MvC3 Actual Balance/Potential Tiers Discussion

It took a very short time for people to figure out that the best keep away characters (Cable, Storm, Sentinel, Magneto, Doom, Cyclops) are superior to the rest by a mile. People then figured how good Strider is with Doom assist and how good the anti-air assists characters are (Cap Com, Blackheart, Psylocke). Only Iron Man, War Machine and Spiral took a while to establish themselves in the tier list.

The ones who are top tier in MvC3 are still not 100% obvious but people need to start acknowledging that this game has a strong bias towards rushdown characters and the top tier characters in MvC3 WILL be nothing but rushdown characters.

the top tiers in this game are 100% obvious, getting moreso by the day
it only seems otherwise because, well, this is srk…

time traveling quote because this doesn’t warrant another post

“possibly” top tier? the only one who needs nerfs is Wolverine?
you are not qualified to take part in tier list discussions

Of course Dante is good and possibly top tier, but “in dramatic need of nerfs”? The only one that might deserve that tag is Wolverine.

Wolverine needs like one or 2 nerfs. He’s only really good because like one or 2 things are a bit too good. Which is basically tone down his normal and dive kick damage so his bnbs dont rape your life. Possibly slow the speed a bit on his berserker slash game and nerf the hit box on the dive kick a bit. It’s really just about Joe Shmoe being able to be a hero with Wolvie. He’s such a dry character that every Wolvie pretty much looks the same. It’s just a matter of who makes better decisions and reacts with his stupid shit. Since the character is reliant on 2 or 3 things to amount an offense just tone that down a bit and then he’s less retard.

With Dante…for right now there isn’t much that you could immediately tone down justifiably since the character is so complex to begin with but there’s probably things that could get out of hand with him that we aren’t even thinking about or have seen yet. If he balances himself out by just being a jack of all trades with retard normals then I guess that’s fine.

S Tier for Viper is a big claim. The biggest thing I’m not seeing from her is how she gets in on people zoning her out.

Right now, I mostly see lots of:
[LIST]
[]Airdashing back and down back on her own side of the screen (looks like lots of fun…)
[
]Random seismos that whiff, get blocked or punished
[]Predictable airdash pressure
[
]Random EX Thunder Knuckles
[/LIST]
So far that’s not looking so good. Is the Burning Kick Ball hop going to help a lot there once execution gets better?

If you’re saying she’s S-Tier, she needs to get in as well *or better *than Magneto and Dante, and characters like them.

@Scytheavatar:

The exposure level on Viper is incredibly low. There are less than a dozen people that play her on streams and although some things with her are immediately obvious most people with a Marvel background would have an easy time passing her up for a few reasons. IMO she is the first character in Marvel history with bad normals that’s still amazing, in every other Marvel game every good character had normals that were incredibly stupid for some reason or another:
XvSF: Storm everything.
MSHvSF: Wolverine everything, especially in berserker charge.
MvC: Wolvie everything, WM/gold WM lots of things.
MvC2: Sent everything except for ground throw, Cable SFSR and SFR, Mags everything, Storm Everything.

Now that it’s out of the way as to why a lot haven’t taken notice of her. The most important thing for these 2 characters: In their current forms they have incredibly good offensive and defensive tools that require minimal risk and can be cancelled into other things to further negate the risk. While their risk is so low on connection the reward is incredibly high. A lot of the issue is that these characters have game plans where if you have high enough execution your thought needs to be minimal to achieve overwhelmingly strong results. Perfect example being reverb shock into fireworks on Dante or Seismic hammer SJC seismic hammer on Viper. These are tools that can be used to mount an offense, secure a defense, and are over all strong in general, in their respective ranges they dominate equivalent tools other characters have for stupid reasons, both of them being pseudo projectiles have more durability than almost every actual projectile.

As for things in dramatic need of nerfs with them:
Seismic hammer as a move needs to be fixed, there are multiple ways to do this but in its current form it’s much too powerful or more accurately much too safe.
Bold cancelling needs to be tweaked, likely how it functions on whiff more than anything. Some of his move properties are inherently stronger than equivalent ones mostly with execution barriers to even them out. (fireworks, crazy dance, hammer, acid rain etc)

These characters were given tools that are really dominant, and neither of them have people scratching the surface of what they’ll be able to do yet. Dante’s decently popular so the progress on his things is coming along faster, but with the minimal number of people investing the time and effort into cracking Viper she’s going to take awhile to achieve as much of her potential.

