MvC2: Iron Man thread (Part 3)

What is with this guy that makes people 75 pages of info on him?

Originally posted by “The Cerebral Assassin” I take no credit for anything below this line!

You’re talking about the Japanese Inf. setups, right? Correct me if I’m wrong.

That’d be:

  • c. short, c. strong, sj. cancel, sj. short, airdash up, sj. jab, sj. u + fierce, land, infinite.
  • c. short, c. strong, sj. cancel, sj. short, sj. forward, airdash down/forward, sj. jab, sj. u + fierce, land, infinite.
  • c. short, c. strong, sj. cancel, sj. short, sj. forward, airdash down/forward, sj. jab, sj. strong, sj. u + fierce, land, infinite.
  • c. short, c. strong, sj. cancel, sj. short, sj. forward, airdash down/forward, sj. short, sj. forward, sj. u + fierce, land, infinite.
  • c. short, c. strong, sj. cancel, sj. short, airdash down, sj. u + fierce, land, infinite.
  • c. short, c. strong, sj. cancel, sj. short, airdash forward, sj. jab, sj. u + fierce, land, infinite.

Might as well repost all the other infinite setups.

  • c. short, c. strong, sj. cancel, sj. jab, airdash forward, down, down/forward, or up, sj. jab, sj. u + fierce, land, infinite.
  • c. short, c. strong, sj. cancel, sj. jab, sj. short, sj. forward, airdash down/forward, sj. jab, sj. strong, sj. u + fierce, land, infinite. Does not work on every character.
  • c. short, c. forward, sj. cancel, airdash down/forward, sj. short, sj. forward, j. short, j. strong, j. forward, j. u + fierce, land, infinite.
  • j. short, j. u + roundhouse, land, infinite.
  • fierce throw, j. short, j. strong, j. forward, j. u + fierce, land, infinite. Corner only. Does not work on every character.
  • c. short, c. strong, c. roundhouse, jab Unibeam, infinite. Does not work on every character. Corner only.
  • c. short, c. strong, s. fierce, sj. cancel, sj. jab, airdash forward or down/forward, sj. jab, sj. u + fierce, land, infinite. Corner only.
  • c. short, c. strong, s. fierce, sj. cancel, sj. short, sj. forward, airdash down, sj. jab, sj. u + fierce, land, infinite. Corner only.
  • s. fierce, (Insert anything that would come after, c. strong, sj. cancel). Corner only.
  • c. roundhouse, (Insert anything that would come after, c. strong, sj. cancel). Corner only.
  • c. short, c. strong, sj. cancel, sj. jab, airdash forward, sj. jab, sj. fierce, sj. roundhouse (OTG), j. short, j. strong, sj. forward, j. u + fierce, land, infinite (Jump straight up). Corner only.
  • c. short, s. roundhouse, sj., sj. d + fierce, airdash down/forward, sj. short, sj. forward, sj. u + fierce, land, infinite.
  • c. short, s. roundhouse, sj., sj. d + fierce, airdash down/forward, sj. jab, sj. strong, sj. u + fierce, land, infinite.
  • c. short, s. roundhouse, sj., sj. d or neutral + fierce, airdash down/forward, sj. short, sj. u + fierce, land, infinite.
  • j u + fierce (Against normal jumping opponent), land, infinite.
  • Sentinel tags in (Blocked), j. short, j. strong, j. forward, j. u + fierce, land, infinite.
  • s. roundhouse, sj., sj. jab, sj. short, sj. fierce, sj. roundhouse (OTG), land, j. short, j. strong, j. forward, j. u + fierce, land, jump straight up, infinite. This setup has many variations. Basically any aircombo ending with sj. fierce (Down or Neutral), sj. roundhouse (OTG) can set the infinite up.

Happy reading.

Eh, I’ll add more later. I’m sure that I forgot some.

By “The Cerebral Assassin”

Originally posted by “Geronimo” I can’t take credit for this either

Wow, thats awesome Ducky. Thanks.

