MvC3 Actual Balance/Potential Tiers Discussion

Well isn’t that more saying she has the “best command grab game” rather than “best command grab”?

This has been THE INVINCIBLE SWORDSMAN saying:

Yes, I know it’s kinda just semantics. BUT MH is the best. Best range, damage, combos you can get off of it, best range off of a kara… it’s Thor’s to my knowledge.

Yes.

I think She-Hulk has the best range off her kara. I’d also like to see more people tag another guy in for unscaled damage after landing She-Hulk’s command grab. I used to think it only worked in the corner, but if you take a slight step back before tagging, pretty much anyone can get in and get a full damage combo from anywhere on screen.

I honestly don’t use Thor’s kara that much. The range on it is quite good, but it’s a little slow and it always feels a little awkward to do compared to other characters’. Maybe it’s just me, but doing motions extra slow seems really counter-intuitive (I try to press cr.:h: during the :hcb: and just do it extra slow). Whiffed tri-jump into low attack, ground throw, or air throw if they try to jump seems like a better bet in most cases.

Thor can do the same tag after throw trick with his regular throw. It works with She-Hulk coming in with Torpedo, but it’s incredibly tight. The best guy to do that with Thor is probably Dante since he has some of the fastest OTG’s in the game like :df:+:h:,:h:,:h:…

Shouldn’t it be the invincible Swordsman ASKING:

Come again?

:annoy:

Yeah hearing all of that Thor’s would definitely be the best command grab if you’re just comparing the grabs. I practically forget Thor is in the game so that’s the only reason I didn’t consider him. Either way I like Felicia’s just because the pressure when she gets in can be so strong that landing the command grab if you’re not committing to a jump is very likely for her. Not being able to command grab in the air is not a huge loss any way since her air throw/counter hit game is very strong also.

Thor’s ability to air command grab definitely would put it by itself over the top since it means people can’t use throw techs in the air or ground to stop him if he wants to grab. If Thor is number one then Felicia is definitely number 2 easily on the command grab scare factor. The range you get on a L grab without a kara is pretty nasty and her wave dash game makes it easy to get in that range.

I kinda snapped last night at the 2v2 tourney. Wolverine’s +8 on block Dive Kick is ridiculous and I was like who in the hell was in charge of balancing him and missed that?? It doesn’t even look like Capcom is going to fix anything.

It’s good but not unbeatable. Capcom is only going to fix so much before Super MVC3 any way. I doubt they’re going to do anything super significant like changing actual frames on moves until then. You can say the same thing about the speed of Wesker’s gun or the fact that Trish has a cancellable dive kick (which IMO is pretty much more stupid).

Yeah, the airgrab is a nice addition, but you really have to condition your opponent to be affraid of Thor’s ground game first, lol. So few people have played against Thor that it’s actually hard to apply some of the more Yomi-based tactics.

I don’t think you’re off base saying Felicia has the best throw game though. Thor’s is decent, but he can’t get in as quickly as Felicia which is what really makes her throw game scary. That’s also the reason I think Wesker’s is so good. You can kara/plink dash with them and grab fairly easily, especially if you train them to expect a projectile assist first. You can just call it and dash in at the same time, going for the grab before the projectile connects.

Spencer also has a 5 frame grab that does a pathetic 35k damage, but it becomes incredibly scary because his kara-dash goes so far that he can grab from anywhere on screen in under a second with the proper projectile assist. Add the fact he has an anti-air grab and that any grab can setup the DHC trick for a 1 hit kill on anyone in the cast and his throw game becomes super scary as well.

Edit:

It’s 5, look it up. The whiff recovery is pretty bad though.

Spencer has a horrible command throw its like 18 frames lol

Akuma could Hyper cancel his dive kick in MVC2.
Is Trish the only char with this in 3?

Also I really hope there isnt going to be a 'Super MVC3’
It just feels weird to me that they keep updating these games, like they just didnt take the time to do it right the first time.

I suppose this has been happening since SF2, just in a different capacity.
Now that were playing console game online, they can change things so easy.

I think this is the point were Im offically the old guy that says, "When I was a kid… " and “Whatever happened to way things used to be”

Jawbreaker is 5 frame start up also.

Hyper cancel is one thing…but special and super/hyper cancellable on hit/block/whiff is a totally different thing. Especially considering every special move Trish has can be performed in the air and one of them is the ability to fly. Of course to round that off she has a chipping super she can do from the air also. At least Wolverine has to commit to his dive kick once he does it making him open to some type of punishment if you employ a chicken block or 1 frame grab at a close enough range. The mind games she’s going to be able to employ with a cancellable dive kick on hit/block/whiff is going to get really nasty.

