MvC3 Actual Balance/Potential Tiers Discussion

Magneto respectfully disagrees.

I had his in mind as well regarding how easy it is to combo into it but my opinion would have to be based on the fact that Iron Man’s literally goes through anything.

His health is about average… only very slightly below the actual average (~975 ignoring Phnx). I think IM’s biggest problem is people don’t play him. He’s relatively quick in the air, has some moderate zoning and pretty good hypers as well as solid assists.

Iron man strengths:

tri jump

boxjump

jump fierce

fullscreen beam

weaknesses:

hard to apply abc launcher combo.

beam has low priority except for slow H version.

so looking at his weaknesses it can be hard for him to play really good long ranged game, but since his launcher combo is also harder to apply his up close offense suffers as well.

those 2 weaknesses are why i think not many people play him. if those 2 weaknesses can be overcome through skill though, yeah he looks like another mag only different.

-dime

Re: Cap’s infinite, it doesn’t really seem to be a “make him or break him” issue. It’s just a tool for him, and it seems to be a useful tool, but it depends on a lot of things. He has to be able to land an initial hit for it (may have issues), have the correct spacing for it (which from what I understand isn’t that difficult), keep up the execution, and another factor is damage. When damage scaling kicks in, the SS starts doing minimal damage, to the point where you’re basically doing chip damage for each hit. If the other team is up on life and time is running out, this isn’t going to save you. Does anyone know how many SS loops/clock seconds it takes to kill a given character? I’m curious to know. Plus the fact that the infinite would have to be performed on each character of a team.

So more or less it looks to be a good option as a stalling tool or to kill a character with little help left without using meter. Possibly as a tool to stall a combo to get meter to combo into lv.3 or save for other chars, which could make him an excellent battery.

I’m pretty sure it kills, but that’s not the point. When he’s not doing his infinite he’s shit. Compare him to Dante who has at least three different infinites, and is a Top Tier Character. I don’t know how people can argue Captain America being good at all.

top 5-10 characters when we combine strength of assist plus viability of character on point?

in no particular order:

akuma
sent
ironman
ammy
Doom
mags
Tron

cant think of any others that are strong on point while aslo having a good assist.
but i was thinking of building a team out of these characters for obvious reasons.

does anyone have any characters that they would add/ takeaway?

i know that Ironman might not deserve to be up there as well as tron, though the rest seem good enough.

-dime

I’d add Taskmaster to that list. His horizontal arrows are really good and work sort of like Ironman’s beam assist.

love the thread tags…

i think dante is a little overrated, and x23/thor underrated

I did all this for you already, just make changes to it.

Hm. When I think of a top 5 in MVC3 I think of the list below in no particular order:

  1. Dante
  2. Pheonix/Dark Pheonix
  3. Magneto
  4. Amaterasu
  5. Akuma

Reasons? Well if you would like to read:

  1. Dante is like a character wrecking machine. ONE hit confirm and your character lost either 80% of their health or is dead. I know I will be seeing ALOT of Dantes soon or one in the top 8 of evo. If not all. lol.
    Definitely going to be top tier if not broke.

  2. Even though her health is stale bread she is pretty good outside of Dark Pheonix. But my gosh in Level 3 XF its like she is the Angel of Death. One touch and bye.

  3. Now this character is really scary seeing how fast his air dash is and mix up game is with an assist gets really nasty. Especially with his roms that seem to almost always end with a level 3 hyper to KO a character.

  4. Has anybody found being comboed by her annoying? Well I do… She has a nice small hitbox with a nice movepool with almost all her combos leading into her level 1 hyper. And good gosh she hits hard.

  5. He deals big damage and seems pretty easy to get in with an assist. Haven’t seen much of him yet but I know I will. and the light tatsu loop when in xf 2 or 3 is dumb and funny.

