MvC3 Actual Balance/Potential Tiers Discussion

As for not starting She-hulk against teams like Honzo that’s why I don’t think she’s top tier, there are a lot of matches that she has significant issues with. Everyone has bad match ups, but I feel that she has bad match ups against a lot of teams thanks to their ability to zone her out.

She doesn’t need an assist to kill or godlike execution, 1 of the 2 is needed if she wants to kill Thor. Seismic hammer has ridiculously low risk.

The thing about She-Hulk is her team is built to take care of anything. The team as a whole is godlike, the characters on their own are just really good. She-Hulk teams and MSS probably have the most synergy so far out of every MvC3 team.

I know Viper can kill anyone with her inf, but is there another way? I always thought she needed an assist like Taskmaster, Dante, or Ammy to do her most damaging combos.

Solo she can hit at least 900K pre-DHC without the infinite, more with, most of it not too heavy on the execution, passing there needs high execution stuff. Easy mode viper combos kill the low health crew of Zero, Ammaterasu etc. Moderate ones kill Magneto, and with an assist kill Wesker, DHC correctly to Kill Thor. Anything set off of EX TK or fierce TK does a stupid amount of damage for no reason.

Also for team synergy although that is good I don’t think it’s any better than X-23/Wesker/Task or other similar DHC trick teams that have less weaknesses and more space control.

Is MarlinPie doing the wrong combos then? I always see him go for really flashy shit.

There’s a lot of retarded DHC glitch/TOD teams like Spencer/Task/Sent (I call it Team Orange) but I still don’t feel like they’re better than She-Hulk/MSS.

Marlin pie combos when finished I think all do over 1.3 million, but yes the versions he hits in matches are primarily flashy more than anything, he’s said they’re efficient but the ratio of touches to dead characters he has seems kind of low. Then again he’s trying way harder stuff than is necessary. I’m sure if he fully extends them they’re actually better as they have absolutely no Bs, minimal Cs, and are mostly special moves and thus have the least scaling. But since a combo doing more than 1.25 million doesn’t matter I don’t go for all that and just try to optimize to the 1.25 million point.

Yeah I mean in this one he drops almost every combo he attempts: YouTube - The Break Weekly #108 - L9 - [EMP] MastaCJ VS [AG] MarlinPie

It’s hard for me to judge Viper when someone considered to be an amazing Viper player can’t even do her combos.

Well he’s trying things that are flashier than necessary, here’s me doing a low level Viper combo in tournament and I have bad execution (beginning of the match) [media=youtube]EDrAtXZD8I0&feature=channel_video_title[/media] That one’s around 850 K and on the lower end of her damage spectrum, on top of all that it was started off of As which are the worst scaling starter. :frowning: In general if Viper touches you that character is dead. I’d show you more footage, but the vast majority of it is me vs F-champ who plays Phoenix so I can’t do these combos until the bizzle is dead. XD

Note that if I’d just TK–> EX TKd instead of seismic hammer at the beginning of the combo it would have built enough gauge and done enough more to kill Taskmaster. Even with execution fails she’s high damage. XD

Yeah I saw those and you did a good job of showing how good Viper can be but I still don’t know.

yeah bro I have played seen my friend Phear’s Ironman and Viscant’s ironman and another Ironman online he can be pretty beast actually, still can be tough for him though…

And I play Joe I dont think hes bottom tier not the greatest but not the worst

i’m gonna clarify this once and for all. its not that hes completely unusable, but saying the only thing holding him back is execution is 100% theory fighting.

aside from going offscreen and long limbs what does he really have going for him?

his signature moves, the pokes/limbs, sucks ass. this is no st/a3/ssf4 sim who has godly pokes. its slow, low priority and crappy recovery. it loses to commando assist for free and its almost as bad as super skrulls f+h. nor does it cover every angle due to the mvc2 button scheme. in comparison to someone like sentinel or even blackheart, their pokes are superior to his in almost every way possible.

as for him being a high execution character, that means shit in a game like mvc2, which is one of the most execution heavy game to date. strider/doom, magneto, sentinel, iron man are all high execution characters too yet they all do damage when it counts. even using cable requires you to have good blocking skills so you wont be pringles vs magneto based teams.

