MvC2: Iron Man thread (Part 3)

Hey guys could u post up some resets for Iron Man?
And how exactly do u get the air throw in in the corner during the infinite so u can throw into assist
Do you jus normal jump and time the FP right so u get a throw out? Or do u sj and dash forward then throw

Also how exactly is the crouch cancel done
like i can do the c.lp, c.lp and crouch cancel but when i cancel i get one sj. lp in and i keep flying up
do I have to dash d/f after i crouch cancel?
thanks
IronMan newbie = me :cool:

Yo Mags…I didnt’ see you at the SHGL tourney…what’s up with that? I’m still in Oceanside, but I’ll be back in the area today and tomorrow prolly(fri n Sat) So yea, head out to shgl or PM me for a time to meet. :slight_smile:

About launching vs mags: Yes, it ownz me, and when I do it, it ownz potter. I can beat out soo too, but he has psylocke all the time, and that makes you trade hits, which isn’t good no matter what the damage trade is. The thing is, vs LOW attacks, such as c. lk, it goes OVER IT, so yea. Common knownledge, but ALSO, it’s a 1 frame launcher, so it WILL be out any standing/crouching jab too. I heard bullshit about mag’s c. lp beating it out, and I can vouche that NOTHING beats it out, except maybe something from bullshit psylocke. Of course you don’t have to worry about psylocke cuz she’s a piece of crap ^_^.

Zenpuken: IM has a million resets, it’s like trying to list all of mags. You have 3 MAIN resets you can pull. When you’re infinting, dash under them and jap inf. set up or PC - OR - launch, fp(d or neutral), airdash after them slowly and hit lk once, you’ll both land and you’ll be on the other side, where I reccomend a launch/throw into inf set up - OR - dash straight forward with an assist and come down with an U+rk. Weak n00b shit for that last one and it’s geared towards sent, but it actually works depending on the assist and spot on the screen. Don’t reset with IM anyway, if you have them in the infinte, that’s where you want them. :slight_smile: But here’s my fav for fun and I’m bored:

c. lk. c. lp. xx sj lk, airdash downforward(under em), cross up and start infinite.

Corner throws, you can land at the same time practically and throw, most common, or you can launch, lk, U+FP. ad lk, U+fp, fly, call doom+lk, throw into doom. Hope they tech and go for a guard break :slight_smile:

Thanks Mr. Pimp
But I still don’t understand the airthrow in the corner into assist
Like have u watched teamdan’s video? In the middle of the infinite they airthrow into assist
I try to normal jump and catch them in the airthrow but it doesn’t work for me
I was just wondering if after the up+fp u dash forward and throw or something
haha too much typing
later:cool:

First about the crouch cancel you need to airdash after the first lp, then mp, up + hp, land inf…

as for throwing in the inf. it goes like this.

after a normal inf. sequence, go lp, mp, lk, neutral hp, land(call assist), rejump throw, restart inf. or whatever…

hope that helped.

n8

Oh thanks for the info. I remember reading about calling an assist at superjump height. That’s it.

Oh, after resetting the infinite and going back into the infinite, you can’t keep doing it indefinitely because there’s something in the game engine that prevents you from doing it. You’ll eventually send the other guy into dizzy mode.

hit counter doesn’t reset, cos it counts consecutive hits
the whole point of the reset isn’t to infinite them to death, it’s to reset the damage counter so that you do more overall damage

just be careful not to do more than 50 non-super hits and you’ll be fine. double that if you’re doing infinite on both point and assist :slight_smile:

I haven’t seen team dan’s vid…where can I get it? Looks like n8 helped you out anyway…:slight_smile: but yea, that’s a different method I don’t really use that often.

Amingo: Nice AV, and the reason people PLAY IM is to assure death with his infinte, so why try to reset it? Basically, an infinte = the death that character. You might have to DHC, but yea. I’d go for damage over resets unless you’re just fucking with them :slight_smile:

i got a new gb with iron man i been trying out, or at least i haven’t heard of it yet, works pretty good too.

sj. lk, pause, ad df, lk, mk, up + fp, land, start inf…

n8

DOES ANYONE KNOW ANY IRONMAN COMBOS WITH T-BONE AS A HELPER

do you know how to type without caps lock on?

just stick her in anywhere or set up infinite with her for added damage

Can we elaborate on this a bit more?
This is something new to me, and i want an efficent pattern or way to use this.
Ive tried:
SJ, Smartbomb, d.Hk, dash back, assist, unibeam/smartbomb.

Is it better to use a ground controlling assist or AAA when calling assist from the air?
Where are the gaps?

Sure. Let me start by saying, IM NEEEEEEEEEEDS Doom…so make it happen. IM/Doom/Anotha(cable). :slight_smile:

Ok, it depends largely on your assist for what pattern you want, and also largely on what character you’re playing against. Like vs Cable/commando, you’re gonna wannt stay on top of him with doom, because fullscreen away, IM has nothing but trouble vs Cable. But say it’s Mag/Psy, you’ll want as much distance between you as possible.

A few paterns I use effectively vs cable are:

sj d+fp (so he can’t jump with you), D+FKxx AD straight on the other side of him, call doom and do a close smart bomb. Unless you repeat it over and over, commando usually won’t have enough time to hit you before doom does his job. You’ll come down on him close, so you’ll be pretty safe.
-or-
call doom, SJ, airdash BackUP, far smart bomb xx fly xx knee dive xx airdash upforward and assist+neutral smart bombs.

just assist and sj xx airdash up xx far smart bombs is safe too.

now vs mags, you wanna stay away, so you can call doom, jump back fierce xx SB, fly, and knee dive to touch ground or knee dive and airdash straight up and throw a close smartbomb.

anything similar works, IM/Doom ownz mag/anyone but psylocke. You just gotta avoid being hit, or switch out and use IM’s bullshit anti air. That does good against mags too.

damn I type too much. You can experiment and find out your own. You really only gotta zone like this if you’re winning by alot in a tourney/playing cable with meter/or mag with psy. :slight_smile:

Time to set Magneto to GRAB assist or whutever haha:D
Dammit i need a joystick
DC pad is gay to practice this stuff on
It’s hard to crouch cancel wit the pad haha:cool:
even harder to do smart bombs…:bluu:

it just depends how much skill u got with the pad i mean i can do 30 hit combos with magneto without doing his specials i mean look at amir the combos that guy does on a pad u would be amazed

Hey u can only use TWO assists on one combo rite?
So if I set up with psylocke by chance… I can only do ONE airthrow reset with an assist in the corner?
thanks:)

technically you can only call your assist ONE time per combo. When you throw you reset the combo meter, so it is a new combo after you continue it. But after you throw you can call your assist again, this is what your talking about right?? In that case if you keep reseting you can call your assist after the throws, but you can only throw a limited number of times.

n8

some of you guys might have seen this vid but it’s cool, IM did the inf. on the assist and the point character http://big.freett.com/terrory26/MvC2_playmax_2002_3_30-36.wmv

which team is better ironman/sent/tbone or ironman/cable/tbone

Im pretty sure IM/Sent/Tbonne is a better team cuz I think tbonne is a rushdown character assist and cable needs a good AAA so yea