@Kjunk: Sorry, you posted while I was typing, here’s some reasoning against your well put statements.

"S Tier for Viper is a big claim. The biggest thing I’m not seeing from her is how she gets in on people zoning her out.

Right now, I mostly see lots of:
[LIST]
[]Airdashing back and down back on her own side of the screen (looks like lots of fun…)
[
]Random seismos that whiff, get blocked or punished
[]Predictable airdash pressure
[
]Random EX Thunder Knuckles
[/LIST]
So far that’s not looking so good. Is the Burning Kick Ball hop going to help a lot there once execution gets better?

If you’re saying she’s S-Tier, she needs to get in as well *or better *than Magneto and Dante, and characters like them."
-On air dashing, the main time she should be doing a lot of this without seismos is fighting characters with fast full screen projectiles like Magneto where it’s more about maintaining a point to follow up with counter-zoning measures.
-Seismos when executed properly are massively frame advantage on block and safe on whiff being fully cancellable for incredibly stupid reasons. When they’re getting punished Viper was being greedy and/or failing in execution.
-For air dashes people need to be using her ADD and BKF mix up more, her air dash down A hits faster than Magneto’s and has more ambiguous mix up out of it, it’s just since her normals aren’t good executing things to space them correctly is less easy than Magneto.
-Random EX thunderknuckles used to be something I did a lot but I’ve all but stopped using it outside of combos, unless people are being predictable the only way it’s a good tool is to destroy the projectile then BKF/Seismo feint/Viper ball out of it for full screen higher damage punishes.

The super hop/Viperball will increase her already fairly amazing maneuverability, though executing it consistently isn’t happening from anyone yet, it’s especially useful being able to punish a lot of weird things full screen.

Those are good points, I just do not feel they’re accurate to the Viper situation. That said certain characters like Trish have good zoning tools against her, but all of the people doing ground or near ground based zoning don’t have that luxury against her.

She is better than Magneto in the vast majority of match ups, but she does have a few bad ones all of which can be negated either by starting the match against them with decent execution or killing the character before them correctly. Dante is the only other person in S tier with Viper for almost as stupid reasons. ^.^

I loled. Best quote of the thread.

On Doom: I feel like his normals will hold him back in the end, and his lack of an approach. He’s great once he gets the ball rolling but vs anyone with a hit box bigger than an asian pee pee, you can pretty much zone Doom out no problem. He really needs an assist, and it seems like most people using him are using him for his assists, so he’s usually an anchor. Better hope you land random level 3 x factor Doom Time.

VIper… she kinda suffers from the same problem doom does IMO, but not quite so bad since she has seismos which have fucking huge ass hitboxes and lead to combos. Also random invincible EX moves out of no where. It just seems like all the herp derp hit boxes of the top characters might give her a lot of issues to me.

I lol’ed at that. I think that was the quote of the thread.

Seismo is a “herp derp” hitbox that leads into death on hit, is safe on block and with good enough execution and reactions safe on whiff.

I’ll admit Dante is a top tier character, but he does have his own cons. His low health means that the majority of the more popular characters can TOD him, those slow normals he has get beaten out quite a bit. I could understand if MvC3 were more like SF that his range would be stupid good because spacing is easier in that game given the lack of air dashes, command dashes, assists etc etc. It makes it a lot harder to get into that ideal range where he is just a real pain in the ass, let alone stay in it. All the things Dante does he only does half as good as everyone else, he has some pretty good projectiles but you won’t really see him winning projectile wars unless he has a good assist backing him up. His rushdown is pretty good, but he gets rushed to hell by Wolvie, Mags, Wesker etc. I think his mix ups are amazing, but Zero still does it better. If anything, the main reason you can see Dante on so many teams that are placing well aside from him being a popular character is that he can fill any spot on the team. He might not be the best at doing the job you’re putting him for, but at the same time you get someone who can switch what his role depending on the situation and be pretty good at it. Capcom really stuck to making Dante a Jack of All Trades and a master of none.

