MvC3 Actual Balance/Potential Tiers Discussion

Tasty, I’ll MM you with Worf’s team against a Wesker team, I really think that Zero straight up bodies that match.

I don’t think that’ll prove anything other than your Zero beats my Wesker. I’ve heard Marn say he hates fighting Wesker, then again Marn rushes down and doesn’t really lame, so that might be it. Buster is great space control, but lvl 1 only does 40K. How does a GOD like Wesker respect such puny damage?

Any character that can reliably get in on someone and has a safe 50/50 mixup of some kind will always be in the upper tiers. We can go 3 years down the road, yuo will still have to guess 50/50 if I’m going to instant overhead or c.l you with wolvie. Dante’s and she-hulk have similiar type of scenarios, like making you guess between c.l or command grab with she-hulk or dante’s really easy to obtain ambigious cross ups or unblockable setups.

Tasty, Buster’s not as good as Seismo but it’s really stupid, you’d be surprised how good that 40K is. :smiley:

What if they can do that but don’t get good damage and/or okizeme out of it? I feel like that’s what’s holding Morrigan back in this game, for instance.

Oh shit I didn’t see Paper pop off saying shehulk strings are gimmicks, why don’t you play me for money? I’ll show you the real setups that I’m saving for evo then.

Arthur with the Shuma eye beam assist is one hell of a top tier team combination. Such a pain in the ass to fight against. Arthur by himself sucks though. It’s amazing how the right assist can make a character so much better. So many projectiles coming at you at once and that Shuma eye beam, even though I shot beam hypers back they end up getting interrupted. It’s the best keep away strategy I ever witnessed.

I know what BnB means. It means bread and butter. Basic, practical, and effective combos that every player should know for their character. Go-to combos that you know you are less likely to drop. Execution-heavy combos that require insane timing/one frame linking that are much more likely to be dropped should not be called “BnBs.” It may be semantics, but it does bother me a great deal when people confuse “BnB” with “Longest, most damaging, most execution-heavy combo possible.”

people dont realize shehulk actually has good buttons

Taskmaster’s 1 mil combo isn’t even that hard, that’s why it’s so dumb. There’s nothing insane about it, I’ve seen Task players with only moderately good execution hit the full thing.

About that Taskmaster and Wolverine stuff, I actually think Task will increase. I haven’t seen much of him lately so that means people are sleeping on him. However you see over 9,000 different Wolverine players. The thing is though, you aren’t seeing any new technology with Wolverine. It’s very effective right now, but there are going to be more counterpicks and people are going to figure him out. If people find the answer to Wolverine and others don’t develop new tech with him, he’ll fall quickly. Taskmaster on the other hand is getting used less but is still a really great character. And as we’ve seen with the new 1 mil bnbs he’s still in the process of development by players. We now know he’s got more to him than day 1 stuff. You can look forward to a change in Taskmaster gameplans so he should probably improve as an overall character.

Well, I don’t play Taskmaster, so I wouldn’t know. I do, however, play Zero… and the lightning loop is largely impractical. Your execution has to be the bees knees if you want to actually do it in the match, and even then, it’s still very likely to be dropped. It isn’t a go-to combo. It’s just impractical, which is why you don’t see any Zero players actually doing it in matches. Most people won’t take the risk and would just DHC to get comparable damage. It’s just silly to label combos like this as “bnb.” It just irks me.

If the “longest, most damaging, most execution-heavy combo possible” can be started anywhere on screen off a sneeze, then yes it is a BnB.

where can i find the inputs of this lightening loop i didnt see it in the op of the zero combo thread :frowning:

I disagree with the Zero has a good match up with Wesker. Wesker isn’t a slow character, he can lame out Zero more easily than Zero can lame him out and the experience I had with dealing with Wesker pretty much proves this.
When playing online yesterday I fought nothing but Wolverine’s on point all night. I learned how to fight Wolverine better but when he is mostly equipped with an Akuma or Sentinel assist, he will never decrease in the tier list, and playing against Wolverine is a big guessing game, he still has many options. Taskmaster too. Those characters will only get better as people practice them more and more. Top tiers and high tiers keep getting better while the middle and low tiers usually get worse cause they don’t get used as much. Its pretty silly to think that they will get worse when there is evidence in other fighting games lifespan of top tiers always being top tiers for the fighting games that have been out for a long time.

