x6
In all seriousness, I think the added difficulty of executing these moves helps offset how incredibly powerful they are.
If Dante’s Hammer was RDP+atk, I would never use anything else ever again.

Also, I think QCF+L-S would cause him to Bold Cancel instead of Acid Rain.

They should have made those missles df+H like Wesker’s gunshot, and just given him a normal c.H. But that would make too much sense, and Capcom hates Iron Man now so its no wonder they didn’t do that.

If they gave Iron Man War Machine’s crouching fierce as a cr. H, it would help immensely (especially if its comboable and special canceable a la sentinel). They need to do something with storm though; at the very least give her back her old j.roundhouse.

You don’t build meter while in Sougenmu (and didn’t in TvC either).

You don’t have to remember, because I know he could; and :f::h: did that while moving him closer to you.

I wonder what kind of meter Zero would build if he could still do this without any assists or meter or baroque(xf):

Eh. I preferred the Tekkamen in TvC, they did so much damage and had so much range it was ridiculous.

Well I was checking he could do with his multiple normals, and I had no success.

What pisses me off about Zero is when I’m playing against him is I feel like I don’t even have time to think. HE NEVER HAS TO BLOCK. He just plays his game all day.

Zero can get outprioritized by Dante’s and Taskmaster’s normals, OTOH Dante 5M beats Zero’s jH and Task’s ground normals outpoke Zero. There also a select few normals from certain characters with altered hurtboxes that can beat him out, but for the most part he can mash jH with impunity.

I get the feeling that a lot of the comments are going by online play. Sorry, but in terms of serious tier discussion I think it’s hardly relevant. You get away with so much stupid stuff online, no one blocks, the players are usually random so there’s no adaption and even worse you can still play properly and lag will screw you over.

When people first play me they get mixed the hell up and say Zero’s broken. After long sets you get used to the crossups, notice command dash patterns, Zero has to work harder for clean hits, he gets zoned and eats projectiles/chip and then low health starts becoming noticeable. I think in theory fighter Zero is one of the top characters in the game, but at the moment not very many are winning in tourney with him. Why? Very low health and damage is execution dependent, if you can’t consistently tiger knee SRK motions you have to settle for basic relaunches and 600k~ when other chars get 700-800k for free.

Regarding atashiwa, it’s cool that he’s good just from netplay, but that (attempted) lightning loop was kinda meh. The full loop has 4 tiger knee’d shoryu motions, it’s difficult because you have to do it quickly and at a consistent height. atashiwa only hit two TKs (the first lightning is not a TK) then dropped it on the 3rd. I think once players can combo into lightning loop consistently Zero will be a very popular tournament character. He gets hits so easily and the ability to do 1 mil+ by himself with two bars is very impressive. The problem is there exists a character with just as good rushdown who takes 100x less effort.

If Zero gets outprioritized by Dante and Task’s normals then everyone else gets fucking raped by them. LOL. This is considering Zero has a s.L and s.M that both activate faster than Dante’s s.L and his s.M basically has the same range as Dante’s s.L and still one frame faster. Dante’s s.L recovers a bit faster than Zero’s s.L or s.M but compared to the fact that other characters can’t even actually poke at Dante unless he whiffs, at least you got something. Once you get into an attacking range of Dante you know you can win the poke war since your sword will always beat his sword if you activate first. Other characters have to worry more about being in Dante’s danger zone where he can swipe at you but you can’t swipe at him. That goes for like 90 percent of the other cast.

That basically gives Zero the option to actually poke at Dante that a lot of the other cast doesn’t have. Especially considering that both of those normals from Zero are extended hit box normals that can’t ever lose by hit box. You can only lose if you lose by frames which doesn’t really require as much emphasis on spacing and Zero beats Dante specifically if you’re talking about frames any way. Both have BS hit boxes on normals but Zero gets priority when it comes to speed of said normals. Anybody with extended non vulnerable hit boxes on the entirety of their normals is in a tier above other characters in priority.

Zero getting less than 700k in a bnb (that’s before DHC which would add another 150 plus k easy) is pretty much impossible now if you actually practice the character. Even before the new Japanese sogenmu loop shit that rapes Wesker in one combo. I’m sure if Atashiwa was playing offline he would have been more consistent with the sogenmu lightning loop. The nice thing about the loop also is that even if you drop the TK lightning part after sogenmu…since they’re in the corner you can just keep raping them with the retarded chip from the loop and finish them off any ways since they’re in the corner so a pushblock wont actually push Zero away anymore. Which means if you drop it on a character with 900k to 1 mil health you could still kill them off just by chip any way. They’d have to XF guard cancel just to have a chance of getting the chip off.

There’s other characters that have basically the same health as Zero but have a poor ranged game compared to him and require just as much execution in their bnbs for less damage (Chun Li, X23). Making a big deal about Zero’s health and taking chip issues…you could say the same about Magneto. 50k more health isn’t enough of a difference to be like “well fuck why am I using Zero when I can use Magneto and take 2 more fireballs of chip?”

When a character’s issues are “his combos hurt my hands” and “he has low health”. That’s not a good sign for other characters as far as not having to worry about getting sat on by him in the future. I can make a list of issues for X23 but I still think she’s still a very competitive character that will get more fleshed out as time goes on. Zero has far less issues than she does but can take out Wesker in one combo now unless your hands hurt. In any fighting game there are the top tiers that require real execution and that’s basically what Zero is. He’ll hurt your hands now but there’s no reason for it to not pay off later.

That being said, which do you feel is more rewarding to take to their full potential? Dante or Zero?

Atashiwa plays locally as well. Dunno why you people seem to think he only netplays or got good from netplaying solely.

Also Zero is one of the few characters I know(Dante is on that list as well) who don’t need clean hits to fuck your shit up. I haven’t seen many people do the proper zero(or dante for that matter) hitconfirms. He can confirm pretty much anything into a combo that deals 400-600k meterless depending on your assists on standby.

Also I think J.H is good, but it seems to me that his J.2H is even better. It seems to shrink his vulnerable box while extending the sword’s hitbox.