i think dorm is a good matchup for morrigan. dorm players are so focused on trying to setup some kind of zoning game that they don’t realize morrigan is already in his face from full screen in a second. like i mentioned above, she can also get out of pillar spam with shadowblade.
I’d say more than anything Vergil is Morrigan’s worst matchup, no doubt. If he is within s. S range, he can throw it out without abandon. It breaks Soul Fist, and she cannot do anything about it. It has a tremendous hitbox, stopping all of her approaches. It sounds so dumb, but just using s. S is a legitimate strategy for Vergil against Morrigan. If that doesn’t work, he can activate Spiral Swords and go for some crossups. He can avoid HM pretty well too. He’s probably the one character that I would try in my utmost power to avoid having my Morrigan face.
I think as Cheech said Morrigan v. Dorm is a 5-5 matchup. Dorm has good tools for facing her, and can probably kill her with one good combo into a DHC. Even rushdown can be a problem because at any given moment he might catch you with Chaotic Flame, or he might predict where you’ll be with a pillar. Not to mention he can teleport behind you and dash away as you dash in.
If anyone has any advice, and I mean any, for facing Vergil, I am all ears (I guess eyes in this case).
Morrigan vs Dorm is the most common match I play, and honestly, I feel it’s 6-4 on Dorm’s favor. I can’t for the life of me get in on Dorm with Taskmaster’s Horizontal arrows if he has any meter at all, and if he already has the game momentum, it’s just hopeless. If you can get in on him while he’s low meter and you have momentum, you can get somewhere. Maybe this is an issue of Dorm and Task, and Dorm and missiles, which I don’t regularly play against, is easier, but Taskmaster comes out so far back on his horizontal shot that’s it’s extremely difficult for a non-sword character to do anything to the assist at all.
If Dorm does have meter, Dark Matter and Purification with the threat of Chaotic Flames is enough to reduce actual approach options to nill.
That said, I hate all teleporters as Morrigan. They constantly reverse my controls, and Super Skrull even has a hard knockdown attached to Meteor Smash.
Meteor Smash definitely doesn’t hard knockdown. At low HSD it soft knockdowns, though.
That said, I definitely find Dormammu vs. Morrigan to generally be in Dormammu’s favor. 1v1, it’s extremely hard for Morrigan to keep momentum, and she has to do a lot of work to get out of Purification chains once she gets hit once (or blocks once) because her movement is so predictable for Dormammu players. If Dormammu has 1D2C charged, Morrigan isn’t accomplishing anything anytime soon.
Now, adding the consideration of assists, I’ll say that if both players have Hidden Missiles, then whoever establishes momentum first tends to keep it.
And I agree, teleporters…gah! I always burn X-Factor to kill teleporters. I don’t care what my opponent’s team is. Get those guys out of there. They’re a pain for Dormammu and Morrigan!
you guys are making me freak out every time my morrigan is fighting a vergil lol.
i know his teleports screw with morrigan’s inputs, his sword has a long reach, and shadow servant doesn’t always beat dimension slash which is stupid!!, but i feel like he doesn’t really have a huge advantage over her. i feel like us morrigan players are missing something in the vergil matchup. i need to think about it…
Well, one thing I discovered today in a tournament is that if Vergil uses s. S to break a soul fist, they essentially trade, both neutralizing each other. After that I was able to dash in and start an offense, but that only lasts so long. Even if we’re able to discover some things, Vergil is still going to be bullshit.
I’m pretty much convinced Morrigan vs Vergil/Vajra is unwinnable. You cant move in the air thanks to constant teleports + vajra messing up inputs and morrigan has no safe ground mobility or ground poking which basically means moving is a risk. Even if you manage to setup astral safely, he can just activate swords and derp through it all probably getting a happy birthday on your doom assist in the process. Yay marvel!
And that is why you don’t create a character to hard counter the most powerful character in the previous iteration, while nerfing that character as well. Vergil is designed to beat the character that has destroyed whole planets, what chance do we have?
Yeah, fighting Vergil + derp assist is a tough matchup for Morrigan. Fighting him when he has disruptor is really tough as well since he can pretty much just counter call Magneto and snipe Doom assist which gives him free reign over the ground and makes your air approach unsafe as hell since you don’t have missiles to cover you and he can anti-air you for free if you commit to something like j.S. Once he gets swords on you don’t have much of a choice but to run away and block what ever he has waiting for you when you come down from the sky.
Ideally, you catch Vergil in an incoming mix-up. He has no mobility, so you get to go to town on him. Personally, I try to pick off problem characters for Morrigan with my point character.
Hm…After going back into the lab, turns out Soul Fist does not negate the hitbox on Vergil’s s. S. I only thought that because of how Morrigan gets pushed back a bit after doing a soul fist in the air, turns out I was just narrowly avoiding the hitbox of s. S. Sigh…
Was messing with Morrigan, trying to punish Vajra assist calls.
If you block it standing, you can do s.L and go into a combo
Shadowblade will beat it, and you can go into Finishing Shower or a combo
If you Shadowblade too late (as in you get one hit of Shadowblade, Morrigan is still grounded), you’ll trade, but you can still combo afterwards with Finishing Shower or a combo (I tested both with Shadowblade M)
s. H acts kinda funny, sometimes it’ll work, but sometimes it feels like Strider goes right through it (probably just mistiming things)
You can jump back and use j. L and go into a combo (I was doing j.L j.H Soul Fist L ADD j.S…)
You can jump and use j. H too to start things off, which probably is a better choice, but obviously it can be hard to react to a Strider call midmatch so I’ll probably stick with j.L
There’s probably more stuff out there, but I gotta go to work:P
If you’re planning on using shadow servant, why don’t you just block>grab (possibly vector drain)>shadow servant? That’s what I do. My team can get really good damage with DHCs after morrigan’s grab.
Thanks for the research, Oerba. I might hit the lab with morrigan vs Vergil soon.
Anything that requires two meters to punish Vajra is unreliable imo. You dont start the game with 2 meters and the time it takes for you to get that 2nd one could be the difference between dieing or not. Also if you miss punishing Vajra by a hair and strider survives or something, you’ve basically lost the match as youve spent all your resources.