he can theoretically stay off screen and in the air forever but commando assist keeps him honest once again and so does hailstorm. sentinel have no problem swatting him down like a fly. unlike storm, magneto, iron man or sentinel, he cant really do much damage when catching an opponent in the air with a light.

his rushdown game is mediocre. short stubby limbs up close and long slow limbs from far doesnt make him that great as a rushdown character. one of the reason why magneto was so good in mvc2 was because he has some of the highest priority normals in the game. just think about it, even iron man has trouble rushing down cable, what makes you think sim would fare better?

his zoning game is really not that great either. his pokes sucks as mentioned above. aside from catching a few opponents with a few random hk and hp, what else can he do? his specials and supers are below average (i’m aware you can dhc into another character with his instant yoga strike)

what i don’t get is why a character like sim is so highly rated when characters like omega red that can do almost everything sim can do except stay off screen. omega has limbs that can reach full screen and he does and take damage better than sim. he also has a sick pseudo triangle jump game with his omega strike cancels.

there was never a top sim player in the history of mvc2, yet everyone likes to play theory fighter and group him along with the proven top 7 characters (4 gods, ironman, strider/doom, spiral). at least there were two legit top omega red player in the history of mvc2.

Ouroboros, can you make it to the SFSU freedemonia sessions? I’d like to play you in Marvel 2. :smiley:

Who exactly is mid tier in this game?

He is going to end up being the highest of low tier because of his abilities. He has a self viable OTG, , he can do decent damage, he is fast, he can zone,he can rushdown. Not to mention have 2/3 decent unique assists, and he is one of the DHC trick ender.

This is all ignoring that MODOK can mimic Doom’s jump cancel pressure game. Except that MODOK doesn’t lose his wavedash, or his low-flight mode gives him a different layer of that style.

i dont remember the last time i touched mvc2 and i dont really want to put time in that game again (majority of which is execution).

and unfortunately, i cant make it to sfsu sessions unless its a weekday.

Oh and some corrections about the previous thing:

with unfly Dhalsim can get massive damage off or high screen pokes.

His 2lp, 2lk, and 3hp are all amazing in close.

He has decent pokes that lead into dead characters in the forms if 2lp, 5hk, and air normals at range.

I hope saying those other characters did damage wasn’t trying to imply Dhalsim doesn’t. He’s got legitimate death combos from everywhere on the screen.

You’re not giving his rushdown or zoning enough credit as he needs very minimal tools for keeping out Mags, and his rush down thanks to a faster dash than any other character in the game with a 2 frame normal instant unblockable command throw and strong left right high low game.

You brought up the yoga strike, how is it possible that he’s not respectable when he has an unblockable 300% set up with the right team from full screen away assuming he has gauge which he can build more quickly than Storm?

Also importantly, having tools to deal with AHVB, hail storm, and HSF on reaction. Tools to keep Mag/Storm from rushing him down, and being able to fight Sentinel air to air with or without commando/cyke on both teams is very good.

yoga broken?

please enlighten me how sim can kill a character with a stray far lp/lk/hp/hk in the air or even on the ground.

as for giving him enough credit, i think he already have enough credit. there are better zoners and better rushdown characters than him and i’m not even talking about the top 10 characters in the game.

theres never been a 300% setup in mvc2. people have theorized it with many different teams. anakaris/cyclops. blackheart/cyclops, etc. closest thing is ironmans infinite setup.

but i’m curious about the 300% setup. do explain.

grabs popcorn

and soda :tup:

-dime

Every god tier character in mvc2 can blow up assists really hard if they’re baited or called stupidly. Something that holds Ironman back despite his kill potential is the fact that he really doesn’t do anything against people who spam their anti air. Dhalsim also does literally nothing to people who spam their anti air assists and commando especially annoys him which is a huge deal if you can’t make someone pay for spamming cap.

Dhalsim sucks. Sure he can do everything in theory, but you can’t do shit if you spend your entire life afraid of hitting a button b/c 4 commando calls will ruin your shit.
Or Psylocke.
Or Cyclops.
Or Cammy.

Oh wait, that’s why he’s not that good… limbs can get fucking wrecked.

Why are we talking about the wrong game again?