MvC3 Actual Balance/Potential Tiers Discussion

Lol, I was raised dirt poor, but never heard it referred to as “bogo”

All I remember is bogo shoes and shit at kmart lol

I didn’t have to even think about BOGO, I worked in retail way too long.

I think modok is upper mid to low high tier because he has got to be the top 3 second spot characters in the game.

  1. he can dhc trick (end part)
  2. air exchange combos grant him between 7-9 cubes.
  3. great pressure (did you know that modok can jump cancel his cr.H low into jump into add cr.H as a true block string and you can’t push block out of it in the corner. outside of the corner you can do it enough times to have an assist reset and cover your next layer of pressure.
  4. he timer scams xfactor pretty well
  5. 9 cube beam super is great vs pheonix teams as chip or on pheonix teams in order to kill a character. (1 meter for level 3 damage).
  6. he works with all assist well and can fit pretty much any team… gtfo me assist (haggar,tron), lock down assists (drones, dark hole, lightning legs, ect), space whoring assists (repulsor blast, tasky parabolic shot, ect) and especially combo assists (allow for more cubes with otg’s and such)…
  7. smart play can get him in safely (vs jumps dhc body attack) (vs rushdown team counter xx grab super) (vs ground dhc beam super)

I think I’ve found a good balance in Mags/Modok/Pheonix, how would that team rank on the tier list?

If you are basing your team around DHC glitch and not team synergy, you are boning yourself.

DHCing is a part of team synergy.

I think he means, your team might now work as good when DHC Glitch is patched, which I am pretty sure it’s gonna be.

The problem with basing you team around the DHC glitch is if the starter dies your whole plan is ruined.

But it’s in the game right now and there is no info on when it’s getting patched out. Why go “oooh you gonna regret playing a team that benefits from the DHC glitch after they remove it”? There’s no contract or something saying I can’t switch characters is there?

When the glitch stops working, teams will change. Just like when the glitch was found, people changed teams to use it.

Well not necessarily, but teams such as Magneto/Zero/Akuma will not be the same seeing how the first 2 characters don’t have much synergy outside of that.

Same goes for using Phoenix and specific assists like Tron.

Kill Phoenix or that abusable assist and they’re on to Plan B.

Yeah but that’s what Pertho meant.

You need good team synergy not just some butt team like Storm/Thor/Sent.

talking about how dante is great anti-phoenix check out this link http://shoryuken.com/f6/ucc-upper-cut-dallas-tx-may-6-8-results-273010/#post10625710

dante vs phoenix

Haha Mike Ross is crying somewhere.

Although I totally agree, I just thought it was funny.

lol I didn’t even realize that was his team.

Seeing Renegade’s mention of wasted meter on snaps against Phoenix teams, the single dumbest thing I think I see in matches is people snapping as soon as they land a hit on the point character. Come on, folks. Snapbacks are 1 frame, there is no reason you cannot do your full BnB and get as much damage/meter gain as possible out of your opportunity before you snap in Phoenix. Somewhat off-topic, but you would think that given how much people bitch about Phoenix and how strong she is, they’d try to come up with optimal strategies against her.

Sorry I thought BOGO was a common term, but yeah it means “buy one get one” :slight_smile:

The more you combo their point before you start the snap, the more meter you give Phoenix in the process; thereby reducing potential future snaps to try and mix her up before she’s stocked.

It’s something you have to weigh up in the match approach. Whether you want to squeeze extra damage on the point and build the meter for the snap to not set you back, or to keep their meter as low as you can by snapping early.

Considering that repeatedly snapping Phoenix drains your meter reserves, I consider it to be somewhat self-destructive. Some characters do better on mixup with meter, if you immediately burn your stock on a snap, your mixup on an incoming Phoenix will be less effective. Honestly, the extra meter you give them with a longer combo is probably less than the meter they’ll get if your initial mixup fails and Phoenix gets to run away/tag out again and then you have to fight for your next snap opportunity. Mixup off of a snap is one of the only times you get a free shot at Phoenix, but aside from certain exceptional situations, it’s by no means a guarantee of a hit, so I think it’s better if you make the most of the opportunities you get by dealing as much damage to the point as possible before snapping.

A visible example would be Zero. You can snap early with Zero and try to run some kind of mixup or lock Phoenix down with normals as she comes in…or you can do a nearly full combo using assists to extend, then snap near the end, which will probably leave you with at least one stock left over. Phoenix comes in, call lockdown assist, activate Sogenmu, and go into a high/low unblockable, congrats, dead Phoenix. Theoryfighting a little here, but situations like that come up.

Titanium I totally agree. You pretty much have to fight in theory against Phoenix until you play agianst her a lot because she has very little actual holes but that’s the point of the character. People are going to have to break the character down to a ridiculous science and only then will Phoenix players truly feel pressure. She’s a broken character that only has the fault of dying if touched to ABCS BBCS. Which is still significant and more consistent strategies will consistently be made around.

People are afraid to learn to actually combat Phoenix and relying on snapbacks that will be more self destructive than knowing everything that is possible when she comes out whether its Phoenix, regular D.Phoenix or XF2/3 D.Phoenix. You have to have something when the snaps dont work becuase there will be times when the snaps just DONT WORK. You’re relying on a mix up to one shot a character and doing it more than once without success is a waste of your strength in the matchup.