MvC3 Actual Balance/Potential Tiers Discussion

but thats the problem imho, in a current metagame where you can easily lose 2 characters to 1 XF, a 2 man team is weak.

a well built team on this game probably assumes coming down to 1v whatever situation… its justway to easy to die on this game to only give yourself only 2 chances to win versus 3.

it could change… new tech is being found out everyday… but currently a 2 point character team just seems weak at high level… look at justins teams now, wolvie SECOND cause hes the most important character, and she-hulk upfront to absorb damage. very different from his CEO team… much smarter imho. he also dropped tron at 3rd… tokido exposed that shit for what it was, which is garbage.

-dime

His main team at CEO was She-Hulk/Wolverine/Akuma…He switched to the Tron team because Tokido blew up his first team.

So how many Haggars have been actually successfully with Haggar? The only person to use Haggar in popular stream Tournaments currently is Andy OCR.

How many Spider-man have been actually successfully with Spider-man? Spider-man was able to get into the top 8 in a major.

I would love to hear how Hsien-Ko/Arthur is more successful than Spider-man.

Hsien Ko was winning tournaments for a little while during some local Cali tourneys with Airtola’s Hsien Ko, Hulk, Taskmaster team.

Haggar on point pretty much requires an assist to be effective and I haven’t seen anyone play him on point with an assist to really make him even decently scary yet. As an assist he’s represented pretty well by Richard Nguyen’s Dante/Haggar/Phoenix team. Once Haggar gets out on that team he’s just a meter sponge for Phoenix.

These two sentences contradict each other.

oh yeah, yet another reason why tron at third could be weak:

know how everyone can blowup wolvies divekick on block with XFC? whats stopping them from doing it against regular high hitting jumping attacks?
and if it works against high hitting jumping attacks whats to stop someone from doing it against tron? (or against sents flight j.H,S for that matter)

xf can probably blow so much shit up that we dont yet know about the metagame could drastically change.

-dime

It’s not just that Tron can instant overhead Sentinel. It’s that she can do it from HALF SCREEN AWAY. I’m positive it’s the furthest reaching instant overhead in the game. I land it almost everytime I play a sent. Not to mention Jump B is awesome and beats sentinels air to air moves. It completely outranges all of his grounded normals, so armor doesn’t even matter. Not to mention you can’t anti air it without just guessing and mashing launcher or HSF.

Other tidbits you may not know:
Tron’s chainsaws (crouch L and jump L) beat armor moves. So does Stand M.
Tron’s drill beats armor moves, and the air version is +1 on block.
Gustaff Flame reliably beats frying pan.
Gustaff, Rock Toss, or Stand H can cancel out spit (do any sentinels spit anymore?)… the only cool thing there is that it makes the High spit count as a “whiff” so that sentinel can’t chain into low spit. Pretty easy to land a drill there.
Sent doesn’t have a normal fast enough to punish grounded drills, if Tron feels like doing them. I usually don’t.

Sent’s freaking huge, so he’ll get hit by beacon bombs here and there (he can’t duck them obviously), especially out of the air if he’s flying.

Oh yeah, last but not least, tron has 300k more health than sentinel. Without XFactor, he has to hit her twice at least… while she only has to hit him once.

As far as good sentinels, I play against Moose all the time. He plays sentinel. And he plays Tron. He agrees with me. At the last Xanbats he went to, he RAW TAGGED tron in every time to face sentinel, and won every time.

People just don’t know how to play Tron: they do combos and jump H.

A lot of what’s been worth mentioning with Dante vs. Wolverine has been said but as someone else who plays Dante with Doom Beam I just wanted to add that Wolverine can’t really force Dante to do anything. Dante can fill up the screen with Air Play, Hysteric, and Drive (underused projectile imo, don’t know why the guide says it’s trash) with doom beams as the cherry on top to blow up their assist calls. When Logan inevitably super jumps over your zoning attempts chickenblock/hammer saves the day.

you make some good points here. i wont argue cause i wont presume to know the matchup in any kind of depth as i dont have any strong trons to play against.
BUT i’d like to see a very strong tron versus a very strong sent to see for myself.

-dime

Sure these are all points for Tron’s defense but Sentinel has plenty himself. The most glaring weakness in this argument is that just because her multi-hitting moves beat armor moves doesn’t mean you’re going to successfully implement that strategy. Also, Sentinel can keep Tron out fairly well and is far more mobile than she is. His j.H can control her moves if air to air just because of the hitbox. Air to air is a fight in Sentinels favor simply because he can fight above her, out range her, and has Hard Drive at his disposal.