Assist that work well with Iron Man (in no real order):

  • BH ** - Anti-Air
  • Cable ** - Anti-Air
  • Psylocke ** - Anti-Air
  • Doom ** - “Anti-Air”
  • Storm [A] - Projectile
  • Sentinel [A] or ** - Projectile or Ground (respectively)
  • Magneto ** - Capture
  • Thanos [A] - Capture

Good teams w/ Iron Man:

  • Iron Man [A] or ** | Sentinel [Y] | Doom ** - One of my Iron Man Team
  • Iron Man [A] or ** | Sentinel [Y] | Tron - JustinW’s Iron Man team
  • Iron Man [A] or ** | Sentinel [Y] | Storm [A]
  • Iron Man [A] or ** | Sentinel [Y] | BH **
  • Iron Man [A] or ** | Storm [A] | Doom **
  • Iron Man [A] or ** | Storm [A] | Cable ** - Team Mitsu
  • Iron Man [A] or ** | Doom ** | Cable ** - Team Nun
  • Iron Man [A] or ** | Cable ** | Psylocke [A]
  • Iron Man [A] or ** | Cable ** | Sentinel [Y]
  • Iron Man [A] or ** | Cable ** | CapCom **
  • Iron Man [A] or ** | Cable ** | Cammy [A]
  • Iron Man [A] or ** | Cable ** | Cyclops **
  • Magneto [A] | Iron Man [A] or ** | Psylocke [A]
  • Magneto [A] | Iron Man [A] or ** | Thanos [A]
  • Magneto [A] | Iron Man [A] or ** | Sentinel [Y] - Team Fiend
  • Magneto [A] | Cable ** | Iron Man ** - My Team

Ways to end the inf. against bigger/heavier characters (i.e. Sentinel, Juggernaut, BH, etc.)

  • (In corner) Inf. \ / s.hp XX HP Repulor Blast (hcb+p) XX PC.
  • (In corner) Inf. \ / s.lp->c.mp XX PC.

Or j. short, j. forward, j. up fierce. :slight_smile:

Some setups that aren’t listed here:

[list]
[]c. short, c. strong, sj. cancel, airdash down/forward or forward quickly, sj. short, sj. up fierce
[
]c. short, c. strong, sj. cancel, airdash down/forward or forward quickly, sj. short, sj. forward, sj. up fierce
[*]c. short, s. roundhouse, sj., sj. up fierce, airdash down/back or down, sj. jab, sj. up fierce
[/list]

In this setup–> c.lp,c.mp,s.rh, sj.lp,sj.mp,sj.u+hp,then i dash D or DF to do sj.lp, sj.u+hp, land,infinite
when i do the dash D or DF, do i immediately cancel into a sj.lp or wait a bit cuz i can’t get the timing right…
Also, what are some good mid-screen guard breaks for normal chars and sentinel

actually, the first setup you mentioned doesn’t work. the sj. jab, sj. mp, puts the character to far up for ironman to dash down, land xx inf. You can set it up using launcher, sj. d fierce xx dash df, short, short, d. fierce, land, inf.

As for the midscreen guardbreaks, superjump dash foward, jab at the peak in which they enter the screen, gb, jab, jab, up fierce, inf…

I think what X-Sapphire means is:

tri-jump in lk, lk, land, dash in, s. lk, launch, sj. up + fierce, airdash down, sj. lp, sj. up + fierce, land, rejump, start infinite.

2 notes:

If you have Magneto on your team, you could do the ghetto cross up when people come in from dead character/snapbacks, just call Magneto-a and dash to to the other side of where they will come in, meet them with a j.uFP, and it’s infinite!

If you have trouble ending infinite with s.FP xx Protein Cannon, speed up one rep of the infinite, then do one at normal pace.

