MvC3 Actual Balance/Potential Tiers Discussion

Glad to see a lot of “Morrigan is garbage” posts here so I get no complaints or excuses from Wesker/Dante/Sentinel/Amaretsu/etc. players when I win with her.

She may have low damage, but I find her quite fun to use with her dash.

her meter build is the best of its kind, yeah she sucks on point, nah shes one of the best anchors

also morrigan is one of the very few characters in the game that can blow up tron assist

but she is pretty bad

No one doubted her probable position as number 1. I just wanna see these people saying DPX is too easy to win with actually win something.

Floe.

shout outs to london for keeping it real

I never won any majors with v-13 in BB:CT either and she felt pretty damn easy for me there. Neither did V-13 win SBO during CT.

MODOK is high tier. If you think otherwise you are wrong. Not top, but he is high.

He can zone 3/4th’s of the screen with cubes, protect himself from attacks with his shield, runaway, drop bombs, bomb is a great assist, so forth. His main problem is understanding his quirky normals, they are really odd and take time to get accustomed to.

Shuma needs some damage upped. I mean, at least a stable bnb to rake up to 400k in a combo, without supers. Heck, even 350k would do. I love his mystic ray as an assist, you just have to love it.

Hsien ko doesn’t need to do that much damage but at least be able to hit consistently with all her moves. Shitty range kills her.

God Tier (all around good characters, almost no bad match ups, the game revolves around them):

Mag
Wesker
Dante
Phoenix
Ammy
Zero (only real bad match up IMO is Phoenix)

High:

Wolvie (with drones and akuma, otherwise I think he’s mid)
MODOK (yes you heard right)
Spidey (yes he’s that good, wesker otg assist, UWT reset from an air throw, great mix up game, people are still sleeping on him)
Dorm (w akuma and missiles)
Storm
Trish
Sent (he’s top, shut up. A tank that can zone, he still has a completely invincible air super, AHVB that shit, and broken ass HSF, and yes he can lock your ass down with doom missiles and calling drones, seriously get around that. People forget that his normals can blow up fireballs)
Viper (cause of the fucking ex thunder knuckle. It is the most SUBTLE assist killer in the game. Rapid fire Seismos are also a biotch)
Taskmaster
Doom (with drones, mystic ray, purification, vertical arrows, as an anchor he sucks)
Edit: Akuma is high tier. Tatsu, wave dash, air fireball, mix ups, ability to easily hit two supers in one combo.

Debatable High Tier:

Deadpool (I really like him. His forward + m if done close enough crosses over and still hits, I’d like to know if it’s plus on frame advantage, his normals are quick, he controls the screen well, happy happy trigger does good damage and chip, very good wave dash and decent damage in combos. Paired with Dante Jam Session creates a very strong keepaway game for him, otg assist can be used to mix up opponents)

Morrigan (she has a good air to ground mix up game. Flight can be canceled almost instantaneously. Fireballs have good durability. If I am not mistaken, the fireball cancels or negates Doom’s beam, the most powerful projectile in the game, that and you can fire two of them back to back. Her using up meter is a fallacy as she can quickly recuperate most of that meter under astral vision. Jumping fireball fly canceled into forward dash is SAFE. Damage is a little sub par, but if it wasn’t she definitely would be too powerful, she can DHC into Astral Vision as well hmmm…sub par assists at well that do next to nothing for the character on point, Morrigan with a character to cover her ass is a major threat as she can effectively cover a lot of the screen with all sorts of fireballs)

Best assists:

Sent Drones
Doom Missiles and Beam
Dante Jam and Weasel Shot
Tasky Horizontal and Vertical
Shuma Mystic Ray
Tron Fire
Akuma Tatsu
Wesker Gun
Ammy Cold Star

MvC3 is done, now we have to wait for super mvc3. When Firebrand makes it to the game everyone is going to complain about him being top tier, just like snk vs capcom.