Even though Doom isn’t Wesker or Sent status on anchor, anchor is probably the best place to put him IMO. You get to make use of really good assists for the longest and as long as you dont have to burn you XF early Doom IMO is more than feasible in the back. If he has to get into a c.L battle he wont always win but he has a 6 frame rapid fire c.L with more reach than a lot of other character’s c.L’s to at least contend. Once he gets in he can use other strong priority normals like s.M to hit confirm and normal dash cancel on block to get through advance guard. His standing S is only negative 2 on block and covers his entire body during the active frames to get people off of him and land a death combo at the same time. Not that you wanna rely on that since if it’s blocked you move totally far away from your opponent but if you need that random factor you can just bust it out and it’s a great anti air against Wolvie dives.

In general his best bet is to be playing against a bunch of people that need to get in to win if he’s anchor. If he’s stocked with level 3 or more the opponent pretty much has to turtle to try and chip him out or if they wanna get in they pretty much have to use throws or really tricky block strings. Since Doom’s level 3 freezes your inputs you can’t even have a c.L make contact with him unless you pre emptively jump cancel it like with Storm or Dante or you get blown up by guard cancel into level 3. After the level 3 is over you still have good time to kill 2 other offensive based characters. Air back throw into s.H into 830k damage sphere flame level 1 will kill Sentinel off in like 3 seconds giving you plenty of XF time left to kill off another character with back throw or mix up into c.L blah blah 830k sphere flame which kills anybody easy. If he’s playing against a character like Wolvie and has XF3 on especially if Wolvie doesn’t have a projectile assist backing Doom can lock down with neutral jump or jump forward heavy gun (j.H). His jump and start up on heavy gun becomes much better in XF3 allowing him to control basically the entire normal jump height of the screen. Since it’s a normal that’s a projectile it will easily beat random attempts for Wolvie to dive or drill claw in and puts him in a juggle state that he can’t leave until he hits the ground if he was at normal jump height. This allows easy access to level 3 super if in range or c.M to sphere flame or naked sphere flame at closer ranges.

If you have to blow XF early you better hope you kill off most of their team before Doom has to come in by himself but if Doom has the XF in the back he’s a legit problem. Especially if he’s sitting on the XF trying to block up block strings with the gas chamber.

Once you’re top tier having cons isn’t that huge of an issue unless there’s a character that legit beats you. Right now I dont see any immediate character that like totally thrashes on Dante in the front with an assist. He’s looking to be another anti Phoenix character also with a tracking teleport that goes behind her and new moves in devil trigger that are anti phoenix as hell. It’s probably worth it to run Dante in the back against Phoenix teams just for the tools DT gives him against Phoenix.

Like I could see low health being a problem if most of the good characters in the game didn’t have…shit health. Bringing up health in this game is just…ugh. Which that doesn’t even matter any ways because most good low health characters are capable of killing off a high health character quickly with DHC glitch or level 1/2 XF. Evening them out with the health of big bad Wesker or annoying ass She Hulk. Even if someone starts Wolverine out first Wolverine has no problem turning on his XF early to blow up She Hulk or Wesker early since those characters are notorious for running through 2 and a half characters from round 1 fight. This game is about dying fast so if you dont like Dante dying…space yourself and dont let people close in and dont get hit by random shit. He’s got the tools to keep himself from getting hit. Probably more than most of the cast especially if he has an assist backing.

Someone who can switch their role at anytime with an assist is just top tier never gonna leave. Sure Wolverine and Magneto give him problems but it’s not like half the cast where he has trouble making an approach. The fact that Dante actually has normals that he can swing at Wolverine’s dive kick gives him a huge boost vs. most of the cast against Wolvie. If Magneto is really giving you that much problem with the zone you can turn on DT to give yourself an assist/projectile killing boost.

Sure just like any character he’ll run into problems. Even Wesker with an assist has “problems” but they’re far less than when he doesn’t have an assist. They even give Dante a damn mini XF so he can be more self sufficient and blow up assists at the cost of one meter and the lack of ability to build meter until the duration is complete.

If Dante was a master of even one thing he would be downright broken. His high damage output, capability with assists, capability to still compete without an assist (unlike some of the other cast) ability to turn any landed normal from an absurd range into crazy damage and having his own mini XF which gives him new moves…you may not have one specific thing that just runs trains like Wolvie or Wesker but if you put it all together you can’t lose.

re Doom: If he’s in x factor, super jumping up usually seems to give him some problems. He’s not the best at turning random air hits into damage, or catching people on the run. Especially vs a good trish, I don’t know what the hell doom would do other than go for a random air throw.

