I dunno man, Wolverine feels like the hardest matchup for me as Zero. His normals are all really good actually, they can compete with Zero, and all it takes is one hit and I’m dead. I constantly have to stay in the air to avoid sentinel assist + berserker slash bullshit because if I block that correctly then I can still get instant overheaded into death. Then, in the air, wolverines normals are pretty fast there and all lead to really high damage for air to air hits. It’s a shitty matchup all around. Zero can’t make any mistakes at all and it feels like he can’t run his usual stuff because of berserker slash. I have way more luck beating wolverine with Ammy than I do Zero honestly.
lol totally not my intention there, got distracted at work half way through and forgot to put the DHC glitch in there.
Setting traps for wolverine to run into is kinda risky. If your trap is say… an assist, if he somehow gets through and hits you + them… you just lost 2 characters.
The thing is the stuff you’re explaining is the reason EVERYONE has trouble with Wolverine. Like what you’re saying basically amounts to “he’s really fast and can hit me”. You could replace Zero’s name with Wesker, Dorm, Iron Man, Ammy, Chun Li…same shit different day.
It’s just when you look at the little things I believe Zero is more than capable of fighting him compared to most anyone else. He can’t just do shit to Zero. If you let Wolverine just do shit to a character that can’t be outpoked then something is wrong. Your normals are just as fast or faster than Wolverine’s and his hit boxes can’t touch yours. All of his fun shit he likes to do like run up c.L/s.L, random dives…Zero can blow all that shit up. Just charging up your buster and moving around against a character like Wolverine who’s game is completely devoid of projectiles makes it so he can’t really just press stuff. Sure you have to worry about getting hit but everybody dies to Wolverine if he turns on XF any ways so every matchup vs. Wolverine = have good spacing so you dont get hit. It’s just Zero is a walking weapon of priority that Wolverine can’t just up and do his normal shit against. Especially if you have a good assist covering Zero also.
Nobody can run their usual shit vs. Wolverine but Zero can run more things against Wolvie than most of the other cast. There’s so many things that Wolverine can run into vs. Zero that will instantly end him. Zero is not a character you’re supposed to be getting hit with when you use any way. If you’re still getting hit and using Zero you need to work on your spacing, blocking and air throwing. You can’t avoid getting hit forever but Zero has the tools to run through multiple characters before getting hit. His offense is his defense.
The problem that you’re having is that you just dont like fighting Wolverine. As far as the matchup is concerned Zero has plenty more than most to do well. If I had the ability to switch to another character to fight off Wolverine, Zero would definitely be on the top of the list. He does the same shit except you can’t touch his normals at all and has a projectile that gives hard knockdown and heavy frame advantage on block.
@kryonik: Taskmaster can outzone even dedicated zoners. Barring supers, I can’t think of any characters that can occupy the amount of space that Task can with the damage and speed he puts behind. I agree he has trouble with breaking guard and being aggressive (especially when you compare him to the likes of Mag and Zero). But as it has been said, your focus should be at forcing your opponent to come to you. If you’re in a position where Task is losing and time is running out, well tough.
What really don’t like is how they gave too many rushdown characters better projectiles than the keepaway character. It makes no sense that Wesker’s gun is better than half of Chris’s zoning tools.Or that Amaterasu’s reflector makes Hsien-ko’s gong look completely useless.
^I agree on this. In fact, if we look at the top tiers aside for wolvie, they all have at least 1 strong, effective, yet basic zoning tool to work with on top of pretty strong mobility and rushdown capabilites and can back all this up with damage. Low(er) tier characters either have 0 zoning capabilities by themselves (Haggar, she-hulk,), lack mobility capabilites (Ryu, Cap, Haggar, Hsien-Ko), or simply lack damage (Hsien-Ko, Morrigan, MODOK to an extent, Spiderman).
You forgot the disruptah+shockwave combo. Hella braindead zoning with one of if not the best rushdown character in the game.
Blocked shockwave is way too safe against most of the cast. You should at least be able to super jump over it and it shouldn’t have invincible frames. Compare it to Thor’s Mighty Thunder if you want to laugh,
Yeah I’ll agree with that. There’s not much point to put a ton of work into the zoning characters when others have one zoning tool that’s almost braindead in comparison and better offense.
@Task; don’t forget about the usefulness of his Guard Master counters. Timed right, you can punish a :f::h:, or jumping SamEdge, spamming Wekser with :qcb::h: by reflecting it right back to him (it’s very hard to time the jumping one, but the reflected bullet is so fast that it knocks Wekser out of the sky), and it can eat an entire Plasma Beam. Also, Wolv’s Divekick is countered by :qcb::l:. Not to mention that, offline, Aegis Counter owns Hypers like Bionic Wife.
