For the record, I agree with all this. It doesn’t make it any less stupid from a fan’s standpoint, but I understand very well the unique brand of pride and stubborness the Japanese have with their gaming products.
I always found Asians in general way looser when it comes to copyright than the west, the whole concept of copyright is an invention of the British in I think the 1600’s…might be earlier.
That said all this shit falls under classical fair use, this metroid game is no more infringement than drawing Samus in crayon and putting it on your fridge.
There is no modern precedent either way, because no one wants to risk losing in court setting one. Meanwhile corporations bluff their through claiming a bunch of shit they can’t actually claim.
TOS’s/EULA’s are almost always completely void under Showing results for Magnuson–Moss Warranty Act.
Anything that creates a tie to the manufacturer or prevents from fixing anything on your own is almost always entirely bullshit legally.
I didn’t get too far into Axiom Verge as there are other games higher in priority for me, but from what I did play I liked. Anyways some other metroidvanias to chew on in no particular order:
Shadow Complex-if AV was too retro for you this is the perfect game for you it does a great job fusing the metroidvania style level layout with modern sensibilities and while it’s not nearly as good or memorable as Super Metroid overall it’s still fun and well designed enough to be essential playing to everyone who’s a fan of the genre because it toes the line between homage and innovation very well it even trumps Super Metroid in some areas. For example the highlight for me was the foam gun which shoots…well obviously foam lol but the projectiles instantly harden when they touch any surface including other foam pieces so you can use this gun to create your own platforms and do some sequence breaking and it’s just super fun it encourages you to fuck around and see what areas you can get to with it. The combat is pretty standard mostly, except that you can do QTE kills on enemies if you get close enough, but it seamlessly transitions between the QTE close up animations and going back to the zoomed out 2D perspective so it’s a welcome addition rather than feeling like a time waster though the other addition of being able to shoot “into” enemies in the background is a little clunky because you hold up IIRC when an enemy is in the background to shoot them and it can get sticky, but maybe they fixed that in the remastered version. The combat while definitely fun due to well designed enemies isn’t the main focus, SC emphaizse puzzle solving as much if not more and actively makes you figure out how to get past parts of the level and that I think is the main appeal of this game besides the cool upgrades.
Cave Story+/Cave Story 3D (I like this one best because of the art)-I’m sure you’ve heard of it before if you haven’t played it it’s a lot more combat oriented than anything else it really feels like a Contra game that lets you level up your weapons to level 3, but if you get hit your currently equipped weapon goes back to level 1 it’s a nice little mechanic that rewards careful players and the amount of enemies and level hazards it throws at you ramps up nicely as you progress. So if you want a Metroidvania that has all the hidden secrets and upgrades, but ultimately really just want to shoot the fuck out of a lot of cute animals than this is the one for you, like I said it plays like a Contra game so how much you enjoy it will depend mostly on that, it’s harder than it looks and also has a surprisingly well told and emotional story that creeps up on you, and the music is fucking GDLK if you like chiptunes. Consider it a must play if you want a Metroidvania with more difficulty and combat.
La Mulana (get the EX version if you have PSV)-This is pretty much an Indiana Jones simulator sooooo your enjoyment of this game is pretty much tied to how much you want punishing difficult as fuck puzzles and traps killing you over and over again, I’m talking you will need to take notes on an actual piece of paper to remember things that you will need to know later on. You’re an explorer in a temple that has countless death traps around every corner if you recklessly run through you will get fucked up, hell even if you are careful it’s guaranteed you will die a lot lol, it really does commit heavily to hiding secrets and making some shit obscure as fuck, but that’s the appeal of it as a “hardcore” puzzle solving based Metroidvania you have options and there are gated off areas obviously, but it’s more about how clever you are in knowing what the subtle hints the level gives you are trying to say the whole game is like one big scavenger hunt and does give a sense of accomplishment making you feel smart when you overcome an obstacle.
I haven’t played Aliens: Infestation, but as a huge fan of the Alien franchise, the developer WayForward, and Metroidvanias I plan on getting it this year:
Shadow Complex is so dull visually that whatever it holds in terms of gameplay, got lost for me because it had the visual appeal of a Call of Duty game.
Game could’ve been so good if it had some creative people on art direction.
Couldn’t stand to look at the game for more than half an hour and deinstalled even though it was free.
They did nothing to Project M. At all. They preemptively cut production for reasons no one truly knows.
AM2R is fantastic, been enjoying it thoroughly.
Fan projects are brilliant and I wish more companies would hire these “enthusiastic fans” because they clearly don’t understand their own shit. Hire 5 computer nerds for McDonald’s wages and let them do their passion project THAT YOU CAN THEN SELL! It’s such an obvious move, especially for things like remakes.
Oh well, least SEGA is doing it right with Sonic. Also I realize streets of rage remake got closed but it’s a complete game you can still play completely. So… what exactly did they stop? Same for AM2R, what exactly is it that they stopped? The game is out, it’s polished as fuck. You can obtain and play it easily and it’s on PC which essentially means it will live on forever.
Doing a Metroid Trilogy play thru in stereoscopic VR and I am sold.
[list]
[] Samsung Gear VR S7
[] Dolphin Ishikura Build
[] HD texture pack
[] Glove Pie for fine tuning.
[] Trinus VR API
[] Wiimote & Nunchuk (Failed experiments with reverse IR tracking and KinectPC)
[/list]
Took me two days to get everything configured and sharp looking but playing thru the first section of prime it is worth it. The premium sticker on HTC and Rift is still a bit much but I had enough peripherals to cobble everything together