Oh and you are wrong about his armor moves not being able to hit j.H. I’ve seen several Sentinels use st.M to beat Tron’s j.H.

JUMP B. The SCOOP.
Tron’s best air move? The one no one uses because no one bothers to use her for more than an assist?

The Scoop goes in front of her and up a lot at the end. Sentinel jump B goes up at like a 30 degree angle. Scoop would win.

Not to mention air drills turn every far air hit into a combo for Tron.

Tron’s multi hit normals beat super armor. Like Hulk. They do not beat hyper armor like Sentinel. All you’re doing when you beat Sentinel’s armor with Tron is hitting him during the 6 frame start up of the armor on his s.M or c.M or the 12 frame start up on his S. Her j.L at close range can hit above the hit box of his s.M but if he spaces himself against the j.L before using the s.M the hyper armor will beat it clean.

That’s why everyone used to make a big deal about Sent’s armor when the game first came out. There is no multi hitting Sent out of his armor. It has start up that can be blown up but once the armor is active you lose unless you beat the hit box of said hyper armor normal. That’s why characters like X23 or Magneto can easily jump and hit Sentinel above the hit box of his armor where he is vulnerable on his c.M even though his c.M has hyper armor. Once his armor is active, unlike Hulk there’s no getting out if you are in a direct line of the hit box.

Everybody in the game can throw punish ground drills so although that’s good to use you have to be careful of the spacing.

Tron definitely has tools to deal with Sentinel but it’s not some wash out just because people suck with Sentinel either. Sentinel has plenty of tools to deal with her also.

Actually he switched to Tron because of how good she is against Wolverine and Sentinel lol (http://youtu.be/XnOT_W0T3ws). Tron is good at calming Wolverines down, which can be game winning on it’s own right there. You can argue that it loses to Wolvie throw, Level 1 XFactor, combo, next character mixup, etc but so does literally every other team in the game right now.

Sentinel only has hyper armor on his launcher. Stand B and Crouch B just have super armor like Hulk.

But Sentinel attack at multiple angles with j.H or j.M. He can fly after all.

the only person I’ve seen run haggar on point was floe in the early stages, and all he really did was pipe because at the time not many people knew how to deal with it. Haggar is generally used for his assist, but is not a good anchor. I don’t think he’s a good point either, because you take away his assist factor.

The order they are in represents where I think they are compared to others in the same bracket.

S - Broke
Phoenix

**A - **Well rounded characters with favorable matchups, good assists, point and anchor viability (if applicable)

Wolverine
Magneto
Dante
Wesker
Amaterasu

**B - **Solid point or assist characters that have a weakness that needs to be addressed
She Hulk
Zero
Taskmaster
C.Viper
Dormammu
Akuma
Tron Bonne
Spencer
X-23
Iron Man

**C- **Characters that have good support, some utility on point, good viability on point with decent support
Trish
Sentinel
Storm
Dr.Doom
Deadpool
Ryu
Chris
Felicia
Spider-Man
Viewtiful Joe
Thor
MODOK
Super-Skrull

**D - **Characters that badly needs assist in order to operate
Chun-Li
Hulk
Haggar
Jill
Shuma Gorath
Morrigan
Arthur
Hsien-Ko
Captain America

Pretty much the same list everyone’s agreed on. She Hulk is too high. Trish Storm Sent far too low. Skrull way too high.

LOL at people jumping on the Wolverine band wagon. He has no tools against characters that have a viable superjump game. Funny how scrubs are quick to jump on whatever character has recently won a tournament.

First it was V-Joe (LMAO,) then it was She-Hulk (hardy har), now it’s Wolverine?

I’ll say it again:

Wolverine is high mid and MODOK is a better character than him. Zero is a better character than him. Mag can runaway all day from him and is a way better character. Almost every character with an 8-way air dash has an advantage against him. He’s a great character and owns most of the cast for free, but not my aforementioned characters.

I too was riding the Herp eh Derp bandwagon called Wolverine, until I realized that he does NOTHING against heavy keepaway. Can Wolvie do anything against characters that are jumping above him? I think not.

People still don’t even know how to play this game. Almost no one is using snap backs to keep weakend opponents alive, forcing players to use a level 2 XFC or having their last character killed via chip.

We’ll see in a few months. Then Herp eh Derp members will be yeah, Wolvie gets shut down by keepaway.