MvC2: Iron Man thread (Part 3)

LOL:lol: whoopsy wrong word. Well my best team is Mags, IM, Psy but i have alot of trouble with the runaway type teams, like cable, storm, cyc. or cable, doom, sent, or storm, commando, sent. so i’ve been trying out teams like IM, cable, sent or IM, cable, cammy… I think i’m gonna try out Mags, IM, sent too. But yea my best team is Mags, IM, psy i usually do really well with this team i like using mags and IM paired together they work really well.

n8

linking proton cannon against sent is very easy. People just make it seem hard. Basically once you reach the corner with ironman, you are going to set it up with a standing jab, crouching jab, xx proton cannon.

basically, you are replacing the standing fierce with a linking jab, c.jab. works all time.

i noticed that you used psy on your team. just use her aa to set up the proton cannon. thats only if you didn’t do it to set up the inf.

Chun: How was the SBO footage? Did you get some good shit?

:confused: yea that’s a good team vs scrubs…but at higher levels of play, it’s pretty hard to consistantly get wins…especially vs turtle whores(like myself). Because once mags is dead, it’s really not that hard to block IM’s slow rushdown. Out of all the teams you listed, IMO, mag/im/sent is the best. They all help each other out really well. Turtling with sent/im is ridiculously effective. Can’t believe how many times I’ve lost 80% just because I got careless. Depends on how good your mags is. A safer team IM/Cable/Doom(my best im team ;)) or Cable/Sent/IM. Just a few thoughts…but the thing about IM psy, is while you CAN kill and get all the super easy guardbreaks, they have to be agressive. Running vs psy aa = ggpo.

Magnus: I got some pretty good shit. Cblue is pretty good at ggxx. I remember playing him like before evo at ggx and he didn’t seem that competant, but man…he got super good. :eek: I guess I just fell out of the game, no practice around here for ggxx, or even a machine. Gee-o v Viscant was a good match…but cvs2 is assssssssssss boring. As for ST, that games fun as hell, but about as consistant as rock/paper/scissors. :bluu:

As for mvc2, I’m sure you heard that wiz went ballistic and unplugged everyone and booted the marvel players out. :frowning: We need to get some matches in sometime…come to nickel :wink:

I never tried turtling with Sent/IM(aaa) before is it really that good? And what if your facing another Sent with CapCom Assist?

lol yea it’s really THAT good.:cool:

Sent/capcom will win on sent vs IM. Sent/IM is anti msp or rushdown in general.

Strange but when I do c.lk, c.mp, PC on small characters like Cammy sometimes they rise behind the tip of the cannon which is the part that hits.:stuck_out_tongue:

And yeah sometimes it’s scary to even combo PC becuz I’m afarad if I mess up with one level I’m screwed.:frowning:

u guys worry to much wit iron man, i mean shit does happen once in a while but fuck it, i mean risky shit is only wen u have a chance of fuking up, but if u keep practcing the risky shit will be no harder than the inf,

oh and getting the big foos like sent to pc is too easy with the s,lp,c,lp pc but to always get it u gota do two reg inf sets then do the pc

peace

I see.

Has this Infintie set up been posted?:

c.LP, c.MP xx Fly, LP xx UN-Fly, LP, land, re-jump into infinite.

Easy to pull but you need UNFLY mode.

Apart from j.lk, u.j.hk (which can really only be caught on big characters anyways) and the INF starters in the corner, what is the 2nd easiest INF (no assist) starter for IM?

Cuz when I try c.lk, c.mp, s.rk SJ d.j.fp AD df j.lk, j.mk, j.u.fp INF starter the d.j.fp always whiffs for me, should I do jab to lock them in or what?:confused:

don’t do the c.mp just lk, then launcher.

or wait longer for the lk lk…=\

Jap infinite set up is easier than the launch set up, and more practical too.

Oh so that’s it!!! Thanx Rameiken the Sak/IM/Sent hater!!!:stuck_out_tongue: j/k

No thats not “it” so to speak, the other way still works too, you just gotta get the timing right. You can also do this—>

c.lk, c.lp, s.rh(launch), (quickly) sj. neutral fp, ad df, lp, up + hp, land, inf…

That one works really well. I agree with chun li’s pimp though, i think that the jap. inf. set up is the best, and the easiest and also the most practicle. When you rush down with and ad to lk, d + fp, or an lk, lk when you hit the ground and ad f into the c.lk, c.lp thats the only option for the inf. you have, either that or do an aircombo. If you try to do the launcher set-ups they’ll get knocked to da ground.

n8

:confused:

Dude, I can’t do the jap setup but I can do the launch setup easily, how can the jap setup be easier? I just don’t see how it could be easier, I still can’t do it after ohh, 3 months. >.<

Try letting go of the stick completely IMMEDIATELY after you SJ cancel the c. mp. I have 99% accuracy with it. Same for War Mech. The launch set up just isn’t as PRACTICAL as the jap set up because of flying screen. =\

Heh heh, man i sounded just like that before i learned it. I’m telling you its just the timing man, once you get the timing its not that hard. After you hit the c.mp IMMEDIATELY let go, then down up on the jstick, then lp again. so really when speaking about the buttons being hit it should be in rapid succesion, like tap tap. Just do it fast, thats all i can say.

n8

Actually, you can:

tri-jump in lk, d + fp, dash in s. lk, s. hk, sj. up + hp, air dash straight down, lp, up + hp, land, rejump, start infinite

That’s the only infinite setup I really use that doesn’t involve an assist.

It’s not the sj cancelling that’s hard, hell, that’s easy. It’s the fact that I have to press lp, both punches, then lp again so damn fast. I have trouble doing that (kinda like Mag’s sj infinite, I can’t do that either) :bluu:

I thought you were higher magneto…and you can’t infinte? :confused: :eek: :eek: :confused:

Oh, are you serious??? Thats the easiest part imo. All you have to do is train your fingers. If you play with mags, i mean even his normal combos and resets you have to be fast with da fingers.

n8