MvC3 Actual Balance/Potential Tiers Discussion

yes takes up a whole page well almost

I still think Magneto is the best character in the game (not named Dark Phoenix). He has 0 trouble landing that first hit which leads to a 12 meter building combo which could end in a DHC glitch starter. Gravity Cheese is fucking stupid and he basically has it all the time at his disposal after his ridiculously long combos.

But his high/low mix up game is just absolutely amazing. The question isn’t IF he will open you up it is when. At midscreen the left/right mixup even comes into play, throw in drones blocking him can get fucking stupid sometimes because even if you pushblock he can get right back in your face at mach 3 with his crazy fast mobility.

Oh yea to top all that off he is also one of the best zoners in the game with one of the best/fastest projectiles in the game.

I would probably put Dante at a close 2 or 3. His touch of death shit is pretty nuts but that one touch isn’t as easy to get as Magneto getting 2 or 3 first hits.

:rofl: i would have loved to see you in marvel 2

Dante with the correct assists does have some nigh impossible stuff to block by Marvel 2 standards, nigh being unnecessary as they’re actually unblockable. XD

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Not denying this but can I see it on video?

Yea I don’t know where Dante can do 900K without meter unless you were implying that he starts with 0 meter and generates the necassary amount of meter in order to achieve 900K in the end.

It wouldn’t totally surprise me, I mean, taskmaster can do I think 900k with 1 meter, and Dante has way more tools than Taskmaster, but I still want to see it. I bet the execution is insane, and/or the combo is impractical.

Dante starting with zero meter can do about 800k and builds two full meters, so you DHC glitch and kill everybody afterwards. The combo is very practical… jozhear uses it as his BnB

video please?

Oh yea I definately know that, but the way the guy said it he made it sound like Dante didn’t even need to use meter to do 900K which just seems almost impossible.

what are dantes hard to block/unblockable options and are they hard to setup? i ask cause i havent played against a super hard to block dante yet… so knowing beforehand what to look out for would be nice (plus hes on the backburner for being picked up as well :devil:)

-dime

jM/H+low assist aka the basic generic unblockable for the entire cast. It’s just easy for Dante because of his sword hitboxes, airdash and teleport.

Lol, I figured out a solo Taskmaster combo that does 1,117,300 damage starting with no meter and using 2 meters at the end. Over 800k meterless.

This game needs some fixin’.

not only is Dante imo top5 (prob top 3, with Mags and Wesker) for sure in this game (right now mind u), hes extremely fun to play.
I think its
1.Wesker+Mags
3.Dante
4.Phoenix
5.Wolverine

but these 5 have been discussed a lot
so lets see
when i look at Ammy and Zero now in high level play, i see relatively the same character. high priority normals, jump h is annoying, both can zone, have very low health, get blown up by phoenix, dhc trick enders. I give the edge to Ammy because Air Grab into DHC trick is too good and cold star is a great assist

I think tasky is gonna get downloaded in later stages of the game. ppl are getting around his zoning game, and he has difficulties opening chars up (unless its a big char for instant overheads). its a bit like how ppl got used to flow chart sent. But still very strong char dont get me wrong.

imo, the best assist of the game is Akuma’s Tatsu, because you get a great anchor as well. painful bnb, good zoning options (because of air beam super), but like taskmaster, he is somewhat easy to block without an assist like drones backing him up.

trish:that bitch is so annoying to play against (also fun to use though) because she has great mobility and range. im sometimes thankful she doesnt have the bs other chars have, nor the damage output on her bnbs.

the worst 3 chars

Morrigan (i do no damage)
Hsien Ko + Arthur (speed is the name of the game)

im seeing drones as the best assist in the game. its arguable of course, but it just does SOOO many things…basically its easy mode offense and its only real drawback is beam supers and superjumps… superjumps matter less in this game, no not just because viscant said it, but because its true.

tatsu is great, but id rather have drones anyday if i had to choose between them.

-edit

oh, and thanks for answering my question Tasty :tup:

-dime

This. People bitch about how if Sent is hit the drones are gone, but it doesn’t matter. They are great for zoning and pressuring, they do great damage, you can combo with them. Easily top 5. Drones are an assist similar to Tron Fire in the sense that they both help everyone.

In Super Street Fighter 2 Turbo, Old Sagat was rarely picked. Was he not the best ? …

They win with these characters but are not tier whoring as much as Smooth Viper has always been.

Look at this
[media=youtube]SPzOByorTYc&feature=related[/media]

Look at Chris G at Break Weekly 100 here he destroyed Marlin. 3-0 !! That means Ryu is good ? No, Chris G just too strong.

Top 10(not named Dark Phoenix) of the week
#1 Magneto- Seriously, just try to block this guy all match, you WILL get hit\shot\squeezed\DHC glitch’d, it will happen, there is no denying it. his BnB always has a level 3 for anything you want to throw out… Best Raw counter to Phoenix.
His only problem is once he’s hit, he dies… really fast

#2 Dante- Same thing as magneto, just has harder execution but bigger and more painful normals and many many great space control specials make his zoning absurd as well. I see him being at this spot for a long long time. Best DHC trick ender and 2nd best starter, his only problem is when he gets hit he dies

#3 Wesker. One of the more solid all around characters in the game, even with his “Low” Damage output, the reset\mixup game is obsurd with him (near air loop-command grab-tele mixups after EVERYTHING basically.

