MLG Pro Circuit Controller Thread

Nice. I hope I’ll be able to use the same board to fully dual mod the MS 360 pad and fully Tourny legalize the sixaxis.

Hey Markman MLG doesn’t sell controllers that work for both Xbox360 and PS3, do they???

Nobody sells a legally licensed anything that’s dual compatible for both Xbox360 and PS3

yeah i thought so, but I guess I’ll just have to buy that PS3 pad with xbox format. Thanks anyway.

Hey MarkMan, just wondering if adjustable tension analogs are in the works for these lovely controller. It’s a feature that I truly loved about the Razer Onza controller.

Just got mine (Amazon.com preorder) in the mail today. I’m looking forward to a chance to play with it.

I’m hyped to get one of these, especially with a Kitty possibly in the works. Can’t order it just yet though. :confused:

We’re working on a lot of accessories at the moment for the controller. Just wait for our announcements. :slight_smile:

Nice! Please provide some feedback when you have a chance.

Thanks for the reply
soon as there’s some confirmation on something like this. I’m diffidently in for a couple :slight_smile:

Okay, anal retentive review coming up.

First off, and I know this may be silly, but whomever is responsible for the packing design should be congratulated. Im not sure why, but it was pretty impressive opening it up. The two slanted vacu-formed pieces, with the pad on the bottom blue and the additional swap in pieces above in the red, for some reason I was tickled. It did a great job securing everything in place, fit with the theme, didn’t use too much plastic, it just gave me the impression that someone put some serious thought into it. If it wasn’t for that, I probably would have tossed the box already.

The awesome: This is likely just a list of the selling points, but they’re all things I agree with as being awesome.
-Top face plate swap. The glass top is pretty and shiny, but I still swapped immediately over to the matte; even if I dont like the gloss, what I love is the OPTION. The plastic on the bumpers, triggers, and dpad/analog modules matches the gloss plate and not the matte plate, but I simply don’t care. You’d have to be picking very small nits for that to even be a factor.
-Dpad choices, dpad placement choice. Im sure I’ll never change it away from the PS3 style dpad and 360 sticks and analog placement, but since the locking mechanism holds them securely, there is no drawback to having the option.
-Cable connect. The circular metal connector for the USB cable is perfectly done. Its a solid connection with what appears to be a high quality USB cable, still with the 360 ‘trip guard’ disconnect. Overall I LOVE that fact that a frayed or dog-chewed cord will mean purchasing a new cord, and not an entirely new pad.
-360 Dpad has a similar size and feel to a broken in SNES pad. The travel and wiggle feels the same and there is a comfortable dip in the center. PS3 Dpad feels BETTER than it’s SIXAXIS equivalent. The MadCatz version has a more prominent pivot in the middle and slighty taller direction buttons than the SIXAXIS. Both Dpads feel good, but I think they’re made for different genre’s, more on that later.
-THe pad has something I hadn’t seen before, but I’ve been checking it out in the Game Controller’s applet in the control panel; If the pad thinks you’ve released the analog stick, it ‘locks’ the signal. So, move the analogs as normal, and all is good as it should be. If you slowly move the analogs back to center, the very minor jitter that is in all analog inputs is still present. If you move the analogs to a side and then release it, the the analog will be locked in the center, perfectly still until you move it yourself. That’s a little detail, but pretty sweet. It completely removes any accidental movement from jittery analog signals, as long as it thinks you let go.No minor drift at all. I was wondering what that mention on the box about ‘no turning right’ was about, but it was plain as day looking at the controller inputs.