I definitely agree with this. It’s also a weird weakness but it seems like dante isn’t very good air to ground, especially below him. I fucking hate coming down on Wolverine and the likes from the air, his downward hitboxes are just kind of weak. As far as his projectiles go, it feels like they’re more tools for setting up his offense than really using as a zoning character would do, except for Air Raid… that shit is nuts. Probably the best projectile attack in the game, or atleast close to. Dantes biggest problem for me atleast, has always been breaking peoples guard when they hunker down into a defensive posture.

Well yeah that’s the point with Doom as anchor. Anybody like Deadpool or Doom in the back he probably is in for some serious trouble whether he’s sitting on the XF or not. If it’s anybody else his increased speed at least gives him a chance to super jump up with him and if he gets that back throw…they’re gone. He can definitely flood up the screen with sped up photon shots and hidden missles to bring people back to the ground also. On top of that super jumping at them and forcing them to block heavy gun forces them back to the ground allowing you start a mix up if you’re close enough after. If they super jump towards the corner and you force them to block heavy gun you that’s where you can mix up and get TOD combos with or without XF.

Honestly as a new Dante player I don’t feel at a disadvantage pretty much ever on the screen. Dante shares the same weakness as Magnus which is health… but honestly that really isn’t that big of a problem because he can do whatever he wants on the screen.

Oh yea Air to ground? Hammer all day

@xS A M U R A Ix:
I agree about characters running away from X-factor Doom, Trish in general is a problem for a lot of characters since she’s one of the few characters who can have a dominant game from the air that doesn’t require approaching.

As for Dante’s air to ground: 8C, 8B, 236A236A, and S + cancel all seem pretty awesome for hitting below Dante. They aren’t dive kicks, but they definitely cover some good space. His zoning game needs an assist to achieve its full potential but with one it’s incredibly efficient against many characters. Crystal is a zoning tool so is whiffed reverb shock into fireworks. A lot of characters with bad mobility don’t have good options against Crystal even if they know it’s coming

As for Dante’s match ups, I believe he has even or better match ups against everyone with 2 notable exceptions: He loses to Viper and Magneto (with assists). Every other match I think is even or in Dante’s favor.

A player in a tournament recently came in first place after dropping Phoenix and picking up Wolverine. It goes to show that Phoenix is a luck of the draw kind of character, her low health makes her in consistent, along with the fact that you have to hold back and not use super with your other 2 characters. Sure, once she gets going she is a monster. She is still very good but I think Wolverine, Wesker, Magneto, are all better than her. In my opinion she is on Sentinel’s level since they both can blow up any character in one powerful combo but they lack important defensive attributes, huge size like Sentinel, and very low health like Phoenix are big drawbacks. Still I say those 2 are both top tier, just not in the top 4.

i think the best team in the game right now is Wolvie, Mags, Akuma lol

Yeah Wolverine can do all of the dumb random shit can Phoenix can do and more you just have to have an assist with him. He doesn’t die even if the opponent drops the combo or have to bring down his team to not build meter to go into another retard session with “ABCS you die” health. Just the fact that you dont have to risk anything ever to play Wolverine as opposed to Phoenix will make him better to use overall.

Yeah true but hammer doesn’t hit behind him. Big thing is people just mashing berserker slash on Dante as he’s coming down, but I have a feeling Wolverine just might be a bad match for him.

Yeah I see phoenix randomly get blown up just as much as I see her blow up teams. First she has to survive till 5 bars , and with snap backs, that’s not always easy, and then you have to be REALLY careful not to ever make any mistakes with her. I think most people are starting to realize that you have to take risks when she’s out, so it’s getting harder to just lame people out with phoenix gayness and expect them to just block everything. She is still incredibly powerful but atleast there are a few draw backs to it. I just hate seeing 2AAAAAAAAAAA kill people lol.

if ure 1st char dies to Wolverine, and Dante is coming in against him, you should double jump backwards(or forward if ure ready to tech) rather than hammer.

Hammer does hit from behind.