Any suggestions on fighting a Cable/Capcom duo? Right now, all I have is super jump, air dash up, smart bomb, land, tk jab unibeam (Cable can’t respond with an AHVB if he’s grounded), repeat ad nauseum… any better suggestions? :slight_smile:

fuck another iron man thread. fuck it then

some suggestions on beating cable with im is to wave dash alot even if they got capcom just be careful, oh and try to catch him on the inf if he justs keeps on j.hp and capcom since he cant block, take advantage

i dont know if this inf was posted before or now since my ass doesnt feel like reading so here goes
n e inf set-up then all u gota do is sj,lp,dash(cancel)lp,up+hp(its like tha jap set-up but it keeps going)
its just 3 hits but it looks coo but its hard to keep on going so like i said if its been posted my bad

peace out and keep reping iron man

Whats the best way to learn the jap inf set up what motion or what is the best approach to learning it. It seems incredibly usefull.

More or less rush down, but don’t use IM without Doom backup. That’s not to favorable a match up for IM, so if at all possible get him out or snap out commando. Remember, IM needs a simple jab to kill cable…but he definately has an edge over IM. You have to know that if cable normal jumps and does ANYTHING, he risks eating infintes, consequentially, a good cable will SJcancel everything and stay in the air and AWAY from IM, which is the smartest thing you can do. IF you can get em into the corner, throw into Doom and infinite.

Recently, I’ve found NO ONE rolls from a c. lk, c. lk sjxxa+neutral fk, start infinite with j. lk. Soooo good, and since you sweep+doom, it’s an infinte/safe if they roll anyway. I only really use this to show off, or it I’m out of c. mp range. But vs SENT, nobody seems to roll.

I was just wonderin how you peeps play Iron Man aganist mags. I usually try to zone with smart bombs>dash d/f> and either lk>lk or just d/f hp (depending on distance), and keep him away with well placed hp’s, while trying to land that one hit. Whata bout ya’ll?

i think you basically summed your own question up…

how do u superjump cancel from a crouching mp? i tried pressing down up but it doesnt work…

btw, i saw someone post about a “jap aircombo”, what is it exactly?

and the inf setup:
s. lk, s. hk, sj., sj. up + hp, airdash down, sj. lp, sj. up + hp, infinite
do u delay the first up+hp, dash down till u can reach and continue?

the first one you talked about c.lp, c.mp xx sj.lp, ad f, sj.mp, up + hp, land, inf…

that is called the jap. inf. setup.

to sj. cancel from the mp, make sure you do it really quickly. So, right after you hit the mp which mini launches them into the year immediately go down and up with the j-stick, then hit the punch again. Just make sure you do it quickly.

As for the other inf. set up, just launch then do the up + hp, i really don’t know how to explain the exact timing.

n8

As for what to do besides doing superjump, air dash or whatever, and smartbomb, what I’ve seen in some Jap vids, is to do the flying knee drop (or whatever you want to call it), down + roundhouse after the smartbomb since it seems to make Iron Man drop down faster. If you do it, you should make sure the smartbombs will actually hit the guy, otherwise, you’re a sitting duck.

I’ve also seen them do a knee drop and then air dash up, after the first smartbomb, but I don’t really like doing it, since you can’t do any other move after the air dash. I haven’t tried it yet, but if you cancel into flight after it, and you’re in unfly mode, I assume you can block(if you unfly)/do something afterwards.

You can call an assist after a knee dive canceled into an air dash. o_O that’s a huge part of IM zoning.

Joker: Mag is bait for IM’s launcher, and we all know what that leads too. If he doesn’t have psylocke, you can rush him down with sj jp xx ad lp, u+fp like jap set up. He can’t do anything but get infinted. As always, Doom helps immensely.

how do you know what im’s launcher will do to mag? Have you had it done on you?

whats up foo, are you back in town so that we can get some games in? Lots of new ironman shit to show you…

instead of sj jab, dash df, jab, jab, up fierce over and over, you can crouchcancel over and over for show.

I posted it in the last thread, it should not be to far in the thread.