I don’t think anyone is saying that. What people are saying is that the DHC trick, in many of the possible configurations, creates synergy where previously none existed and that whether you like that or not it is actual synergy (i.e. two characters working well in tandem). It’s also worth noting that in many cases the teams that use the DHC trick would still have excellent synergy due to the fast recovery on most of the power-up hypers in the game in that if a character screws up and whiffs a hyper with crap recovery then DHCing into a power-up (or maybe even a counter hyper) will keep things nice and safe. Furthermore, and this is just sort of insult to injury for the lower tiered characters, on the topic of total team synergy I would argue that one can find, among those capable of the DHC trick, some of the best assists in the game as well.
I’ve seen a lot of posts saying "people are caring too much about the DHC glitch and…"
People… who?
All characters that can DHC glitch were already being used in championships before the glitch was discovered. Would X-23 be low tier if there was no glitch? Would Storm be low tier if there was no glitch? No, they wouldn’t.
It is a good idea if you intent to lose your evo points and get a yellow card. =P
Who are the characters who have hit their ceiling or close to it already?
Also who are the characters that have boatload of potential that are no where near hitting their ceiling?
Btw, against phoenix teams, it’s actually better to go for shorter combos as the proportion of damage given vs meter given is better in short combos.
The magneto loop (while giving you 2.5 meters) gives your opponent over a full meter easily. Add a Gravity squeeze on that and they are at level 3.
Just something to munch on.
The problem with Phoenix point is wear and tear can kill her much easier than other characters. Also you won’t want to burn much meter while on her so her damage isn’t as high as some other characters. Once she has five bars, it’s a much more threatening point as you’re able to take a lot more risks. I play Phoenix on point for a long time and it pays off sometimes but it’s not a winning strategy a majority of occasions (when your opponents get more experience).
The reason why people are throwing around the thought of running Jean on point is because she owns up Logan, She-Hulk, and Zero, has the advantage over 3-bar-less Magneto, builds meter like crazy, and has the best set of offensive rush down and keepaway tools in the game (well… maybe Dante is on par with her in that respect). On point she can dictate the game instead of being snapped in/thrown in after one of her characters dies and getting mixed up all the friggin time.
“She will get hit”? I’ve seen many a match where Wolverine and Zero will kill off the 1st two character on a person’s team with barely any damage being taken. It’s really all about being able to block/take control on that initial “FIGHT”. Now give her Akuma’s assist and clear people away from her. Or a Tron/Haggar assist. All she needs is a breath and she can pop that Healing Field and her health pretty much doubles. Without the “crutch” of DPh, she’s free to use Double Inferno combos with impunity and she can end a DHC Trick with HF starter.
This has been THE INVINCIBLE SWORDSMAN saying:
It’s really crazy to me how people can say a character is “broken” or “needs to be toned down” when she’s so such GLARING deficiencies. Is it really that difficult to think that capcom did a good job balancing a character with so much pootential/power?
i’ve seen a lot better Morrigans bro. Me and my buddy have played you online and your Morrigan is slightly better than mine (I dont main her at all.)
Exactly…In this game if i get hit once I expect to die with any char due to resets mixups, and prior chip. Will I always die? no but I use that mentality. That means on average I have 6 times to get hit a game. With phoenix on point it turns to five. yes she gets blown up at times, but she there are characters that have nothing on her. the only way a she hulk or wolverine are winning is if they land a random air grab, that is it. That alone is enough to explore the character on point. I think the two remaining characters should work together very well tho, as I play wesker/dante with her. More people who play a phoenix team need to do this, I see terrible phoenix’s on every stream. they only rely on DPH and its ugly to watch.
I like to run Phoenix on point but sometimes I run her 2nd for the DHC glitch lol!
Everyone I’ve seen and played Phoenix on point has lost. I main Zero, all i really need is Dante Jam session and/or Taskmasters upward arrow assist and if that doesn’t work, Zero’s only good option is H Raikousen to get to Phoenix. Assists will help cover up bad match ups, especially with Phoenix on point as one assist hit can lead up to a KO if your point character can combo into it. Probably one of the dumbest tactics to use in this game. It’s kind of like saying that She Hulk can camp you from full screen. Dumb.
Well it is dumb since she can’t. Obviously if you are running shit like jam session the strat will be altered. And still you need to hit like 5 of those to kill phoenix, and that should literally be the only time zero is hitting her. As I’ve said most phoenix are terrible so seeing everyone one of them lose is not indicative of the strength of the character.
Yeah comparing anything other than lvl 3 XF D.P. to ST Akuma is laughable. Especially when Akuma gave her the business last night.
Level 3 XF DP just shows that XF is broken, not Phoenix. She’s easily top tier but she will have a really tough time being consistent and in the future and eventually people will just find it better to run more solid top tiers. People are just going to keep attacking the character for every little small hole in her game vs. every character and when that all adds up it’s going to be a lot harder. When Akuma sitting on meter gives D.P. legit problems…shit’s not looking good for being the ST/HD Remix Akuma of the game (not that being less than that good is an issue). She has to totally respect a character that can shoot out a beam super that’s 2 frames slower start up than Magneto’s L disruptah and 2 frames faster than Chaotic Flame. This beam he can also shoot from the air to make it completely safe on block. This is on top of the fact that all of her special moves have way more start up.
And we are saying that if you think about constructing your team with the ability to both DHC for damage and DHC for safety (and DHC trick, THC, assists that mix-up, assists that allow unblockables, assists that protect your point character, assists that OTG etc…
Knowing your teams strengths and weaknesses will improve your play. If you know that your team does not DHC into more damage well, then you are not going to DHC for that reason often. If you know your team can DHC to save a character or counter certain approaches then that is how you are going to play. Everyone approaches the strategy of team selection differently.
I have not finalized my team but I expect it to look like (She-Hulk, Zero, Storm)
Storm is on the team because she is my favorite Marvel character, Zero is there because I am familiar with him from TvC, She-Hulk adds a character with better than average life in addition to a low OTG assist for extending combos and unblockable setups.
This is not a team that get much more damage from DHC (outside of DHC trick) so when I am playing it I will be keeping that in mind.
Why have that order? Wouldn’t having She-hulk Storm Zero give you access to DHC trick, more safety for she hulk, and better damage output over all? o.o
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Watching this makes MVC3 look worse in my opinion.Off topic but MVC3 would be 10x better if you could make custom mixes for it just like MVC2 on DC and TVC on Wii.
On the topic of XF what would be some interesting ideas to ‘balance’ it out?
Well that’s considering that’s the second version of TVC also. The first version of TVC wasn’t exactly…perfect.
Yeah thats true.
The second version of MVC3 is gonna be very interesting.
on the topic of XF, mind you i know almost nothing about game balance, i’d say all XF levels should do LEVEL ONE damage and speed boost. the only difference between levels should be how long it stays active.
I like this idea, also give it the ability to activate in the middle of your opponent’s combo acting as a combo breaker.
I have to agree. The combo breaker looked great and allowed the Megaman player to gain his footing but didn’t hurt the offensive player too much. The damage wasn’t so stupidly high that their characters would get peaced out in one or two combos. It looked like a good match.