there is more than one form of execution. melee doesn’t have any defensive execution where as mvc2 needs to have both offensive\defensive execution. there is no block button in mvc2 lol
just that part right there, no defensive execution, basically removes melee as one of the hardest games to play. Other games have tougher execution offensively\defensively where as melee is only representing 1 piece of the execution puzzle and its not even the furtherst in the field for its 1 piece.
Uh, thier is a ton of defensive execution in melee, not as much as MvC2 I agree wiht you MvC22 is tops for execution but melee has alot of high execution, even movement at a high level is damn hard to do at that game depening on the character Fuck Falco shuffling
But Im not even an SSBM player I jusplayed it enough to know its no joke execution wise. Trust me I play plenty of fighters. Im pretty diverse unlike most of SRK
w\e is in melee for defensive purposes, there is probably 2-3x more going on defensively for mvc2
its not even remotely close. Besides, people get to block in that game for free so you don’t even need to use your reaction to block. Just hold block then get away @ some point. Its not even defense. The only defensive concepts in melee that apply to fighting games is spacing, counter hits, and getting away from block strings but you’re not even really earning your block so I don’t think that even counts. So melee has 2 aspects for defense for fighting games and blocking is totally removed from the equation which is honestly one of the hardest defensive elements to perform.
it has nothing on mvc2. Not even in the same league. Not only is mvc2’s offensive execution beyond melee, its defensive aspect is about 10,000x harder to perform so there is no way melee is one of the hardest games to play. We have melee players in our scene, their defense is trash lol. They have excellent spacing but they didn’t learn shit about defense while playing melee. Pretty hard to say melee has defense when I haven’t met one melee player capable of blocking mvc2 rush down.
what melee players consider defense isn’t actually true defense. Its melee defense.
Blocking in melee gets you thrown and throws almost always lead to your death, melee players learn a different idea of defense from traditional 2D because they can’t use block to protect themselves.Of course in a different style game they need to learn to adapt and that takes time.
If they block and get thrown odds are they die because throws setup big combos. I have a friend who won an MLG event in melee trying to get into traditional 2D and his 2D defense was trash for a long time until he got used to blocking being a low-risk. He’s got better though and a couple years ago made top 16 at evo in melty but whatever still beat him in traditional 2D though he beats my ass in melee >.<
MvC2 > Melee still though, just that statement is ignorant of what it takes to play high level melee. You play defense by correctly outspacing your opponent and moving around his attack options rather then blocking is all.
Akira in VF.
Unless your name was Akira Kid.
[media=youtube]mGaXvwYd_98[/media]
And before anyone not versed thinks these are just Tekken combos:
in VF2, the “Senbon Punch” is P,K~G cancel, dash, repeat.
Also there are showcases of K~G cancel (cancel on 1st hit frame), use of b,f,f+P+K in combos, and VF2’s version of wave dash / instant crouch attacks (e.g. d/f, d/f~G~d/f,d/f -> FC.b,f+P)
F/UC in general was pretty brutal with input, i’d probably put some MVC2 characters in their but due to lack of personal experience i’m not going to run my mouth about shit I don’t actually know about… unlike some people here. Probably put Melee fox in here too but people seem to get butthurt real easy whenever (“that kiddy game”) is mentioned
SF1’s execution is not hard. Well, I dunno about the original cab with the pressure sensitive plates, but on the standard stick/button layout you just had to neg. edge all your specials.
I find it hilarious how you dont even give me reasons as to why I’m wrong. Ah, smash kiddies these days. What would we do without you? Edit: Oh and how exactly are we the ones butthurt when it is smash kids who constantly cry and whine about how we don’t give them any respect?
You complain about people being close minded and stubborn, and yet you post shit like that, how could I not find that funny? Personally I really don’t care whether you respect Melee or not, yet you make posts attacking smash as soon as it’s mentioned. So how exactly am I the one butthurt and not you?
Also how am I supposed to give you reasons that you are wrong, saying any type of prediction or “mindgames” don’t exist, you want me to prove that they do exist? I like how you say “we” as if to make it sound like the whole community actually agrees with you, I guess that “we” also play SSF4 and UMVC3 because they are the best games ever right >_>
Sure, Melee has some moderately hard stuff, but I think you must have missed the thread title – this is about FIGHTING GAMES.
MVC2 pretty much takes the title for free. Aside from that, I’m gonna reaffirm the couple of people who have said Enja in Samsho 5. He is so simple, yet so retarded. He has a Rekka special that launches you into the air on the second hit with a wallbounce, and to connect with the third, you have to hit like a single frame window as the opponent is above your head. The thing is, that tiny frame window is also completely variable, as the timing changes entirely depending on your position relative to the edge of the screen and to the actual corners of the stage. If you connect the third hit, you do about 65% damage. If you miss, your opponent gets to punish you with anything they want, which is 50% damage or more.
Lol I simply mentioned that Melee doesnt belong on this board. How exactly is that butthurt? Also, Einstein, I didnt say you specifically were butthurt. I said the Smash community in general was since they also whine about how they dont get enough respect. And yes, I do expect proof that I’m wrong. But obviously you aren’t giving me any since I’m correct. And finally, yes, most the community does agree with me(like the guy below you). You must not have read a lot of threads if you think otherwise.
Well to be fair, Your argument wasn’t that it wasnt a fighter. But it was that it was a kiddie game after my statement of melee execution being hard. Now you’re just coinciding yourself with Nybb’s argument as if it is identical to yours when actually it is not. So yea cinder your post make you seem retarded and the other posts dont agree with yours cuz your point of bashin Melee was totally different from the reason Nybb and others pointed out.
Um, did you even read my posts? I said that Melee was somewhat technical but that doesn’t make it a fighting game. Also, thanks for proving my point about Melee players being butthurt kids through your use of ad homInem