Been playing Morrigan religiously since launch, and I have to say for the tools she has at her disposal it just doesn’t add up to enough damage. Astral Vision is amazing, but that’s about it really. Morrigan without meter or Astral Vision is just not scary enough. Things are always subject to change in the future as people find out some technology with her, but as of now I think she’d be in the middle or upper of the mid tiers.

I’ve pretty much replaced her with Trish as my point character for my serious teams.

How the fuck can people think this arrrgh

Id just like to share that I have the mentality that Phoenix is the only character in the game that CANNOT be killed in one hit - not the other way around.

Also insert character is actually good because I main them.

Also people need to stop pretending that the lower tiers are terrible characters - the diversity in who’s good (eg magneto) vs who’s bad (eg cap) is obviously there - but in the “middle” tiers (like 25 characters wide) the differences aren’t nearly as extreme.

4 tiers tier list? S A B C

all you need here

I don’t get how someone with a godlike projectile and TOD combos out the yang is bad as an anchor.

EDIT: And one of the few corner crossups.

Because that person doesn’t use him of course!

Why Morrigan is mediocre: Marvel vs Capcom 3/Combo Limiters/Damage Scaling - Shoryuken Wiki, Marvel vs. Capcom 3 Strategy and More!

Just compare Morrigan and Zero, especially since they have very similar base damage values.

Morrigan: .1/.2/.5
Zero: .2/.3/.4

Whereas Magneto and Storm have almost identical minimum scaling, his base damage is considerably higher. It’s also why even in x-factor one you can see upwards of a 200% damage increase for Morrigan, since x-factor sets minimum scaling in all 3 categories to .5.

Morrigan’s single meter, no assist damage actually needs up about where a great deal of the cast does, between 550 and 600k. This is where her second largest problem comes into play: lack of a normal ground dash preventing wave dashing. Outside of the corner, Morrigan really can’t use an assist to go for a combo extension, since she simply can’t get anywhere near the opponent after a hard knockdown to capitalize on an OTG assist.

Morrigan has a lot of downright amazing, and unique tools. But because of incredibly poor damage scaling for a character with many multi-hit normals, and the lack of one of the most important and nearly universal tools, she’s severely limited outside of a corner. Astral Visions allows for most of her corner tools to work mid-screen, but again, at the cost of damage scaling. I do need to sit down and figure out if the Astral Vision clone uses her hyper minimum scaling, or her normal minimum scaling, although I’ll be surprised if it’s the former, even if the hits from the clone generate no meter.

Doom will be one of the best anchors in the game soon once people get all his techniques down. He’s a very technical character but he’s a character that a Japanese player could easily get a hold of and just be a force in the back with. His air moves all have crazy priority and he can dive kick you just like Trish once he gets in while also being the only character in the game that can completely run through advance guard without an assist. It’s just he’s not an ABCS character like Wesker or Wolverine so you’re not going to immediately see his potential for a while.

That’s generally why there’s been a lack of progression in the game competitively in general. People are just worried about who does the best when you do ABCS and with that mentality Wesker and Wolverine will run the show forever. Phoenix will be good also but get randomed out by random Akuma super.

Is that with all the hits of maximum spider?

I was just throwing out a counter example from a team I’m using because you said that people would have to go out of their way to not be able to DHC into everything.

Anyway that’s not the point; the point is that people are too caught up in hearing that “DHCing is everything” when people only ever said that it was important. I agree, I give up DHC for this team because I have unblockable setups and I can reset into Ultimate Web Throw. That synergy is good but it could be better if I picked up Wesker (which I’m not going to do).

It uses her normal scaling for normals and special scaling for specials.

Why don’t people think Akuma is top 10? I didn’t even see him on the above list. he’s a great anchor and assist.

Not every character can be Top5, Top10, Top15, etc.

Maybe this is just because I played TvC too, but honestly, I’d trade X-Factor and TAC for Megacrash and Baroque in a heartbeat.

combo breakers in any game is lame, except killer instinct.