MvC3 Actual Balance/Potential Tiers Discussion

From Trish’s combo thread, this is her BnB
cr:l: cr :l: cr :m: cr :h: :s: j.:m: :d::h: :qcb:+:l: j.:m: j.:m: double jump forward j.:m: j.:h: :d:h: qcf+L maxium voltage 545k
Wesker and Wolverine’s BnB w/ 1 super is ~630,000. I didn’t know about the OTG assist combo but what I do know is that it requires 2 meters while Wesker and Wolverine only needs to spend 1 and that is by themselves. If we’re talking assists then my Wolverine/Wesker and Wesker/Jill combo deals far more than whatever Trish has.

I have to kina agree with this post.(Excluding the insults)

You guys need to TRY HARDER and use your brain to over come the Wall that is wolverine.
It’s sad that some people are so quick to put someone down just for being optimistic about beating a char that has been declared “Cheap,Broken, etc.”

C/S the bolded. yes wolvie can mix up your incoming chars thats HIS game you have to figure out a way to shut his game down and play yours.
I believe a year from now people will be blockin beserker slash incoming char mixups. Look at X-rays blocking from this weekend against Noel Brown it was INSANE give it time.

Utility is important too. Trish has more utility than Wolverine and Wesker combined. Traps and Round Harvest have a plethora of uses.

Don’t me wrong, Wolverine and Wesker are better characters overall, just saying raw damage isn’t all that is important.

In the case of Wolvie or almost any character, Missiles will cover Modok as he throws his bomb and drops down. The H air bomb should always be used because as long as its out, there is a high possibility for the bomb to break an enemy combo or hit. Barriers are useless against stopping Wolvie but they stop his assists. Big Barrier is recommended, not the small one though. His standing L cube, with a projectile assist is particularly useful against Wolvie cause its pushes him pretty far on hit and block leading to another cube. Standing L bomb is also really good since it stays there for such a long time. H Cube kinda sucks against him.

Like you said, MODOK really has no viable low attack. His whole game comes from his Jumping H bomb to cover his ass, instant overheads into throw and zoning with the cubes. The throw is the main and possibly the only thing outside of a corner that MODOK can use to rush an opponent down. Barriers are for beam wars and a good okizemi tactic with a complimentary assist.

How does Modok having instant overheads work if he has no low attacks?

Maverick, go to training mode, pick doom and tell me if Wolvie can slash through plasma beam, he can’t, because it stays on the screen to freaking long.

Superjumping while holding back isn’t hard. Herp eh derp.

Depends on the spacing if Wolverine can get to Doom or not. Well if you jump and hold the wrong direction you can get hit bro lol. I don’t think Wolverine is invincible, I am just saying you’re making it sound all to easy. Honestly, I wish it WAS that easy.

Yes he can. As long as you end up behind Doom when the Berserker Slash finishes, you’re going to end up slashing through the plasma beam. If you’re trying to full screen slash through it, you’re dumb and deserve to get hit.

Additionally, superjumping while holding back just gets you cornered, and gives your opponent a free mixup when you come down, since you don’t turn around in midair like in MvC2. This is why you don’t see good players superjumping constantly with characters that don’t have some way to either quickly get back down to the ground with either teleports or move laterally really, really fast.

Thank you for elaborating more on what I said! (No sarcasm, I didn’t post this in enough words)

So like you’re gonna take a starter of 2 cr Ls that prorate the fuck out of the the combo to indicate how she does low damage? Really?

Do it with only one C.L and that combo now does 59X XXX. Start with Trish’s most common starter, IAD J.H or Divekick and the combo deals up to 650 000. Magic

Trish is not a powerhouse, her damage is average, not subpar.

Sigh. I KNOW and the WHOLE world knows that you can end up behind projectiles if you throw the beserker slash from CLOSE up, then again, why would anyone throw a beam that close to Wolvie? So from FULLSCREEN away or MID range, can Wolvie Berserker Slash through the projectile, nope, because his invincibility doesn’t last throughout the whole attack. It effectively pushes him back and fucks his life up. Thank you for answering the question.

Superjumping does not always allow a free mix up. It is highly dependant on your character. If not Phoenix’s homing shot teleport wouldn’t be a viable option of play and IT IS. Or Dorm laying traps down, calling assists superjumping, air dashing and teleporting.

I take all money matches at evo guys. :slight_smile: I suck

LOL at this guy. chicken blocking working against slash etc. we should all probably just put him on ignore if he continues putting ass to mouth like that. its one thing to argue inaccuracies its another to claim a move has properties that arent even associated with it… whats next? hes going to claim low attacks can be blocked high? LOL

aoish:

jumping toward slash when you hear it doesnt take any of slashs effectiveness away from it cause wolverine STILL HAS A MIXUP ON YOU from either crossing up or not crossing up… and it HITS AIRBORN OPPONENTS on there way up. being on the same horizontal plane at either the apex of normal jump height or lower while being in range of crossup berserker slash means that you have NO perfect defense and you can be slash mixed up at any time. wolverine also has invincibility on his slash so he goes RIGHT THROUGH assists like jam session etc. even if you are fullscreen away from him he can call assist and then h slash to get closer and cancel into berserker charge (speed up super) just to get close.

and the real kicker is that the better wolverines dont even crossup with the attacking portion of slash, they call assist and then time slash to crossup just before the assist hits therefor crossing up with the assist… this is COMPLETELY unblockable on reaction unless you KNOW its coming. even if you KNOW its coming wolvie can just do a non crossup berserker slash and make you walk into the assist since you thought he would go for the crossup… thats assuming that you can even predict the slash comoing in the first place, good players wont be so predictable with it.

h slash is blockable on reaction but only from fullscreen and only on a guess as to where it will hit. you can tell its coming if your fast but NO ONE can tell what side it will be on. and if people cant tell which side it will be on and can barely block it on reaction from fullscreen, HOW IN THE FUCK DO YOU THINK YOU WILL BE ABLE TO JUMP OUT OF IT ON REACTION? blocking happens in one frame jumping doesnt even get off the ground for 4 and you cant block during those 4 frames

i just dont think you have a clue as to what you are talking about. superjumping pre-emptively can work… for like 5 seconds. but then you come back to the real world where characters actually land and wolverine is more than fast enough to chase them down to where they will end up.

-dime

You’re severely underestimating the distance that H Berserker Slash can cover. From full screen, it only takes a little more than one forward normal jump to get within range to punish a Doom plasma beam with H Berserker Slash. Mess around in training mode a little bit, play against some not-shitty Wolverines, see what you find.

Play me at ECT! and please stop dropping your Task combos :frowning:

This is sadly true though. I’ve had the CPU block two lows standing…

Keeping Wolvie full screen isn’t very easy.

Some characters’ low attacks can be blocked standing, like Chun’s c.L (part of the reason why she sucks).

Here’s a better answer: Tatsu.

So true. That thing eats projectiles for dinner.