MvC2: Iron Man thread (Part 3)

You should also learn how to time a missle (c.fp) XX PC… I caught a Cyclops doing a missed MOB once when they were trying to kill my assist. The other guy was like WTF :slight_smile:

Pulled that out of my ass on a Sentinel too once, when I blocked an RP.

Re: OMG A BREAKTHROUGH!!11

bah crap :slight_smile: ah well

Iron Man = too good in the right hands. I was jus wonderin how u peeps played ur IM. For me it’s all about landing the Inf. That’s his purpose. I always play him on point, and always go for the Inf. What I do until then is usually jump around, throw some bombs, wait for chance to Guardbreak them, tri. jump occasionly with LK>MK or d/f HP (when it’s safe), basically just wait for that one hit. I’ve found that he can zone pretty decently with bombs and that long reaching Hp of his. He can fall back on that if ur facing some really mean keepway and just can’t get close. Discuss.

Same here. It’s all about the infinite.

Yeah same here I always try to do the inf. but Im having probalems with getting in with IM.

Iron Man can do well without his infinite. There’s also his damaging combo AND his keep-away.

Combo’s of his are:
First
c.LK, c.LP, s.HK, jump, sj.LP, sj.LK, sj.LP, sj.LK, sj.HP+holding up, Air Dash up, sj.LP, sj.HP+Holding up, Flight, f.LP, f.LK, f.LP, f.HP+Holding up, HP-Unibeam

Difficult to Do, mostly for show. It’s easier to end it after the second up+HP with an HP Unibeam, his most damaging air combo.

Second
c.LK, c.LP, cancel into Proton Cannon

This Combo is REALLY damaging, for something so short. It usually does a MINIMUM of 45% Life Bar damage. Hyper Canceling can do up to 80%. A third hyper cancel will kill.

Edit:
Damn, I almost forgot his keep away. That is basically achieved with lots of Super jumping Smart Bombs, always on top of the opponent. It really pressures him/her, and does a little chip. Good when combined with Ground Controllers and chippers (Sentinel [y], Doom **, Iceman [a])

Depends on my matchup/location. Say I have cable in the corner, I’ll rush that shit down with doom backup until he’s either dead or infinted, but say it’s full screen mags, I’ll turtle my ass off until he runs into something like a j. lp. :wink: IM has some bad matches that he can’t really has to play conservatively against, namely cable/aa, msp, sent/capcom. The cool thing about IM though, is he can capitalize on any one of their mistakes and kill that character. From my experience, playing soo/potter/shady is that IM is best left for an AA to get a fast mag off you. IM has very very LITTLE room for errors vs MSP. :confused: my point is simply IM needs to play smart in match ups where he’s outmatched, or even better, get him out and give him a break.

No offense, but that’s retarded. Picking IM without an infinte is like picking strider and not using his orbs. People are afraid of IM because he can kill your entire team, not because he can do a 45% lp lp xx super.

Now, I kinda gotta agree and add on to my first post, IM DOES need to run sometimes, and he’s pretty good at it. IM v Cable with Meter is, IMO, his worst match up. He has one safe thing to do, which is basically SJ xx AD to the TOP TOP of the screen and smart bomb. Only in the corner should you go offensive, and knowing when to attack is crucial. Since cable can hit IM out of anything he does with an AHVB, running is your best option.

You guys said infinite is the primary objective, but if you play wrecklessly he’s dead. :wink: Keeping IM alive is the main objective, because even if your IM sux or gets raped, you still have one of the best assists in the game. :smiley:

Yup. His AAA is very good against Sentinel.

And the infinite SHOULD be your first objective, because even if you mess up, get punished, a IM with .5% life can still take down a whole team. Well… it’s MY first objective…:smiley:

Wow I need to start playing MvC2 again…

IMO IM’s AAA doesn’t work well against Sent.

Cause if you decide to turtle and bust it out far away that’s free c.lp or HSF on IM assist…

if you decide to rushdown and bust it out then IM get’s knocked out by Commando, Cyclops, or Cable AAA.

if sent’s rushing you down and you call it most likely capcom would knock out IM before he busts out his repulsor blast (since is has start up) or he’ll stomp IM before he does.

