MvC2: Iron Man thread (Part 3)

I can’t do that ONE, I can do the others. I know, I’m odd. And n8, I don’t know, I just find certain things easier than the others.

Edit: I felt like adding reasoning; I can do infinites, that includes the sj infinite but I can only do it in certain situations. I can’t do a triangle combo into the sj infinite, I can do it off of a random lk in the air. The reason I don’t do it too long though is because I get too agressive and fuck up so I don’t try it, I’ll just go for a reset/infinite I have more trust in, such as the slide infinite. My problem in general is that I’m almost too quick for my senses and that causes me to be too agressive and get myself killed. :-\

[quote]
*Originally posted by Saige *
**

I can’t do that ONE, I can do the others. I know, I’m odd. And n8, I don’t know, I just find certain things easier than the others.

I feel you man, I can do HG XX Tempest easy but not LA XX LS (70% of the time):bluu: don’t ask me why.

Anyways, how much damage duz IM’s AC (the one with the j.u.fp, ad uf, j.u.fp, flight etc…)

And I know howthat j.lk, j.mk, u.j.fp can save my opponent from falling during the INF but what about lowering them into the INF?

[quote]
*Originally posted by white shadow *
**

Mmmmh i’m not sure what you are asking, are you talking about launching them into the inf.??? And when u want to save them from falling,(you have to use this against the bigfellas) its lk, lp, mk, UP + fp.

n8

agree totally. there is absolutely no reason to use the old jap crouch cancel setup… it has shorter range, less damage, is harder to do, and fucks you up more when you screw it up.

sj.u.fierce setups are easier, can be done off random instant launcher, and do much more damage.

and for whoever’s asking about solo infinite setups, you might want to try this :

c.short s.rh sj (let go of stick) sj.neutral fierce xx airdash straight forward, sj.short sj.fwd, slight pause, sj.u.fierce

i find this much easier than doing sj.d.fierce cos like you said, it sometimes whiffs if your timing isn’t good, whereas using this method u just have to hit fierce fast after the sj ( which sounds like what you’re doing anyway since you whiff d.fierce :slight_smile: ) and the rest requires almost no timing

Well if you can do the slide infinte as consistantly as his sj infinte, I retract my statement. You are indeed HIGHER mags. :eek:

lol, you flatter me. I still screw it up and I’ll always find it hard but the fact is I can pull that off much more often than the sj infinite. I just hate it when I accidentall do a hyper grav after the c.hk. Habit I suppose. :bluu:

oh…I can only get like 5-6 reps on cable. FUCK THAT SLIDE INFINITE. I think mags is a dirty jew…I gave him up after EVO and don’t even touch him unless it’s hella HELLLLLLLA casual. M/S/Chun is still one of my favorite teams to play…but ah well whateva. I don’t think he’s any better than IM, since they both have the same game: one hit kill. :wink: At least IM can run…

Hell, I never play my Mags in tourneys, never. When it comes down to the nitty gritty, I fuck up, A LOT. :bluu:

Anyways, I still can’t do the jap setup, stupid Iron Whore.

By the by, I wanted to ask this but got side tracked, if my opponent is too high during his infinite, how should I lower him down?

Do the next rep a little more rapidly. :wink: I don’t blame you. pretty much Soo and shady are the only ones that win tournies with Mags…and they’re the founders. :confused:

lol… too high? Speed up your hits a little, not too much though. As for the jap. inf just practice the button motions over and over on a dead stick, that should help you do it betta.

I figured out what i was doing wrong when i went into the PC against sent, why he was able to block sometimes. When i did the c.lp i was too far away from the corner, but i noticed that when ever i was directly in the corner when i did it, it worked everytime.

n8

Slightly off topic, but do you wanna make me an AV n8? :slight_smile:

sure what ya want on it??

n8

I was wondering what you guys thought was IM’s worst matchup? Among the god tier, I used to think it was Sent, but I’ve been holding him off with IM pretty well recently. A full fly/unfly infinite will net you 50%+ damage so you just have to nail his ass twice. (Easier said than done, I know, but I don’t get my ass kicked by Sent as much now). When it comes to Magneto, I actually like to play Magnetos with IM… His launcher beats out so much of that dirty jew’s stuff that I usually end going at least even. Cable is… Cable (enough said there I guess), so that leaves Storm. I find her rushdown much more difficult to defend against than Magneto’s, and of course if the bitch is running away, it’s near impossible to land a hit.

Also, one other question I have for you IM masters out there… how the hell do you handle a BH? I keep getting my ass kicked by the big ugly fucker.

Well 1v1 IM doesn’t really have a worst match up…he can handle pretty much anyone. That being said…Runnaway storm IS his worst match up…he can’t catch it. But his unfly infinte makes it easy to do damage when you DO actually hit. Vs Cable, attaining the lead is the hardest part…but RUNNING from cable is very easy and free…it’s not a tough match up when he doesn’t have commando. Mag is easy, cuz as you mentioned, launch that jew to hell. Sent is a tough match up IMO, but it can be a stalemate. Just stay above him, and don’t even TRY to hit unless you’re above him or he’s OTG…=\

VS BH is a good match for IM…it’s very slow if you play it safe, but in IM’s favor. Just remember these 3 things.

  1. Smartbombs(furthest) are your best tool, because they don’t disapear if you get inferno xx HOD, so he just wastes a super if he does that.
  2. At sj level, n fp is good and hit’s him out of demons, then throw bombs to keep him grounded.
  3. Your launch beats everything he does out cept demons…so you can run under him and go for launch.

My team pwnz BH for free(cable/doom/im) so picking him is basically a waste of a character…I don’t have much BH experience anymore. :wink:

Thanks for that I usually dont have trouble with BH except for when I use Iron Man, this should help me.

Does Tri-jumping help combo j.lk, u.j.hk into INF cuz I can only catch it on big characters?

It’s easy to guard break to in the true corner but if they come from the fake corner (the corner that is artificially created just for your opponent’s entrance) it is hard becuz j.fp pushes them away to the other side of the screen; how do u cope?:bluu:

Naw it’s not practical cuz most big characters have superarmor. =\ They’ll block it or kill you for trying. It’s not a very smart setup choice.

Midscreen guardbreaks are all over the first few pages, but the one I do is ad lp, wait, u+fp, then start infinte with lk. Cross ups are a better option.

I’m fairly new to iron man and i have a few questions.

What is his unfly infinite?

and does this combo work: tri jump lk, fierce, launch, up+fierce, airdash down/back jap u+fierce, infinite. i know airdash straight down works, but sometimes i fuck up and accidently do a unibeam. so i want to know if airdash down/back or down forward will work.

How do you get in on a doom/bh/aa? Like when is the appropriate time to normal jump, super jump airdash, or ground wavedash.

Also against a cable/bh/aaa?

he was locking me down with rapid standing hps followed by bh assist. i was blocking bh aaa, but i kept getting hit with the 2nd hit of inferno. and basically had a rough time. couldn’t advance on the ground and bh aaa tracks in the air.

Could someone help me or redirect me to a page with character specific strategies?

My team was ironman/cable/doom and ironman/cable/magneto basically.

Who is a good asst. to start Iron Man Inft. ???

:smiley:

Mac

Psylocke - A
Cable - B (you learn the timing over time)
Sent - A

And some others but meh, I don’t want to think of them.