lol, can we get like a collective vote to ban this guy?
I don’t even know what to make of a post this retarded. But it definitely shouldn’t be in the MVC forums, ugh.
lol, can we get like a collective vote to ban this guy?
I don’t even know what to make of a post this retarded. But it definitely shouldn’t be in the MVC forums, ugh.
Half the MvC forums shouldn’t be in the MvC forums
… thats not a low.
although it not hitting low i will agree is one of the MANY reasons why she is weak.
@ nini cpu dont count foo
@ king hippo: i agree, im one of those that shouldnt be here… yet here i am. top players dont post on srk anymore so… meh
-dime
Nah you’re thinking GG or some other game. Weak attacks don’t prorate too hard in this. I just opened up training mode against Wesker: starting that combo with 1 c.L gets about 554k, 2 c.L’s gets about 545k (assuming all of Max Voltage hits). Trish’s damage is low, and her DHC trick starter isn’t that impressive considering she builds almost no meter in the combo :\ BUT that’s not too important as she’ll be getting tons of stray hits when zoning, and Round Harvest super leads to unnecessarily good setups for your next character.
edit: posted combo isn’t even Trish’s BnB anymore though? A simple relaunch combo nets about 600k, and more’s probably possible with relaunch/double jump combos? I don’t play the character and am too lazy to check Trish subforum, but lol I guess you’re right she does do average damage.
It is nice that there are people here who are kind enough to tell us these things.
Its a nice try, but I think it’s too hard to make a near accurate tier list anyone can agree with for this game. Right now I think we have 3 groups, the really good, the really bad, and everyone else who isn’t on either of those two lists.
The community is also really sad for this game right now, we need to step it up and get past all this “sleeping on so-and-so” so that we can start placing them better. Honestly, the community as a whole is sleeping on almost everyone that isn’t regularly on stream, top players are guilty of this too. There are some obvious bad characters that will just never be viable for the most part coughArthur, Hsien-kocough but the majority of characters being underrated still have a lot of room for growth.
I completely agree with your D list with the exception of Jill, I think she needs more time but she definitely has the potential to be solid mid-high tier with the right team and technology. As someone was saying earlier in the thread, the characters with the deadly high-low/left-right mixups are the ones that are at the peak of the tier lists right now, and Jill definitely has those mixups too. There is just a piece missing at the moment that is keeping her down, I can’t put my finger on it 100%, but someone will break this character and make her really scarey, I guarantee it.
their’s a web throw infinite?
I ment the level 1 hyper the down down X one
With the right assists, she can power out some crazy damage. Trish/Dante/Doom can do upwards of 1 million damage from the start of the match without using the DHC glitch. With any OTG assist really, she can at least get up to 830k+ from the start of the match, which is enough to kill a few characters.
That’s why I like plasma beam assist with Dante so much. There’s only a set of invincibility frames in the middle of the slash and even if he gets through to hit Doom, hammer is waiting.
This is how damage scaling works(with some character specific exceptions):
A denotes the base damage of a move
**n **denotes the number of hits in the combo
S and Special attacks inflict:*** A*((90%)^(n-1))*** damage
H attacks inflict: A((85%)^(n-1))* damage
M attacks inflict: A((80%)^(n-1))* damage
L attacks inflict: A((75%)^(n-1))*** damage
So special moves don’t usually scale down to 10% (the most common minimum scaling) until the 24th or so hit.
Each character also has their own (completely arbitrary and fucking stupid) minimum scaling (sometimes different for each type of move). For example, Thor’s normals actually eventually scale down to 0 ;), but (iirc) his specials only go down to 10%. Other characters like Taskmaster, Iron man, MODOK and Doom only go down to 20% for everything. Others still, like Dark Phoenix only scale down to 30% (rofl, nice logic there capcom). This significantly influences a character’s damage output (especially if they land tons of hits in their combos).
As a general rule, all that matters is how many hits came before. What kind of hits they were has zero bearing on the damage that will be inflicted by the current attack. Many supers also break this rule because otherwise they would do next to no damage at the end of a combo (à la SF4). Level 3 supers are, of course, not subject to damage scaling at all (though they do benefit from the damage boost of x-factor).
Finally X-factor completely ignores the scaling rule in one of Capcom’s all time dumbest design decisions by restricting the minimum damage to 50% of the boosted (yes after X-factor) base damage of a move for the duration of X-factor. So for a character like Sentinel who does 230% of his normal damage during lvl 3 X-factor, none of his moves will ever inflict less than 115% of their base damage values. So basically, even though the dog supposedly only gets a meager damage hike in X-factor, it’s still effectively an enormous boost because of this rule and how many hits she actually gets in her combos.
Basically, fuck X-factor.
What? One of his best gameplan is about abusing his jumpcancel shenanigans so that they forced to guess for a high or low. His crouching H is one of his only moves that can be jump cancel in normal move set. It’s also MODOK’s only low, and I believe that move got a lot of frame advantage in there. Combine this with the fact that MODOK can feint this same low, and you got mixups. Especially when you consider how fast MODOK’s IAD game actually is.
@00:58:48,MODOK won with the same low I’m talking about. In the next matchup you see Taskmaster unable to see MODOK’s spike when Royal’s MODOK cancel his low with a jump.
That’s not really the reason why Wolverine is a crappy matchup for MODOK. It’s the fact that Wolverine will never let MODOK open up him, before Wolverine can do the same to MODOK. MODOK can only beat Wolverine when he has Logan in a corner or MODOK plays keep away, which is never going to happen in realistically in MODOK’s favor right now. Notice in the next matchup of that video that Taskmaster’s randomly **airthrowed **MODOK out of his L. That’s EXACTLY what Wolverine could do to MODOK, and Wolverine will definately use XF1 on MODOK.
I disagree, the only assist that can actually help Morrigan is back in Marvel 2. I’m actually kind of sad Ruby Heart didn’t make it.
Gonna say it again, Astral Vision is actually horribly overrated.
You left out that air specials use H damage scaling, including (I’m fairly sure, would love to be corrected if I’m wrong) using that character normal minimum damage value. Not that many hypers break the rules, cinematic hypers that aren’t level 30 never do less than 50%, all the others obey their character minimums.
Super Skrull’s weaknesses are just too big to be fixed by assists. Any character with a poor recovery in their attack is at a massive disadvantage in this game, and Skrull’s recovery are some of the worst in this game. It’s just too difficult to attack with Skrull without being punished, and there’s only so much baiting people into Inferno can do. You can say the same for Iron Man, both are probably D in this game.
I never understood the hype for AndyOCR’s Storm, Wong’s Storm has always been much better and only he is able to use Storm like she’s Wolverine MK II. I never understood why people use Storm at point too when she’s much better with meters to use her Ice Storm. In any case Storm has never been trash and I can’t believe people would think she is trash, she’s just trash compared to her MvC2 days. MvC3 Storm is a poor man’s Magneto but she’s still better than half of the cast.
I just tested it because this was new to me, but as far as I can tell air specials scale the exact same way as ground ones. Dunno where you heard otherwise.
Skrull is my main character and is probably somewhere in the low middle. I’ll start with the postitive.
He has great health
Insane stupid range on command throws and great reset potential with them
Down H (air) is very safe and he can start some great combos out of it
A (good) teleport
Great range on non-command grabs and great follow up potential
When it comes to the bad stuff
His assists all suck
His damage output isn’t very good, he can get around 700ish with one bar which seems good, but it’s not compared to other characters
Pretty lame normals with poor range
Bad in the air
Zero projectiles (even though he’s super skrull)
He’s not fast
His resets aren’t safe at all
I think he has some potential, if he could fly and had a projectile (which Super Skrull should have) he’d be good because he wouldn’t get zoned out as easily and he could do fly combos (more damage). He needs more technology, but I really feel he’s hit a ceiling, the fact that he can’t get 600k from his command grab is really too bad.
Point of order: Multiplication is commutative. It doesn’t matter which one is applied first.
I was implying that if it was the least bit sensible, it should scale all the way down to 50% of the base damage (or even down to the usual minimum), ignoring the x-factor multiplier completely, but thanks for the middle-school math lesson.
skrull is good people dnt want to learn him. every character needs a team built around them to be very strong ie wolverine sentinel, mag sentinel, wolverine akuma, trish dante, she hulk tron, hagger doom free otg from knockdown, people band wagon wesker hard gun teleport all day