I would put his level 3 hyper as a definite strength. It counters alot of stuff almost fullscreen and (provided you have the proper assist) you can always OTG after it and combo to get enough meter for a proton cannon (even if you had exactly 3 meters at the start of the super). This effectively makes its damage more like 700K than 430k. If he does it raw with 5 meters, he can build enough for a second level 3, but that’s a stupid waste. This also makes it a great Xfactor cancel TOD. If you cancel the blockstun on Sentinel’s launcher with xfactor while you have 3 bars, you can usually kill him outright with this method.

Also, his cr.M is a great 7 frame punisher with surprising range and can usually lead directly into his launcher for you combo of choice.

I think one of his bigger weaknesses you ignored is that his dash isn’t that great. He can’t cancel it into normals right away, which really hurts his pressure game. Wave dashing isn’t so bad because he can just kara-dash to get around the limitation, but if you’re going in to attack, you’re always leaving yourself open for a bit.

I also kinda wish his smart bombs had different arcs with the different button presses like they did before. That would improve his zoning tremendously.

I cant seem to understand why folks say individual tiers are pointless in a team game. Goes against the grain, but >50% of a match is played with less than your full compliment of team members. Characters who stand well alone should be noted.

Because the assist a character is with can make or break a character.

good stuff, but i wasnt trying to post a full faq on IM, just his more obvious strengths and weaknesses from someone that plays him casually for the people that wonder why he isnt picked as much as his “on paper” strengths seem to suggest.

i left out his lvl3 cause i havent seen it applied all that well with respect to its invincibility/range. its no mag lvl 3 thats for sure, in combos it pretty much the same as any other lvl 3.

that sent punish isnt guaranteed if sent has XF. but it is still damn good to know, so thanks for that.

-dime

Ok, here is a list of assists by category (the normals aren’t all that specific).
If you want structure, let’s begin the easy discussion of best assists of each type, most useful types, and then the best assists period. Obviously there is going to be alot of ambiguity in here, as some assists may work extremely well for specific teams which many of you may argue, but for the purpose of tiering, it’s important to rank universal utility before niche status.

I’ll let the more informed members begin this discussion. Why don’t we start from the top of the list, and finish with projectile assists since they’re all grouped under normal and it can help eliminate the clutter there.

So, who wants to order the OTG assists?

NOTE: List does not include Shuma or Jill. If someone posts that information I can edit it in here later.

List of Assists by Type

Spoiler

Taken from the assists guide somewhere in these infernal forums.

The IM bnb I use is the following:

trijump M, c. L, c. M, s. H

If it’s blocked or pushblocked at any point you can cancel into c. H (missile) and that will give you an opportunity to get back in. If it lands you go into: S (launch) j. M, j. M, j. H, j. d + H (downward angle) double jump cancel into j. M, j. d + H, j. S. (land) Smartbombs xxx Super

It does similar damage to the fancy fly/unfly combos and it’s a lot easier to land. It does 620,000 if you cancel into Proton Cannon and over 800k if you use the level 3.

As far as being a rush down character, I think a lot of that depends on how you use him. If you pressure them with the unibeam + assist from across the screen they will eventually come to you and that’s when you rush them down. Also, he has good mix up options. He can do trijump M, use his air dash to cross up with assists, or do high-low fakes with trijump S (low to the ground).

Also, his Proton Cannon may be slow, but you’re forgetting how awesome it is as a DHC. It can hit from two angles now too, so where beam supers like Dormammu’s might miss, he can still do damage.

Actually I guess it might be better to rank assist types before assists within types. I guess invuln/otg would be the most valuable tied with effective projectile? Or low/overhead to create unblockables? What do you guys think?

what 'bout anchors? who do you think is the best?
imo is doom, spencer, sent among the best. i would like to say tron but she got so much trouble when she’s alone.

Dorm if you have meter and level 3 still… he is amazingly scary because his chip is crazy so even if you are block your life will drain at a crazy rate (unless of course they still have an X factor to negate the chip).

If you don’t do anything your life will drain before your eyes and if you fall into on of his black holes or flame carpet omega damage ensues.