The usual:
-Buttons, triggers, bumpers, all feel just like a standard 360 pad. I really didnt know if this should be in the ‘awesome’ category, or the ‘usual’ category, because they’re not outstanding from the norm, but rather exactly the norm; they are all perfectly usable and what we’re already used to. Bumpers activate cleanly whether you push on the inside or outside edges. I know I would have preffered tactile microswitchs on the front four buttons, but I also know they’re not allowed. It’s not like I can fault MadCatz for that, but I’d expect tactile microswitches to be one of the most common pad mods for this.
-Heft with the added weights feels good, and for some unknown mental reason, gives the impression of it being a more solid, well made pad. Feel with and without the weights is very comparable to a standard 360 pad with and without batteries. I like having the option, but I know I’ll just leave the weights in and never swap that module.
-Both Dpads feel good to use, but are very different. The 360-style Dpad has a VERY small window for hitting diagonals. I cannot see myself playing on it for old school platformers or anything else where a quick and precise diagonal is needed, but for a quick, soft, and easy weapon change or other FPS command using Dpad, it’d be perfect. The 360 version also has no tactile response of any kind; I cannot feel when a direction has activated. The PS3 style Dpad is however the exact opposite. There is a good tactile feel for directions activated (not the click of a tactile microswitch, but rather the feel of a ‘nipple’ style activation) that the 360 version doesn’t have, and the diagonals are very easy to hit, something I didn’t expect from the non-plus symbol shaped dpad. I personally will be leaving the PS3 styled dpad in full time; if the same feel and diagonal sensitivity was in the 360 shaped plus-sign dpad, I’d be in heaven. If the ‘no possibility of an accidental dpad diagonal’ is a perk for you, then leave the 360 version in. For everyone else, I feel the PS3 version Dpad is the best of all worlds.

  • I still feel that one analog module should be for ‘left analog’ and the other for ‘right analog’, so you can swap if you need ‘southpaw’ on a game that doesn’t support it. Sadly, that isn’t the case. I also don’t understand why having the dpad under the face buttons wasn’t an option. It looks like there’s nothing in the hardware to prevent it, it just wasn’t coded in. Would I use that option? No, never. But I could easily see it being a perk for disabled gamers, and I don’t believe it would have taken more than a bit more coding to make it a possibility.

The bad:

  • The carrying case is a nice touch, it’s just not built up to par. It has a mesh pouch on one side, and the other side simple has two padded straps with thin strips of velcro on each side. So far, I haven’t figured out a way to arrange everything in it in a way I feel comfortable with. Having the alternate face plates and weight door in the pouch makes me think a small fall would have the hefty pad fall on them and break something. If there’s a clean way to put the pad and USB cable on the open side and strap them down, I haven’t figured it out yet.I also dont feel comfortable with the replacement dpad and analog modules on either side. There’s no way to secure them to anything, so they’d be rolling around in the mesh pouch freely. Maybe I’m spoiled, but in my head I keep comparing it to the sweet case my Black Ops headset came in. That has sturdy nylon semi-hard case, had two mesh pouches on one side with a padded divider, and a high density foam with perfect cut outs for every pieces. THAT was a perfect case, and was the quality of case that this pad deserves. To me, a pad is more of a travelling item then a complicated headset is, so I have a brilliant case made for travelling for the component that never leaves my PC, and an inferior case for a part I’m more likely to take with me to a tournament. As it is, I’ll be using the original box and packaging for any storage or carrying; it is far better suited to the task with intelligent and secure storage of all of the pieces and parts.
    -Even though they look perfectly symmetrical to me, I have a problem with the left side smaller face plate. The main top face plate and right side plate stay perfectly still during play, but the ‘inside’ edge of the left plate freely wiggles about 1-2 mm up from the base of the pad. This is right where the fingers holding the pad rest, so I found myself absent mindedly fiddling with it. This happens with both the glossy and matte plates, and I see no obstructions in the channels the magnets go into. The magnets are totally engaged and don’t lift up, but the whole piece itself pivots, giving that little wiggle along the inside seam. It’s distracting and takes away from the impression of a solid pad. I’m planning on using a thin layer of rubber cement between the plate and body near the inside seam; it’s removable, non-destructive and should prevent that wiggling.
  • The back plastic is on odd duck. On one hand, it feels extremely well made. It’s like the plastic has a very thin coating of a rubber or neoprene added to it, but it doesn’t feel like a coating, it feels like its the whole piece of plastic, not just a layer. There’s no impression of it ever possibly wearing off or separating like most cheap ‘grip’ controllers. I love the way it feels. The only reason it’s in the ‘bad’ category is because it makes my hands sweat uncomfortably. I was pulling the ‘let go, wipe hands on pants, hand back on pad’ way too often for my liking. If it were possible to get a plain plastic back instead, I’d be on it in a heartbeat.

