MvC3 Actual Balance/Potential Tiers Discussion

you know what would absolutely break cap that i would love?

charging star made safe. all versions including hyper. then he’d be amazing. yessssssssssss

EDIT: also as a cap player i’d like to say that making cartwheel invincible but giving it more recovery is not a trade that i would necessarily like.

also @ anyone that is saying “Dive kick should be even on block” etc - that would make it punishable pretty much every time it hit you anywhere above your belt line just an fyi <3

How about Cap being able to combo off of Charging Star ala Tron drill?

As much as I fucking love Dante, I have to agree he needs to be toned down a bit, specifically the hitboxes on his sword normals. Half the time I don’t even know how the fuck that thing actually hits people from seemingly out of places it shouldn’t hit.

He should at the very least be able to combo into launcher with it. You know, “Just like Taskmaster.”

the new installment will also have a bunch of new characters in it and probably overall system changes that I’m not even going to try and address… I’d buy it just for those. as far as balance changes go I don’t dig the DLC/new installment thing either… if I was in charge I’d do a quarterly balance patch with full notes.

I’m not going for perfect balance either. do you think changing Magneto so disrupter is not 7 frame startup will drop him from top tier? all I want for Wesker is a health nerf… he will still be top tier and still be one of the best assist characters in the game. Dante will probably not be top but he’ll still be up there. With my nerfs Wolverine would still be amazingly good. If I wanted to really nerf him I would make it so dive kick drops straight ot he ground on hit so there is none of that nonsense with it hitting left, but then having Wolvie land on the right… and I would take all invincibility off berserker slash. Then he’d be either right next to X-23 in the tiers or slightly below. With what I wrote in the initial post? still tops.

plus I had an eye for fun as well, hence the nerfs to Tron and Amaterasu… they both strangle all the enjoyment out of the game. I forgot to mention Phoenix, but Dark Phoenix would get no boost from X-factor and have a 60% damage reduction. she still has her stupid fuckin homing air fb to crazy fast teleport mixup but then at least you’d need some skill to kill somebody. like, real DP combos! with spikes and relaunches and everything! has anyone ever even seen one?

for lulz, my system changes

  • X-factor does not have increased damage, but it still has the speed boost and cancel-anything ability. I like xfc blockstun, and I like the extended combos possible in X-factor, but I don’t like characters dying in 4 or 5 hits
  • You can use X-factor as a once-per-match burst out of hitstun. Dunno if you should trade X-factor benefits for the burst, or if you could still get the buffs plus the burst… I think somebody bursting out of a combo and then using their super speed to reverse OCV a team with gdlk mixups and extended combos would be crazy hype but then how do you balance the risk/reward of that?
  • Aerial exchange becomes up or down only. No more left or right. Up builds 25% meter down builds 50%. Longer window to break. Aerial exchange whiff cancels are taken out… sorry She-Hulk players but there is another guaranteed (but more difficult) combo you will have to do instead.
  • No more side switching by walking over somebody’s body after KOing them

Add recovery frames to Logan’s dive kick. Ok maybe on block it should stay the same, but if he whiffs it, make it punishable. Maybe the other way around actually.
Fix Hulk’s hitbox on stand C. Why does it hit if I’M the one crossing up?
More recovery frames on Zero as a character.
More recovery frames on Amaterasu forward C bs.
Give Cap his infinite back (come on, did you ever even see anyone hit that in game?)
Very miniscule damage nerf to Taskmaster’s arrows.
Change Taskmaster and Wesker’s health to 950k.
Dante’s combos shouldn’t go on as long as they are able to.

X FACTERP

You know you can counter that right?

IDK, There are 3 versions or charging star so going into launcher after a full screen projectile invincible dash seems kind of… dumb.

If thor had speed, he’d truly be a god

If ultimate web throw hit otg, I wouldnt want to live in that world

cap doesn’t need his infinite his bnbs do almost 800k and dhc really easily, net him almost 2 meters, and can x factor infinite off of ANY hit confirm at any level of x factor against any character.

edit: not saying he’s good - just saying the “infinite” honestly didn’t do much for him. in fact it did almost nothing.

ok i can agree on some hitbox nerfs, st.l and st.m hitting behind people is pretty lol though. but the others nerfs people like sakeido suggested was downright criminal. it basically destroyed dante’s combo structure among other things.

one of them
he has other options. lots of other options. dante would survive. the scrubs ekeing out wins thanks to character armour would not.

While I generally disagree with nerfing characters, I do think a large number of hitboxes are out of hand in this game with how far behind they hit. I’d reduce the amount that every character’s grounded moves extend behind their center point by 50% and put a limit on how far air moves could go, pretty much across the board, with the exception of moves specifically centered on a character, like Dante’s Twister/Tempest/Jam Session/Million Carats, Haggar’s Double Lariat, Chun’s Spinning Bird Kick, and the Tatsus.

theres enough wrong with this game to wright a college essay on, right now lets just get rid of xf3.

There are several ways they could balance XF3. Either they could reduce the length to be same as XF1 (and keep all the craziness) or keep all X Factors the same damage/speed wise and keep the individual lengths for each level. Having both on XF3 is just fucking retarded, and I’m sure the majority of the playerbase agrees.

if cap could combo off his charging stars with a launcher now THAT would be broken hahaha

No, he’d just be taskmaster, except still worse.

i dont think you understand how broken it would be to be able to do heavy charging star into a safe s.

i dont think people understand captain america at all though so meh LOL

You could just block and punish his launcher. Also, Charging Star isn’t invulnerable, it just blows through some projectiles. And really, that’s the only way Cap can get in against a strong zoner anyway.

Last but not least, it’d hardly break him. Taskmaster’s Shield Skills (Charging Star) has the same range as Cap’s medium Charging Star, only he has the option to combo into his launcher. Even if you gave him this, there’s only so much he could do with it. Unlike Taskmaster, Cap has no air supers and has no self-OTG capability, and lacks any way of extending his air combos since they removed his double jump. Taskmaster has all of these.

People don’t want to nerf Taskmaster - fine. So buff Cap.

Captain America already can combo his charging star into launcher. It has to be in a combo though.

http://forums.shoryuken.com/t/mvc3-actual-balance-potential-tiers-discussion/122224page-76

It should be prepped and ready again.

Anytime I got hit by my brother’s Cap air to air I would either eat a 600+k damage combo or die from the infinite. His ability to convert air to air situations into combos is pretty fine. You just have to know his combos.

Cap’s main issue is definitely just being completely devoid of a scary throw game without assists and being unsafe on block on everything without assists. It seems like they tried to make the game where some characters are much more effective when backed with assists but the fact that Wesker plus assists is for the most part completely better than Captain with assists is not good at all for Captain.

Doesn’t seem to be working yet.