The constant game changing thing is something Guilty Gear and Tekken players have been dealing with for years. Back during the time of 10 years of no new version of SF or Marvel they were pumping out new games of their series with adjustments and they adjusted. If anything the updates mean at least the developers care. Back 10 years ago…Capcom surely didn’t care this much. Not that I cared if they cared back then cuz it was just about playing games back then but yeah. It’s nice to see that Capcom is playing an active role in making sure the game stays interesting competitively rather than just having it all up to the players.

Why the fuck is capcom still rerealsing disk? Get with the fucking times and just do an online patch.

In regards to previous statements, Viper 5th place at Hadocon.

<3 She-Hulk. I feel like a fucking globetrotter stylin every time I use her, which is every game.

I’m your typical ok player, not amazing but can do some decent matches. Elo chess : 1650-1680 top.

Lowest skill required (be it execution or overall gameplan):
Sentinel, Wolverine, Taskmaster, Wesker, Haggar

Low:
Skrull, Ryu, Hulk, Tron, Spencer, Chris, Dorm, Arthur anchor (activate XF3+ 5 bars, spam chip)

Mid:
Everyone else

High:
X23, Morrigan, Storm, Iron Man (hard timing and distance setup), Doom, Magneto (easy to rushdown with, hard to master and combo vid with tho),

Highest:
C Viper, M.O.D.O.K., Jill, Shuma-Gorath (no damage, multi-hit normals), Dante (abusing his cheap moves is easy, mastering the character and the combos is incredibly hard).

Well, the thing with Thor is that his normals are very situaional and slow and his ground speed is slow too. So he doesn’t have anything to threaten them with to make people block on the ground. What I do is use it after the + frames of a blocked air Mighty Strike. It shouldn’t matter the range where it’s blocked because you’ll land and have ample time for the kara.

It works with Jean well too. They’re both great for each other IMO.

This has been THE INVINCIBLE SWORDSMAN saying:

And I’m not just saying that because I main a Wesker/Thor/Jean team.

I was playing felicia hard for 3 weeks going through her game plan and I don’t think she has the best command grab in the game. There are other factors to consider when deciding who has a good command grab and certainly the ability to get in clean is one of them. Also, damage output is another HUGE factor and felicia just doesn’t get good life off her cmmd grabs.

Wesker on the right team gets in clean because he has a devastating air throw game, that gun is retarded, a teleport and really fucking awesome priority pokes to get in with proper team chemistry. Felicia has a hard time getting in even with good assists, her movement options aren’t exactly ideal as they’re incredibly limited.

I really like weskers cmmd grab game because of his overall game plan. His basic level of play always lets him sneak in and you have to respect the pokes because of the priority. That level of respect is what allows the cmmd grab to shine, combined with the damage output.

Felicia @ the end of the day has REALLY good potential, I’ve been using her 2nd and trying to recreate the strider\doom trap patterns from mvc2 and in the corner they’re fucking disgusting. I can get like 5-6 looped unblockables back to back its just trying to recreate that midscreen is a problem. She’s bottom of upper mid or mid mid tier character.

There’s always going to be stuff that the developers cannot get. This is where the players will come in and find it and if it’s unbalanced and so on, so forth, they’ll patch it out. Unfortunately players complained and it looks like they aren’t going to do a thing about the game’s unbalancing until Super MVC3 if there even is one.

Capcom not doing anything about the game is more so their doing than the players. They always listen to the whiners over at Capcom Unity but they can only change so much at once I’m sure. Most of the balancing they’ve done I really doubt is based on what people have been talking about other than the Sentinel nerf which people say was in the works before the game came out. Right now they’re doing stuff on a real random schedule like taking away Captain America’s infinite but not like lowering the meter build on Magneto’s H’s or something more important.

There will definitely be a Super MVC3 though. There’s no way Capcom would leave the game as is. They’re too worried about what the general consensus thinks and making sure they can continue to gain a profit off of the game after its release.

Honestly if they just toned down the level 3 XF I would be completely fine with the rest of the game. Marvel is supposed to be crazy any way but the level 3 XF just makes fights way too much of a gamble unless you turtle from it. Which is mainly why XF3 D.Phoenix has like an 8-2 to 9-1 matchup vs. a lot of the cast. You’re not running away from that shit and the only way to win is to get lucky.

I also hate how XFactor level 3 is so dumb that I don’t ever want to use level 1/2 because it feels like a waste.

I would also like to see an execution chart based on how hard it is to play a character at high efficiency. Amaterasu has some long and difficult combos with weapon changes but her shorter combos and priority and speed of normals make her a breeze to play with… so I’d say she’s Easy tier, if I were doing S.Easy, Easy, Normal, Difficult, S.Difficult. (which is easier to understand than low/high)

I agree with most of x-ecutas list. I’ll start with what I think are the four easiest characters to use.

S.Easy tier:

Wolverine
Wesker
Sentinel
Akuma

:coffee: