MvC3 Actual Balance/Potential Tiers Discussion

the only thing that changed on sentinel is that you cannot call his assist like a retard now, i don’t see why so many people cry over this, the nerf was uncalled but what, sentinel is still as good as all the cast

No, it’s not. Saying “it’s too early to tell” whether sentinel is overpowered is broken circular logic. The reason being is, that if it is too early to tell, how can you say in the same breath that 905k hp is too little? Aren’t you now making claims that Sentinel is now underpowered and by your same logic being a hypocrite?

Like they’re doing for the rest of the roster? Oh wait, that’s right, they’re not. Yet when someone mentions a particular character is too strong, oh, well then “it’s too early to tell”

If you think that health has no practical impact on the game then why are you complaining? For that matter, why aren’t all characters starting out with the same health? What you mentioned can be applied to game balance however health and damage output are also tools that can be used to accomplish that goal.

What do you mean by “handled like this”? This doesn’t do much to discourage game balancing at an early stage.

So because something “has never been done before” it should be discouraged? Yet a patch hitting, providing changes that could have been there from inception, that however, you can tear into. This doesn’t make any sense.

Or, it’s people who are complaining about Sentinel being underpowered in stead of overpowered, a couple of hours after a patch hit, and are hypocrites for doing so. It could also be possible that Sentinel really needed to be taken down a notch. But you can tell right away huh? As opposed to when people made arguments for the overpowered side of the coin? Riiiight.

So what’s to prevent me from shoving that back in your face by saying “It’s too early to tell”, “the patch has only been out for a couple of hours”, and “people will find ways around the health deficit”? Do you enjoy that kind of circular logic when it’s thrown back at you?

Guys patches take a long time to actually get in there. This was probably planned, at the very least, 4 weeks ago. At least 2 weeks must be spent alone for Xbox/Sony to approve the patch themselves, not counting all the people at Capcom who have to approve it. I wouldn’t be surprised to learn this was made before the game was even out.

It sure seems that way, doesn’t it?

Sent got a 45 day halflife.

Disagree.

As I see it.

Actually Yes, All patches on all consoles in all companies take 3-5 weeks to be made, and also it takes 7-14 more days to aprove it by Sony, MS and Nintendo (even if nintendo is not on the MVCgroove, but works the same).

Fuck it.

Capcom needs to just go ahead and replace Sentinel with a Vic Viper.

As I see it.

There’s nothing to see. This is how every patch works. Capcom can’t call EMERGENCY!! and avoid the approval and playtesting system put forth by Microsoft/Sony.

HAHHAHAHAHA !!

To all the salty Sentinel bandwagonners who’s crying like a baby here:

This nerf is unescessary ?! Are you kidding ?! Sentinel was a pure beast with all the tools that he had. Having the amount of life he had, made him broken so they had to nerf him for the good of the game. Not because Justin Wong and Combofiend could beat Sentinel that the character wasn’t broken. And you guys said it yourselves, you had to come up with a specific strategy to beat Sentinel, which makes you recognize that he was a real threat right at the start!!

Capcom wanted more diversity. Putting the nerf stick on Sentinel was the way to go… 80% of the teams had Sentinel on them, which is something Capcom and Probably Marvel hated as hell. Nobody wants another Marvel VS Capcom 2, this a whole new game so broken characters should be fixed as soon as possible.

Now we will finally see diversity online and in tournament plays which is absolutely fantastic. I hope that we’ll finally see other characters potential.

I’m laughing out loud about this nerf as I hate Sentinel since MVC2. IT WAS ABOUT DAMNNNN TIME CAPCOM !!!

All the Sentinel bandwagonners are probably crying somewhere in their bed. Now we will finally see good Sentinels online who knows how to play him, not scrubs who spam the beam all day hiding behind Doom hidden missiles.

WOOHOOOOOOO !!! And to you all the Sent bandwagonners, IN YOUR FACE !!! AAHAHAHAHAHAH

Now cry me a river !!! :smiley:

Like some people said, Capcom was probably working on the patch before the release of the game so just accept it and move on !!

Saying you needed a strategy to beat Sentinel is the weakest argument ever. It’s like saying ‘so and so is bullshit because I need to think to win’.

BALANCE DOES NOT EQUAL COMPETITIVENESS! Seriously look at other games. In football, are different plays balanced? Fuck no, you can’t fucking run fake field goals whenever you feel like it. In chess can you whip out the King’s Gambit more than once? Hell no, people see you play that bullshit and beat you for free if you play it again. In fucking real life, can you run brass knuckles against guns? Only if you want to die.

Giving everyone a chance is fucking dumb. If every character played the same, then there would be no point in playing the game.

Why would Capcom care other than them not buying DLC? They got their 60 bones already and they are not giving it back to whomever returns it to Gamestop as they opened it.

MvC2 fucking elitist? What the fuck man you don’t even know what you are talking about. Anyone can play, do a flashy combo, and have their other dudes come out to help them. Do you think basketball is elitist as they won’t even let you play in the NBA? Basketball is a very egalitarian sport. The only barrier to entry is knowing someone with a ball. Let me guess you probably think life is elitist as dudes with MBAs get to be CEOs more often than crackheads who live in a cardboard box.

Those people need to be asked why should a character who is an actual bum like Ryu have a fighting chance against Magneto?

lol, trying to convince people you were born pre-2000. :rofl:

Is 10 years technically too late for a post-natal abortion? Your mom could still save quite a bit of money if she acts now. :rofl:

thats not even funny bro thats just wrong :tdown:

And If balance = competitivenes… Why SSFIV is here?. It’s far more balanced than MvC3. They Fixed Sagat in SSFIV and all did the same whining and salty tears… Just shut up.

Yes, MvC2 becomed an elitist game… The game becomed in a “If you dont play with Magneto, Sentinel or Storm you’re screw and you dont have a chance IN HELL to win”…

Reported… You are SCUM.

the same reason why a metal robot should be able to beat the master of magnetism…wait what? :wtf:

welcome to gamefaqs 2.0

Wait, wait, wait. So having a balanced game means everyone has to play the same? May I introduce you to GGXXAC or Arcana Heart 3? Can you just quit trolling and kindly get the hell out of this forum of serious discussion?

What? =D

I would expect someone with a signature quote like ‘‘There is no value in allowing the weak to live!’’ to appreciate my comment. =P

Besides, obvious troll is obvious (ugh, a meme, how dare I) he doesn’t stick around to read what others post, just copy pasta his Sent nerf jeering in 10 different topics.

If Sentinel had come out of the gate with 905k health, we wouldn’t even be having this conversation. I don’t see your logic here. If Sent had come out of the gate with 905k health, people would likely have not played him, or at the very least, played him and determined he has his strengths but is lacking in the health department. Fighting games often take time to evolve, and every change to one character is essentially a change to every character. Sentinel’s HP nerf affects not only him, but how other characters deal with him as well. It does change the metagame, a metagame that hasn’t really evolved.

Yes, balance is an ongoing process, but knee-jerk reactions is not balance. It is PR. For example, let’s take a look at Blazblue: Continuum Shift. While it’s not Marvel’s level of popularity, it’s widely regarded as an easy, casual-friendly air-dash fighter type of game. In the first month of BBCS, Ragna was widely considered to be one of the top three characters, under Litchi and Bang. Ragna is very easy to play, did high amounts of damage, has many overheads, and actually has oki in a game where oki is rare. Even at lower levels, Ragna is pretty scrub friendly and popular, despite his low health. So let’s take the Capcom route here. Month one. Ragna nerfed in some way. Doesn’t really matter what was nerfed, but he is nerfed considerably. In reality, Ragna ended up being mid-tier at the end of the game’s lifespan. Had some sort of drastic, knee-jerk reaction nerf hit him, he would likely be bottom tier. Now I’m not saying this change will put Sent as bottom tier, but rather that such a nerf without having seen the game develope is not a great way of balancing things. Since when is a knee-jerk reaction to anything good?

Let’s take another example for Guilty Gear XX: Accent Core. Sol. Very basic character. First month of Accent Core he does very well. He is either S tier or A tier; I don’t remember. If he was S tier and some sort of knee-jerk reaction happened to nerfing him happened, he would have been bottom tier by the time the game stopped evolving. Just so you know, he fell from S tier to C tier over the game’s evolution.

Nerfing Sentinel would have made more sense after the game had developed more to determine what would be a good way to balance him out. Such a nerf seems like a band-aid fix rather than an actual solution to whatever imbalances Sentinel has. I’m not going to argue that what they did ensures a return of business because it probably does due to the tons of low level players playing the game. We, however, are competitive players, or at least most of SRK is. The lower end players do not concern us.

You’re acting like we’ll never see MvC4 or another update to the game ever again, when we now have three versions of SFIV. When SFIV:AE comes out on console, are we going to see a balance patch within the first month because Timmy the Casual doesn’t know how to deal with fireball zoning?

You can still have a successful game that appeals to casual players and make balance changes in a more thought out fashion. See: SFIV. See: BlazBlue.

Perfectly balanced is SF1 or Atari Boxing. GG and AH are only relatively balanced as they have an extensive set of universal defensive systems in place that generally homogenize defense.

I said this the moment the patch came out… The simple fact that “Anti Sentinel Technology” and anti Sentinel teams had to be created means that Sentinel is a problem. Sent robbed this game of diversity and fun, basically making you pick your two favorite characters and a Sentinel. That’s why almost every team had a sent, including mine. If you didn’t then you were a big disadvantage to the team that did.