#4 Wolverine. Simple as a hammer pounding a doornail but good luck challenging him on the ground when he has an assist to help out. Works best with meter to burn and IMHO the best DHC glitch ender in the game except for Dante but he is kind of falling due to people already hitting his damage ceiling

#5 Phoenix. as i keep ranting on streams, if Phoenix didn’t have dark phoenix force but had 800K health and the same move set, she’d be the best character in the game by LIGHTYEARS, she does have nearly the best of everything just she dies so fast, but DPf,s effect on matches cannot be denied…

#6 Ammy- I hate this dog… Blows up so many different teams all in different ways. only problem is she gets hit once and dies due to having next to no health

#7 She-Hulk- Nightmare mixup character, doesn’t die, combine her with tron and you are golden… as it has been shown time and time again

#8 Zero, this characters priority is hilarious, just about as hard to block as any character in the game especially with the aid of the corner or a good projectile assist. Good Luck challenging him on the ground, like, ever.

#9 Trish, Good luck keeping up with her in the air and beating that divekick/fly stupid good hitbox normals-mixup silliness. If she had taskmaster damage output she’d be the best in the game… but that leads me too #10 anyway. Half of the cast can’t keep with her unless they have an assist to keep her from doing what she does best, running away

#10 Taskmaster. people say that there isn’t Cable and cried when sentinel got nerfed… well this guy basically is the new “ghetto” Cable. getting touched for somewhere between 70~90% for 1 bar is always never fun unless you’re controlling it LOL. great priority and can be a handful to deal with for alot of the cast

Best assists snip
#1 Tron bizzle fire
#2 Haggar lariat/Sentine a-Drones
#3 Akuma Tatsu
#4 Wesker Gun
#5 Dante Jam session

As for Super Turbo super nohoho fighter ii x: Super Diagram Turbo - Version 1 O.Sagat, not exactly rarely picked by respected players. In Japan he was soft banned and that also has an influence on lack of distribution there.

As for the Chris G match, it’s a well known fact that Marlinpie is an Ae-blockist, AKA doesn’t believe in blocking, you can see this regularly in his play, not just against Chris-G, the primary thing is that when Viper’s played right or semi right she doesn’t need to block that much to be successful since she has better options in the vast majority of situations. Who in the world calls it ‘destroyed’ when the last character has no life remaining and chip would be enough to kill? It was a good clutch win, but destroyed or free is highly inaccurate.

Let’s actually pay attention to what happens in the match you listed:

Game 1:
Viper gets the first hit with a double seismo against Ryu getting significant damage then has an execution failure on fierce TK feint.
She gets punished with 1 combo into mix up that deals 900k.

From this we can say absolutely nothing other than that Marlinpie despite being godlike still makes execution errors and unless accidentally getting forcefield or some other execution error makes a character bad this has no relevance.

Game 2:
Viper starts off almost killing Ryu and Wesker, but again has an execution error and despite the great opening MarlinPie drops Wesker and fails to kill Ryu.
He then eats Wesker mix up instead of zoning him since that’s apparently not MP’s style and loses Viper (Viper’s seismo with 1 gauge is exceptional at zoning Wesker as you can punish the 2 teleports that get him in more and all his forms of near ground movement.)

Game 3:
Tell me if this is a familiar story, Marlin Pie starts the match strong with something that would kill a character! Then drops execution (This time in the form of air dash down back --; )
He then manages to salvage the situation and kill Wesker but uses way more meter than he would have otherwise.
He then does jumping B in a situation he should go for unblockable and kill Amaterasu, he gets thrown and dies.

Why would you even think of talking about Ryu’s efficacy in this match? He had less play time than any other character and got a clutch tatsu to hit on the side that wasn’t being blocked.

If anything this shows the validity of Viper’s tools against Wesker, the Dog, and assists even moreso.

That’s EXACTLY why i believe that C. Viper will never be more than mid tier : Her combo drops happens all the time (even for execution players) she is unreliable.
The same thing can be said about Dante, who is however top tier. The difference is that Dante has any tools for any situation and godlike normal (stand M f""ck you). Viper has Cap. America’s normal, aka Seismic Hammer. That alones is too much of a problem to be higher than mid, same can be said as Doom. Good on Paper, bad on overall results (only picking Doom as an assist anyway).

With Computer execution and “reflexes”, Yeah, C.Viper is S tier ! But … for Humans… idk ! :slight_smile:
I admit though that Seismic Hammer is an excellent tool, but seing that the top 15 has already tons of excellent tools, it’s hard to place her above.
As i already told you, it’s based on CURRENT metagame. If someone find a terribly good new technology with her (or others ofc), then tier list will change ! Based on this, We can’t believe in Doom top 10-15 anymore. That’s just unreasonable. When swaped the guy rarely do well.