I really wonder how much sense it makes to say a single character is top tier in this team based game. Zero with an assist is top tier and has top tier rushdown skills. Without Sent assist/Tron assist/Doom assist/random top tier assist… is he really top tier? He can’t really X-factor OCV a team by himself like a Sentinel/Phoenix/Dormammu can.
A character like Viper or Morrigan are much more self-sufficient than someone like Zero or Jill (not that she’s top tier but still… she seems to have problems getting in so far).
This has been THE INVINCIBLE SWORDSMAN saying:
Wolverine+Akuma tatsu assist is so pringles. Wolverine+Morrigan Shadow Blade assist? Not so much.
I’m really just arguing just for the sake of arguing. There is usually about one or two Phoenix teams in each tourney I’ve seen. But you see a Wesker/Taskmaster/Doom or one team or another in every tournament.
Yeah. Doom, defintely can do it. I think Viper’s is corner only although I’m pretty sure you can carry to the corner from not too far from mid screen. IDK about Zero.
And I’m talking without assists of course. I’m gonna go out on a limb and say every character can do over 510,000 with the proper assist.
This has been THE INVINCIBLE SWORDSMAN saying:
Yeah, that’s right. I’m basing it off nothing. And no one can argue with me so don’t bother trying.
Viper’s problem is team synergy. She has terrible Dhc potential with a lot of the cast and is a meter hog. She requires you build a team around her. But she’s a monster on point especially with the right assists.
Viper’s damage isn’t corner only, she can actually DHC incredibly well with the right team mates (Task, Ammy, Dante, Spencer, and a few others), She is a heavy meter user agreed, but she’s pretty self sufficient with it, she doesn’t need a battery, but she needs to alter her playstyle should she want to fill the battery role on a team.
Akuma, Ryu, Storm, Dormammu, Sentinel all punish assists pretty well. Pretty much anyone with a powerful full screen and reasonably fast Hyper kills assists easily. Even better if they can X-Factor into another Hyper.
To be fair, the chars you mentioned have great DHC synergy with anyone, so it’s not saying that much about Viper.
However the second point is important, it’s not that she needs meter, just her metered moves are so good. Ex Seismo is one of the only full invincible DPs in the game that lead to full combos where you build your meter back anyway.
Speaking of things that lead to full combos, it’s obvious that Zero is one of the best rushdown characters with a horizontal assist (Doom plasma or Sent drones come to mind)… but he is by no means helpless without one.
I read that he has trouble against zoners. Absolutely not true. Full charge buster is one of the best projectiles in the game. It has ridiculous priority (beam property), extremely fast (one-button release on reaction), on hit leads to a full combo if confirmed, if not confirmed you get a hard knockdown and time to get inside. Not to mention it’s completely safe on block, having essentially no recovery. It’s a tool that allows Zero to essentially play like Wesker with jump back gun then teleport to a confirmed combo. When people talk about stupid good moves in the game, this is definitely one of them. How many characters can start a BnB from full screen length?
The big weakness again is his health, not durable at all and very susceptible to chip and any random damage.
Arm isnt that good of an assist punisher coz if the point character blocks it you’re kind of fucked. and for some reason everytime i catch an assist with arm>XF>arm they have 1 fuckin pixel left and never die >_<
Tasty, another thing to note is that DHCing out of Viper is the easiest thing on the planet, DHCing in is the only time it matters who her partners are as she sets up pretty much any spacing you could want for supers on DHC.
People do not value the L2 buster shot enough, L3 is amazing, but the other ones are far from bad and L2 is amazing for how often you can just let it loose.
Super Skrull is very good at punishing assists with meteor smash xx inferno. It can kill a lot of characters if the point character blocks the inferno and it’s a great super for DHCing.
That’s true, Burst time also does some stupid unscaled damage kind of like Task arrows. I think as the game stands now though, there will be two distinct tiers for DHCs; glitch capable/incapable. Not that it hampers Maya too much, she can already 1-hit solo >__<.
Lvl 2 is definitely underrated, I actually thought quite about this, on whether to let loose more frequently or shoot more periodically but with higher potential payoff (no homo). I figured that lvl 2 is quite useful as a zoning tool but the overall benefit is negligible compared to a full offensive momentum shift granted by an untechable knockdown or full juggle from a lvl3. Sougenmu repeated lvl1/2 shots are annoying as frick though, lol.
That’s why you should have a safe super to DHC into when you consider team composition.
If you guys can’t even see Bionic Arm as a great assist punisher, well frankly that kinda sheds a new light on all the other inane shit being said in this thread, .
Well pretty much how it works for me is I play doom on point for the purpose of building meter for skrull. So by the time I get him out if things go well then I will have a good amount of meter. Then I just need to look for a random assist, I don’t go for it unless I know that it’s going to hit, so it isn’t really a possible punish, it’s a guaranteed dead character unless my opponent uses a super that can hit skrull out of the inferno.
And no, this isn’t as good as a shinku hadoken or something similar, but it is definitely isn’t something that your opponent can ignore. Meteor smash can catch a lot of people as it can cross up, and this can be very hard to block if you combine it with an assist. You can also make the meteor smash safe with some assists and hit confirm the inferno.