MvC2: Iron Man thread (Part 3)

There are a bunch of them but honestly u should learn how to get them into the inf. without 'em cuz most good players know how to avoid 'em. But here are some assists that work fine for it---->

psy-aaa
cable-aaa
cyc.-aaa
sent-proj., drones
rogue-throw
dhalism-ground
doom-aaa

meh there are a bunch more but i dun remember 'em right now…

n8

hmm lets see

Cyke - B
Tron - T

Lets just say you can set it off of about 40assists in the game if you just take the time to try it.

Ok, i just need to say this again, how does Doom help IM, could one of u guys who plays alot with doom and IM explain your strategy with him. I tried him again today, and it didn’t work too well. Almost all of the aaa’s knock his ass out before he even gets the rocks out, or he gets kicked in the head dammit.

n8

I don’t really use Doom to help my IM but one way either for chip damage or mix-ups is you just call doom and dash, jump on opponent’s other side, hit them low, tri-jump down with lk, etc…

god, his trijump is so slow :bluu:

This is what i try to do, but all they have to do is call their assist(aaa) and bam there goes doom. DoOm is a tard.:mad:

n8

yeah that sux!
I guess you could smartbomb, land, doom assist, RSTD, since doom will be all the way at the other end of the screen

neways, how do you fight a whore blackheart with capcom A, all he keeps doing is sj.throw shit, land, lp,lp, assist, sj.trhow shit

ne ideas?

Lol n8, IM/Doom: aight lemme explain this. Doom provides 3 very important bonuses to IM’s game.

  1. and most importantly IMO, is verstillity. IM can now RUSH and RUN effectively. Doom covers IM very well so you can play a ghetto S/D lock down game, or you can call doom and rushdown without fear of eating cable’s size 12 or hypergravs. Even if you DO get hit by them(they’ll be blocking or running from rocks) Doom’s rockies will save you.

  2. Bullshit infinte setups. Even if I had a million fingers I couldn’t count the lucky set ups that have won me the match, just by getting hit by a random wave of rocks. It’s really quite sickening. They pop them up to perfect height to ad forward lp, ufp. Not to mention it makes set ups easier in general. Throwing into Doom is also very good and can potentially be a set up(although admittedly it is rather rare to turn a throwdoom into death).

  3. This one is minor, but common. PC xx PA, PA xx PC. Just get them in the infinte dhc to pa, sj xx PA or ground photon array and cancel back to PC. Can’t roll from dooms super. On the subject of DHCs, AC into PA xx PC is almost 80% no matter what. Doom has a million 80%+ combos off IM’s AA.

I just think they’re really solid. Then throw in cable aaa for extra infintesetups and come backs and you have a solid team. You could also use Cyke for AA or WM for being cool :cool:

So yea, Doom’s IM’s best partner hands down…

edit:

Well im/DOOM can rushdown him and usually get a set up and gg. If he manages to keep you out…bleh it’s not fun. I’d pick commando myself and just be paitent til you can get a hit off.

Do the trick where u can call assists from the air while d.hk dash forward and cross up @_@

Could you please explain the PC into pa into PC into pa, or whatever in detail??? That sounds great, but i’m not sure exactly what your saying…

Yea i have alot of trouble with BH too, i hate to play against him with my team. I usually kill off the first character really quickly, but then i lose to BH and cyc. combo:confused: I usually do betta with a capcom assist against that demon throwin bastard, but i hate using capcom…

n8

Oh…yea when you do the infinte with IM and have doom second, end in fp xx PC DHC to photon array. They can’t roll from that super for some reason. If you do it right, only the top 5 pink shits will hit, and they’ll fall right in front of you…either for a c. lk , c. fp into ac, or just sj xx PA right on their corpse…That kills anyone assuming your got about 40 hits on the infinte…but if not, it resets the DHC meter and you can DHC to whoever is next…I just said IM cuz last time I did it I only had doom/im left :wink:

i am trying to do an iron man inifinite and goes like this hk, lk, up fp,air dash lk, up fp, activiate fly lk, up fp, then i stop here i dont know how to contiue or give some other cool iron man inifinite

I just found out a strategy…
First, as soon as he sj, i fly so his fp can hit me and put me in unfly mode, then next time he superjumps, i sj with him and after he throws the shit, i dash up and towards him depending on our position with lp, u+hp xx fly, unfly infinite, or you can just do a fly combo ending with jab unibeam, then smart bombs so he can’t sj after…

And that trick ex_matt pointed out works well too, especially if you have capcom assist

I also noticed that you can sj. cancel off of a s.lp, s.lp so does ne1 know any infinites on sent that work on that, i can’t get what normals to put out first because his airdash is also slow so not all my hits connect, ill keep practicing

mmmhhh, you need to be more specific i dun know what your saying, are you talking about the unfly inf.??

Thats all and good, but it can be a real pain if he has a good aaa holding you down on the ground, timing can be very tricky.

Well now on to some new stuff. I been practicing with IM/doom lately and did some cool stuff, ya’ll prolly know this but i’ll put it up anyways.:slight_smile:

IN CORNER:

…already in the inf… j.lp, j.mp, j.lk, j.up + hp, land, s.rh + doom aaa(launch), sj. lp, sj. mp, sj. neutral fp, fall(dooms rocks hit), up + fp(almost to the ground), continue inf. to about 50 hits then xx PC or s.fp xx PC.

When you do this combo it does not cause flying screen which is really cool.

MID SCREEN ONLY:

ALso against sent when you have him in the inf. and you have dooms assist:
j.lp, j.mp, j.lk, j.up + fp + doom aaa, land, j.lp, j.mp, j.lk, j.up + fp, land(dooms rocks hit), xx PC

takes off really nice damage against that big f’er.

n8

I’ve seen people combo into IM’s INF by doing c.lk, c.mp Capcom’s anti-air, loox impratical though.:o :bluu:

BTW how comes Psy’s proj. can go thru unibeam and PC, and not any other beam/proj.? Duz she have a personal hatred of IM; or CAPCOM 4got to make it go through other proj./beams?:stuck_out_tongue: :lol:

Yea i just found that out the other day too. lol. I shot a unibeam at psy, and her damn proj. went right through it, and i was like WTF???, very strange…

n8

I dont know if it’s just in the ps2 version or arcade but these are what i do in the ps2 version that appear fucked up too

-magneto’s em-disruptor through sent’s super with shit flying across the screen
-ironman jab unibeam "
-psyshot through "
-capcom’s combo super goes right THROUGH psylocke when she lands from the df+2p super
-rockman’s fierce punch going through sent’s super with shit flying across the screen

…yup, ps2 version sucks!

It’s because her projectile isn’t a physical manifestation of her attack. So it’s just a psychic hit that you can’t see, but the game allows it so it’s not weak. lol, same with storm and anyone else that goes through everything. :slight_smile:

Yeah but it ONLY goes through IM’s beam and super unlike Storm.:bluu:

LOL!! Thats true lol, is that why they really made it like that?? They actually went that in depth to make this game?

n8

no it doesn’t psy flash goes thru a ton of stuff.