Those are my opinions from playing a new game of Borderlands from start to killing Nine Toes. I may have more input on the electronics when I crack it open. Overall, it’s a good pad, and the ability to have a pretty-much-identical-to-stock-360 pad with an actual usable dpad is reason enough to hype the hell out of it. The case complaints I feel somewhat weird about, because it didn’t HAVE to have a case with it at all and it’d still be a good buy. If you buy a car and they throw in a sandwich, why complain that it’s Subway and not Quizno’s? However, I am disappointed by the back plate sweaty hands problem and the left plate wiggle. If it weren’t for those two problems, I’d think I didn’t pay enough for it.

Great first impression, Toodles. I think you’ve helped me confirm that I do want one of these.

I was wondering about this as well, actually. I also thought it would’ve been nice if the buttons were also a removable module, so that you can have potentially differently colored buttons, or buttons with microswitches, etc. So the controller would basically have 4 open holes, and you’d pretty much plug whatever module you wanted, wherever you wanted, for ultimate flexibility.

@markman
Will these be sold at retails stores ie Gamestop, Best Buy?
And you also mentioned that these will be “limited” in quantity, does that mean limited like Chun Li TE (no longer available after a few months)?

Thanks for all the info, with Toodles planning to “kitty” the $$!! out of it, it makes me get that much closer to the “Must Buy”

That’s so sick, man. gg.

Also, bonus:

https://twitter.com/MLGSundance/status/159689178341326849

https://p.twimg.com/AjdUdi3CQAAWkmm.jpg

PINK~!

is this good for fighting games … has anyone tried it soley for that purpose

I admit that I have not, I’ve not been a pad warrior for a very long time. I will say that I’d grab this (with the PS3 dpad, NOT the 360 dpad!) if I had to pad warrior it on 360 though.The dpad is far better than the stock 360 dpad, and the buttons/bumpers/triggers are identical to a stock 360 pad, AFAICT.
Specifically for fighters though, I’d want to check out the Brawlpad/Fightpad or Fightpad SD before investing in this pad. They are far cheaper and meant specifically for fighters.

I’ve had this controller since Saturday morning and have clocked around 30 or so hours with it. These are my few complaints with thr controller:

it seems that there’s a common fault with the 360 and ps3 dpad modules where if you press high enough on the left or right directions, you will get a up or diagonal input. I can see this being a problem with fighters. I have checked the MLG forums and other players have reported this issue as well. My other complaint is that out the box both my ps3 promodule analog sticks are kind of wonky. One analog stick constantly turns in one direction without me even touching it and the other squeaks like a mouse( might need some WD-40 lol).

From personal experience I feel like the controller is still worth it even with the problems I have with it. Being able to play with a 360 layout on a ps3 is a great deal for me. I would return it seeing that it comes with a two year warranty, but I fear ill just get another faulty controller. Like all initial shipment on products, theres bound to be problems with an item you buy. I say if you undecided still, wait a few months for MC to iron out the kinks of the controller as I see its a worthy investment. Oh and I almost forgot, the ps3 version does not support sixasis. Some games won’t work with the MLG controller.

Oh man, i’m definitely picking this controller up. If only it worked on both consoles…
Definitely picking up the Pink one.

Thanks

Thanks ive been trying to search for a good alt to the stick because like everyone else im way better on controller but you really cant plink and get those one framers constantly hmmmm i guess i have to go arcade stick