Why doesn’t Magneto come up more? While I don’t think he’s the best, he has mobility options. He can also lame it out really really well. Has a fast tri-jump. And he can one touch kill someone. He has DHC trick (corner only, but Magneto combos corner carry really well). For matches where he can’t rush in, he can just keep someone out. His gravirty squeeze punish from a lot of situations as well. Magneto does take a little more work than say taskmaster or Wesker, but he’s more versatile. And I think Magneto can zone out Tasky just fine. He can trade fire, and he has more mobility. So he get’s more space by better reads. And magneto’s punishment game is really good, he whiff punish lows well. And he can blow up punishblocks too.
Magneto does not come up more because everyone already KNOWS he’s pretty much the boss of bosses.
If you like apple pie and I like apple pie and everyone in our neighborhood likes apple pie and not only do we LIKE apple pie, but think it’s AMAZING, there’s no real reason to bring it up when we’re talking about the possible merits of cherry pie or pumpkin pie.
But everyone is still talk about Wolverine. Wolverine IMO is better than Magnus because he can still get a lot off of random guesses. Magneto can’t get as much reward for randomness.
I’d put Magneto a spot above Wesker do to his overall versatility and ability to build his own meter for a lvl 3. Good Magneto players are also near impossible to block as well
I will say that Wolverine>Zero for right now… having high health, high speed and fairly good damage for little execution is what makes a cornerstone for the game at the moment
Zero eventually will overtake Wolverine. Zero has a FAR better tool set… ever try and challenge zero on the ground? No, you simply don’t… EVER challenge a good Zero on the ground, you will be counter hit, put into a corner and have a beam sword so far up your ass it’s not even funny.
I said this over on the Wesker forums in reguards to characters like Wolverine Wesker ect…
In this game They are like the Balrog/M. Bison types. Simple tool set that everyone knows is good and not a lot of the cast has the tools to slow them down due to having STRONG FUNDIMENTALS
Magneto and Wolverine are tied for #1 in my books (Phoenix is dumb tier) so no one is really overlooking him. Dude has a zoning and rushdown is about as flowcharty as they come. ALthough his combos do require some dexterity, confirming that first hit is so stupidly easy which basically makes them training mode combos.
I will put Magneto slightly ahead of Wolverine right now for #1 due to his ability to DHC start after dishing 500K, thats fucking insane.
Magneto is another one of those characters where if they wern’t trying to purposely make him one of the best, the crew in charge of balancing should be fired. Lets give him the best rushdown, best zoning, best level 3, but if we give him lower health it will balance him out! :tup:
I don’t know, it seems like trying to put your normals on wolverine just doesn’t work. Push block > call sent > berserker slash. You can try to punish the sentinel call with buster but if he’s already berserker slashing, you lost Zero. Berserker slash just pretty much lets him get in on Zero and bypass the sword, then drones put you in block stun long enough for wolverine to get his BS going.
I mean Zero has some tools to fight the fight but Wolverine is much more able to bypass Zero’s usual strong zoning and priority unlike any other character, and those single hits lead to death. If Zero hits Wolvie, he probably has to get one more opening to kill him. I just feel like the risk / reward is a little in Wolverines favor.
Of course this is all with sentinel drones or other various assists factored in. One on one Zero bodies wolverine but I feel like that goes out the window when Wolverine has a good assist backing him up.
If, say, they patched the game and berserker slash no longer had invincibility, Wolverine would be much more manageable for Zero. Right now I just don’t know though, not vs a really skilled Wolvie.
i agree with this completely. zero is a walking/dashing/jumping hitbox of completely red… there is no blue. not even wolvie can touch zeros broken priority. easiest way to see zeros priority as the best in game is that he beats wolvies completely broken priority…
wolvies only real chance against zero is slash… but one slash is all it takes to kill. therefore i give the odds to wolvie… but not by much… generally the first character to block a lockdown assist with these 2 characters on screen = dead.
if its a good wolvie though… its really hard to stay out of bslash range against a wolvie that knows more than just h slashs range… and if zero blocks a slash or berserker barrage… they just get canceled into bcharge +assist… so yeah, even though zero dont have to worry about wolvies normals… hes not safe. but still… zero beats everything. its like when an unmovable object meets an unstoppable force… weird shit happens. better player is probably going to win most of the time.
Seriously every time I look at this character on the select screen im like WTF?? Because I literally know 0 about him. I think 2 tournament players use him and probably 9 players overall (including online) use him in the world.
Whats this guy got? I don’t want to hear about how he “isn’t as good as X”. Lets not relate him to other characters right now.
His mobility seems good, no idea about damage or DHCing or his assists… I just need some info.