Yeah, I agree Im does need to turtle/runaway vs. a lot of the top tier. Good thing he can do that decently. Versus Cable, someone already said, pretty much all u can do is sj., ad.up, and throw bombs from there, but dont get predictable with it b/c his psimitar my be able to hit you (unsure though). Aganist run-away storm, catch her with u.f j.Hp, if she tries to rush down, FK that shit. Same goes for mags. But cancel into a Jab Unibeam if it whiffs. IM plays a calculated rushdown, moreso than Storm/Mags. He has less tools to use, pretty much just lk>mk and maybe d.f HP when tri. jumping. He is not as quick as Storm and Mags so you have to choose your openings wisely. But in the end, I WILL infinite that ass. I play Mags(Proj.)/IM(AAA)/Sent(g).

Well IM’s anti air is good against sentinal, you just gotta know how, and when to use it so he won’t get hit by commando.

Trust me, everybody picks sent/commando against my ironman teams. It is the only thing that they see can stop it, but it dosen’t really. It’s so simple, use my team for example, (TEAM HYO) It kills sent/capcom teams.

Im’s anti air isn’t the best on the game, but it is all on how you use it people. Yall should practice with it more, im pretty sure most of you do anyway. IM’s anti air can even stop capcom from coming out if you time it right. But that is hard, it’s not worth it.

Oh about the IM vs runaway people. On cable, you don’t always keep jumping up throwing SB’S. That is what he want’s you to do, he will shoot you soon enough. You have to switch up, and just be patient. Against storms, you can either chase after them. Or you can just stand on the ground and build levels.

With ironman, everytime you connect with a PC, after the pc, the other character should have like almost no life left after the dhc into sentinel. It is just too powerful if you have a good fast fly combo to finish it off, or just mag’s proj assist.

well i dun use im anymore
that hoe don’t cut it
but i have played against the best im players
im is only good with doom
if u use psylocke ur a fucken scrub
that is all

im should run away from cable, depending if he has assists or supers
cause that foo will get u if u get close
but if u run ppl willl get desperate

IM is still good without doom, you don’t have to have doom, although he does work well with IM, there are other options besides doom. You can’t run from cable constantly, thats cables strength. If you just run, cable will win everytime hands down.

n8

All potter does is fk…he doesn’t really know what he’s talking about :frowning:

Doom is the IDEAL partner, and running from cable is the IDEAL solution to a confrontation with him. But there are exceptions. :wink:

uh i must be missing something, yes you should stay away from cable until you can maybe get an opening to get in and attack him. Most Cables will run away from you, thats his MAIN strength, so how can staying away from him help you. Your trying to find an opening to get to him, staying away from him the whole time is just asking for death. I do better with my main team then when i use IM with doom, but doom does go well with IM, i still don’t think that its all that great, there are other options depending on how your fighting style is.

n8

ok…

first off, if you ever get a s.hk/c.lp,c.lp you should aotomad. go for the inf.! its better than a AC and it has more crossups!!

next-IM’s AAA is IMO the best VS sent(i do a sent v sent match and every time sent jumps in hk…just call IM and it catches him!!)

third-RUN FROM CABLE?? wtf are you on! if you run hw will just chip you! every char should try to get close to cable! his strengh is from a far. just rush that shit down and cross up like hell WATCH OUT FOR HIS ASSIST THO!!

last-doom is a good partner(for anyone) but by picking doom you lose a good sopt for an AAA(psy/cyc) ???/doom is best when you are ruching down or you want then to keeep blocking(chip) but doom lacks on point!!if they snap him in the match is preaty much over!!

finally, someone who hasn’t been smokin the crackpipe!! You must get close to cable to kill him off as quickly as possible.

n8

Well, IM’s speed isn’t exactly overwhelming. I can be hard to close on a good cable. And like I mentioned before, IM is still a value as an assist, even vs cable. You wanna generally kill every character as quickly as possible, there’s just different ways to go about it.

And for the rec…I didn’t say you CONSTANTLY run from cable, because doing that with ANYONE is gay. What you do is stay OUT of his range by SJ AD smart bomb so he can’t SHOOT you. If you SJ, you can still control the way you fall. It’s just safer. I’ve lost to way more cable than I should have for rushing down into a FP or AA xx AHVB. I just play conservatively in IM v Cable matches now…especially tourney. I rush down cable alot more than I made it seem =\ but if he has anyone but commando, I’m gonna be playing pretty cautiously.

can anyone tell me how IM EXACTLY plays well with Doom cos despite having both on my team i don’t really see how they complement each other