Million Knights Vermillion

Probably sold at Comiket?
I agree with fallot, put it on Steam and I’d gladly shell out some money for it.

Except the next Comiket isn’t until August and they don’t list a convention where it’s to be sold. It’ll be late April when it goes on sell.

Probably will but i have nothing to do with it anymore either way. Though, Monster is no longer coming out for PC to my understanding

Where was BBB first sold?

These guys are serious. Not a lot of doujins are released outside of Comiket.

holy crap, I can’t even find where to buy big bang beat, talk about obscure! I sure as heck want this game, I just hope its a little more available than BBB

Nah, they got their own websites like that. There’s DLsite.com and gyut.to (neither are SFW). Axel City was released on DLsite a long time ago. I’m assuming MKV will be huge enough to be sold in the standard doujin shops that we know.

Probably it is hard now. I remember seeing it on Paletweb a long time ago.

http://www.neoamusement.com/product_info.php?cPath=168&products_id=2301

If they really want to stand out, this is pretty much the only choice they have.

I wish them the best, and hope that they won’t get lost in the possible upcoming flood of FGs that MarkMan is alluding to.

And, for the love of all that is good, they better NOT screw it up through patch updates, a la BBB…

They’re gonna be sold at doujinshi stores like all the other doujinshi fighting games. Melonbooks, Toranoano, etc.

BBB was not screwed through updates. It was screwed to begin with and the patches made it worse. If it was so good unpatched it would’ve been played unpatched.

It pretty much was played unpatched, people stopped playing it after the patches from what I remember. There were actually some decent match videos popping up here and there…then they started raping the shit and adding more stupid crap. I stopped playing cause I wanted to make sure they were going to actually have a final product where I could learn someone without them being changed a month later.

I thought after the first two patches, it was another team, not NRF.

fallot - yeah, i was actually getting a few people to play here in Chicago until they patched it. I was fine with it unpatched, after the first initial patch right when the game came out, I was fine, but after that, it was just stupid. Too many changes. I couldn’t keep up with all the changes that were happening to every character, and I didn’t want to keep having to learn new stuff for a lesser version of the same game.

However, because patches were out, I couldn’t play the unpatched version and play against people who play the patched version. It became too much of a hassle and anyone who had interest lost it really quickly. Sucks, but that’s how it is.

Patches are fine when they don’t happen every other week or every month, and especially when they’re not minor changes. The last straw in BBB was when they added the patch where normals did literally pixels of damage for my character, and adding in a special (421A~C or something) did like, a huge chunk of damage. Why should a huge chunk of the damage come from just the one special? It was just dumb overall. Not the best game to begin with, but fun enough, which soon became not even that much fun anyways.

So i hope that for MKV, they find the broke stuff and bugs, ASAP a patch to fix the bugs, and then a month or two later, one to fix the broke stuff, and then leave it alone for a while.

One of the things I didn’t like about BBB was that it was almost half the speed of the demo version. That’s one thing that I LOVED about it, the damn game was stupid stupid fast and made things kinda interesting. Oh well…moving on.

It’s a half-truth.

Technically, what I heard was that, there was a falling out between NRF and the one who actually made the original source code for the game. When he left, he took his source code with him, and thus prevented NRF from really doing anything effectively when it came to trying to patch the product.

This is what really caused the tragic downward spiral for BBB. Without the original programmer and his code, it was all that the rest of the group could but flounder around, trying to see if they could get something to work on their own by muddling with what they had. Obviously, that didn’t happen.

I agree, pretty much.

After they do all that, if they play their cards right, they could then stand to afford to wait to patch the game further through a possible “update” (a la, Melty Blood ReAct from the original game).

The likes of French Bread and Tasofro were able to get where they are, because they did more along the lines of “right things” that benefited their product, and their (prospective) fans. So I would hope that more aspiring groups like NRF do more to follow their example.

Specifications and the pricing are up. 25 bones…that’s pretty cheap.

http://www.m-k-v.jp/system/

System up

That is seriously the most garish interface I’ve ever seen. I love it D:

I hope that interface is a Work In Progress. =/