Taskmaster can do 1 million on his own with just 2 launchers and that’s entirely practical and feasible. Getting the 3rd launch is the hard part, but it’s completely unnecessary against most of the cast.

So yes, Taskmaster has a BnB that does 1 million. If you apply MvC2 execution requirements (not that outlandish really, just that players have gotten really really lazy and want everything just handed to them), he can break 1.1 million without too much trouble.

Posted this in the Wesker matchup thread but a reason I think Wesker seems more GOdlike than he actually is (don’t get me wrong, the dude is nuts) is because he cleans up the job for the first character who does the work. Magneto or Dante get the long combo and DHC into Wesker who comes in and all he has to do is OTG into simple combo for the kill. Then he has the advantage automatically on the next incoming character because of his great mix up game. He lands a hit then he can mix up until death then next character.

Basically, from a decent amount of tournament footage I have seen/played, Wesker is always put into a position where it is clearly in his favor. He still is top 5 but I do feel straight up matchups he has a few problems (minor) against the top of the cast. Its just that he is always the one in position where its his favor post DHC glitch.

Oh yea and he is the character usually saved for last for level 3 XFC, so he looks even better from that too lol.

Players haven’t gotten very lazy , it’s just hard to expect everyone to be at the top level of a game that came out 10 years ago.

i won’t get too deeply into semantics but bread and butter should not define combos that you go to for highest damage. The term bread and butter is in reference to a meal. If you are going to one shot a character (akin to 1 course of a meal) you don’t call it bread and butter, similar to how you don’t eat a 1/3 of a turkey dinner and call it a light snack. In sf4 bnbs are still at best combos and or strategies that are simple or somewhat complex, yet simple enough to be RELIED on, not ever dropped.

I’ve been reading the thread intensely for a bit. The discussion on tiers is interesting but when it comes to the pure balance aspects of the game at a level below where most of the streams we watch fall, it’s imbalanced as hell.

Some characters were designed to perform well on their own, with little to no need for assists, while some were made to be not much more than a good assist.

I agree with a majority of the top characters aside from viper. while yes i understand her beastly POTENTIAL and theory fighter etc, the execution level being that ridiculous for her to stand up to the others means that it’s no longer the character but the player and that they could potentially play any other character flawlessly picking up million damage combos left and right with the execution not being anywhere near the same.

The issue*** I ***have with with potential is, this isn’t the 2000. This isn’t an RPG, fighting games get updated and have been getting updated for balence. A lot. Look at the amount of iterations and updates of guilty gear XX, Sf4, blaze Blu and the like, and those games (aside from BB) didn’t have patched changes. And unlike MVC2 there likely isn’t going to be 10 years to discover and odd infinite here or there that becomes common play that makes a character like Arthur on his own a threat.

The phoenix issue i feel is blown out of proportion. You guys say “omg godly easy mode etc you a scrub lol,no skill” if you are so much better your team should be in nearly top condition by the time she comes out considering your easy as sin million + damage combos everywhere. When she comes out and goes dark phoenix. It’s possible for her to deal a million damage x factored at level 3 in about 3-5 seconds-ish. now your team can theoretically be beaten, if you stand there and take it. yes she can teleport, yes she doesn’t take chip damage, yes x factor lasts 20 seconds, all valid points. if you re fighting someone who is literally mashing and you have all three characters left, its still more than possible to defeat her. Im not the most experienced in the game but even i know that’s far from an impossibility.

Also i think an interesting way to look at it is, if you have to think in the back of your mind “if x is on that team my team is screwed” (unless you are using a team like arthur modok spiderman) then they likely are something to discuss.

Again, the Task combo isn’t hard and you can start it from cr.L or any jump in from nearly any range.