here’s my two cents on some morrigan matchups.
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Amaterasu
Spoiler
i’ve had success mashing vector drain :h: during her :f: + :h: spam.
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Captain America
[details=Spoiler] i don’t like this match for morrigan: Cap has a command normal AND two hypers that eat projectiles, and his shield throw pretty much stuffs morrigan’s standard gameplan. at cerain distances, hyper charging start Vs. shadow servant results in a stale-mate, and morrigan is left at a disadvantage with her recovery. if cap is far enough, SS will beat hyper charging star.
[*]someone said that cap controls the ground and can’t do anything against airborne opponents. if that’s the case, morrigan can stay in the air all she wants. good, patient morrigans should be able to do fine in this match, but it’s probably best to leave this fight to one of your other teammates.[/details]
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Chun-Li
Spoiler
this matchup annoys me for a couple reasons: chun li players tend to super jump, double jump, and them triple jump/do an air move to ruin the trajectory of morrigan’s offense. one thing we know is chun will relentlessly try to rush you down with her one-way air dash. :f: + might work well here.
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Doctor Doom
Spoiler
when doom players inevitably super jump with finger lazers, fly, finger lazers, finger lazers (got you!), super jump and do :h: soul fist, fly, :h: soul fist. if you have astral vision, you’ll combo 4 soul fists together AND stop doom’s spamming. it’s possible to get a combo from those full screen air soul fists, but it’s difficult.
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Doctor Strange
Spoiler
make sure to always be flying so you can unfly and hopefully punish his spell of vishanti hyper. astral vision is an option, because the fireball that the clone throws sometimes makes his 7 rings (projectile counter hyper) activate the wrong way; i wouldn’t count on it, though.
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Dormammu
[details=Spoiler] i consider this a good matchup for morrigan. it’s very easy for her to get out of dorm’s full screen pillar spam with a :h: shadow blade and then get right in his face with a fly, air dash for a seemingly free combo.
[]morrigan can crouch his full screen chaotic flame and not take any chip.
[]it’s possible for morrigan to super jump and air dash around his stalking flare to hit him, but it’s not the easiest thing in the world.[/details]
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Ghost Rider
Spoiler
two words: Astral Vision. once you get your spamming going, don’t let up.
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Hawkeye
Spoiler
astral vision spam is better than hawkeye’s spam, but it’s difficult to activate and get your fireballing started. call an assist, or do whatever you have to do to get astral vision pressure going. always be flying to unfly inevitable gimlet shots.
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Hulk
[details=Spoiler] great matchup for morrigan! if my opponent is using hulk on point, i always switch to morrigan on point because she can beat his grab/st. :h: option select by canceling the breakaway into vector drain :h:. actually, morrigan can win any breakaway fights with this.
[]shell kick is great here.
[]i like to normal jump back and throw some air soul drains for hulk to inevitably gamma charge into.
[]morrigan can use vector drain against hulks that are using armored normal pressure too much.
[]his hurtbox is just so big that morrigan always gets a combo on him. she pretty much controls this match.[/details]
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Nemesis
Spoiler
just another big hurtbox for morrigan to mixup and hit.
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Phoenix Wright
Spoiler
vector drain grabs him out of maya shield (any grab does). call an assist or whatever to confuse him, maybe do some tri dashes, and grab him. this is a match where vector drain+shadow servant is an effective way of dealing damage. if he gets his evidence/goes into turnabout, some nice astral spamming will do the trick. if he has access to level 3, there’s nothing you can do. not even unfly during the freeze screen will work. i suggest empty, straight up super jumps (WHILE BLOCKING) to hopefully bait his hyper.
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Sentinel
[details=Spoiler] astral vision is indeed great against huge, clunky sentinel, but i never have the need for it. it’s basically like fighting a slightly nerfed hulk. using astral vision here would be like wasting a bar.
[*]she can crouch his cr. :h: spam, and dash in pretty quickly while he’s doing it.[/details]
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She-Hulk
Spoiler
i’ve heard that air darkness illusion beats she hulk’s anti air grab (hows about a nice hug?)
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Spencer
[details=Spoiler] - two words again: astral - vision. the cool thing is spencer players are so used to wire grappling all over the place that they won’t even crouch block the fireballs! they STILL try to travel in the air while morrigan’s filling the screen with soul fists! hey, i’m not complaining. a dead spencer is a good spencer.
[*]shadow servant kicks bionic arm’s butt.[/details]
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Strider Hiryu
Spoiler
strider’s vajra (point move or assist) won’t hit morrigan if she’s air dashing FORWARD. obviously, if it’s point vajra, just block and grab. vector drain does more damage than regular grab. if you can time it right, use that. astral vision is an option.
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Super-Skrull
Spoiler
skrull’s command grab pretty much says “F-U” to morrigan’s air approach; his meteor smash teleport interrupts anything morrigan does. i don’t even think astral vision helps very much here.
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Trish
Spoiler
another character that stays at super jump height whole match. pretty annoying for morrigan. i just treat trish the same way i treat dr. doom super jumpers.
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Tron Bonne
Spoiler
- morrigan can vector drain right trough tron’s blockstrings, even her xFactored blockstrings!
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Vergil + VIDEO
[details=Spoiler] vergil’s teleports totally ruin morrigan’s inputs. whether it was a fireball, fly, soul drain, etc. you were trying to do, it will be reversed. even worse, shadow servant doesn’t always beat dimension slash, actually, SS mostly loses.
[]depending on how many hits landed during vergil’s dimesion slash, morrigan can sometimes get a free vector drain after the hyper hit. observe.
[][media=youtube]bhcvIiMSMck[/media][/details]
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Wesker
[details=Spoiler] - shadowblade sometimes beats wesker’s maximum wesker. if you don’t have meter for SS/don’t have time to get a fireball out, try using :h: shadowblade. just be mindful of the downward angle that wesker’s hyper projects himself at the beginning of the hyper. make sure there’s no chance he’ll go under you.
[]always have a fireball on screen to beat an inevitable random maximum wesker. soul drain is an even better idea.
[]i’ve seen a morrigan using random air :h:s to stop wesker teleports.[/details]
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Wolverine
Spoiler
this matchup is annoying to get used to. instead of trying to rush wolvie, just wait for him to try and rush you, then counter. for example, instead of normal jump>fireball>fly>dash towards wolvie>shell kick, try normal jump, fireball, fly, wait for wolvie to do his ground slash, then drop on him with a shell kick.
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