You took the words right out of my mouth. Such a fun game but to be honest nobody plays it and it’s just not worth the time or effort to learn top level combos in that game, unless you plan on taking a trip to Japan or want to challenge yourself.
play more games
I should I should, young guy here.
no one said SF1? takes like 5 tries to get 1 move
virtua fighter and sf1. as far as characters go i’m not too sure. urien has some hard partitioning shit and everything in vf has to be frame perfect and i only use Goh.
HNK- Everybody not named Souther, Jagi, and Mr.Heart
SF4- Viper, Gen, Makoto
UMVC3- For Marvel it would be: Iron Man, Dr. Strange and MODOK for Capcom it would be Chun-Li, Jill and Viper(Fuck you people who say she’s not hard to use you’re playing different game)
Rage of the Dragon can be very demanding
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enja moves had werid directionals and certain rules to do moves
ST Hawk. Safe jumping, safe jump option select, 360 option select, walk in 360 and 720s, tick into 720, all very difficult execution-wise.
Also, VS BBHood, Angel and May Lee from KOF 2k2. EXTRA mode Kyo in KOF '98, Eddie and Venom in AC.
Vanilla MVC3 Wolverine.
Holy shit were his combos and general gameplay hard.
After playing all the games such as SF2 series, Blazblue, 3rd strike, Sf4, VF4, Guilty gear, Melee, Garou, Tekken 6, SOul Calibur series, and Marvel 3 I have to say the hardest games to play for me execution wise were
VF4 - Akira
Melee - Fox
Tekken - Mishimas (specifically Kazuya)
Those three games are sooo daam crazy. VF$ Akira many already have explained it. And Tekken… I mean fluid movement in that game takes a great amout of execution and to top it off, punishing moves on block takes soo much reaction and knowledge of frame data, and wavedashin… don’t let me get started on wavedashing. Still I love Tekken.
Melee was jus hard. the L canceling, wave dashing, and to top it off the ability to play and produce a footsie game while maintaining the execution to cancel ur air normals, and wavedash was just too much for me to bare lolz.
Is footsies/zoning not a part of the executioner barrier?
I’ve always considered an execution barrier as like “Don’t bother playing El Fuerte if you can’t rsf 99% of the time.” or Unblockables/Aegis setups with Urien. Just something that keeps a newer player from being truly effective with a character unless they put in the required work. What sucks is that this usually leads to the new players saying F-this and just playing an easier character. Leading to stuff like if you don’t live in the same region as this specialist guy who actually grinded, you never get any matchup experience and thus get blown up at evo/majors. i agree with them in theory, but America just doesn’t have the consolidated player base to really get the most out of it. Thus, you have guys that win mostly off of everyone else’s lack of character knowledge.
Champ was right when he said there were no american blanka players. Once it became apparent that you had to be able to use piano electricity for combos instead of punishable rolls, most of the players fled to Bison and Rog for herp derp shit.
You chose the kiddie party game Melee over SF2, SF3 and Guilty Gear? Have you even played those games for more than 10 minutes? Even saying that Dark Phoenix is hard would have been less stupid
The grapplers in KOF XIII.
lp > hcbx2 > hp my ass.
Kakyoin
nuff said
Dark Sakura
You either land her teleport thing 100% consistently or you lose
Yes Ive played those games alot actually. And yes Melee is harder execution wise. See this is the problem with most of these dumb SRK posters. They hold on to this notion that Melee cant be competitive so when someone says its difficult you get this. Yes, Melee is hard execution wise. Harder than 3rd strike and Sf2 thats for sure. “Kiddie game”?? Well Im not a competitive Melee player but I can tell you there are no 8 year olds who can play that game at high level play. That execution barrier alone drives people away from the competitive scene.
IMO, strider\doom and spiral teams are the most execution heavy. mvc2 for its lifespan was just flat out unforgiving. Almost every other team in the game could kill you in 1 hit so this means that these teams could play 1 layer and simply win the game which they did quite often. strider\doom and spiral teams had to play 30-50 layers to even stand a shot some games, this means that your opponent could have up to 50 tries to kill you in 1 hit. Not to mention if there was a 1f gap if your trap pattern, assists were able to be triggered and you could potentially die. So not only did you have to give up so many layers to win, you weren’t even allowed a 1f gap in your trap pattern. Think about that for a second, I’ve trapped people 17-20 times in 1 game with strider\doom and never allowed a 1f gap. Good luck hitting a variable just frame that changes on the fly for other games, it doesn’t exist.
mvc2 definitely had the most execution for any fighting game ever. Nothing is close. Not only was the execution beyond demanding, but you lost the game in 1 hit. While melee has some hard execution, I guess, they are never under the same amount of pressure to be 100% perfect because they will not die. In mvc2, if you didn’t play 200% of your ability with a trap team, you lost over 75% of the time easily.
and to properly play sentinel @ the high level, you had to be damn machine. It was literally impossible and its definitely harder than anything performed in melee but a long shot. Sentinel has to land 3 just frames for every refly lk. If you do 3 refly lk’s, you just did 9 just frames in a row and these big ass sentinel combos have 10-15 refly lk’s in them which means its 30+ just frames for just 1 combo that is actually PRACTICAL.
Nothing is on that level. Not only were top tier characters hard to play but some of the low tier cast like chun li and spiderman could be equally as demanding to play.
I’ve played melee with tournament level melee players. We go and play mvc2 right after that and they all basically shat their pants as to how fast, how unmerciful, and how technical mvc2 was. Melee might be technical compared to an 20 year old sf2 game, but its not on the same level as mvc2, not even close. SF was only technical up to about 96, past that year SF was no long “technical” as other games like xvsf, vampire savior were popping up.
The problem everyone(or maybe just me)has with Melee isn’t with its execution difficulty. I’ll admit that I was wrong with it being less hard execution wise than Sf2(although I’m still sure it’s easier than GGAC or Sf3). It’s problem is that it is nothing but a series of difficult button presses. Barely any mindgames or other things that are in any other fighting game. Oh and dont bother saying you have played other fighting games since all SSBM players say that and yet it’s obvious they are way too stubborn and close-minded to try something else