Mayoral Moustaches and Violent Hugs - The Ultimate Haggar thread

I think Spencer counts as a projectile character. His claw has 5 points of durability so it’ll go through a lot of stuff like Hyper Grab, Dark Matter, and Wesker/Deadpool’s guns. Also, like Hyper Grab, It’s one of the few projectiles that close the gap upon hit.

Heck, I’d play Frank/Haggar/Spencer if I didn’t insist on having a Marvel character on every Capcom team and vice versa. It’s a really good team.

I’ve been doing some more testing and you can DHC into a fully mashed RFF with some characters. Of course this only works if the opponent is ground and you have to keep it short (basically a L,M,H chain cancel to super) and you can’t use any moves that airborne the other char. You can do it midscreen with certain characters but some are corner only. So you can get a level 5 Frank for only two bars. There are other uses that I’m working on.

I haven’t tested the complete cast yet but pretty much anyone with a non-cinematic super that doesn’t cause the opponent to go airborne it will work. So it works with chars like Dante, Vergil, Zero, etc and some others like Chris, Wesker, and even Frank.

For some reason a few of the big characters like Hulk and Thor will bounce out if you do too many hits before DHCing into Haggar.

The only downside is if you want to use this to level up Frank, is that your team order has to be /Haggar/Frank (or Frank/Haggar/) and afterwards it will be Frank/*/Haggar making Haggar last which is not were you want him so you’ll want to try and hard tag at some point.

I’m going to experiment some more and will probably make a video with whose you can do it with and some other uses tomorrow.

I finally finished. This isn’t a complete list but most of the ones you can hit confirm into. Just something if you’re interested in using Haggar/Frank. I included a bonus reset at the end.

[media=youtube]FB1IfLt7phw[/media]

There are many mix-up options if you aren’t going to tag in Frank. If you land one and then get the mix-up, its a dead character, but I guess thats Haggar in general. You have to do different resets than normal since the character will flip out early. This can actually work to your advantage.

Edit: I forgot to mention that I don’t have Jill so I couldn’t test it with her

Cool stuff. Random observational thing but based on your joystick sounds I’m guessing that for most of these you did the DHC then switched over to holding a dedicated turbo button?

No, it was the button mapped to playback. Didn’t want to have to mash every time so I just recorded.

Sorry guys. I’ve been terribly busy. When I get myself opened up I’ll get on that assist stuff. My bad -_-

No sweat man, it’s the holiday season when we all should have more free time yet somehow have significantly less.

How do you mash? I’ve been unable to find a consistent method whether it’s the three finger shuffle (either I accidentally press special and since the game is super lenient on inputs, I X-factor or I can’t get the desired number of hits) or just rapid button presses (which I’ve been able to do exactly once).

The way I do it is to use one finger and slide it quickly back and forth over L,M,H

I use only two buttons, :l: and :h:, cause they’re far apart from each other. I use two hands, one for each button, and I use my middle and ring fingers on each hand to tap the buttons(cause I got big hands. You might want to use 3 fingers if you have small hands). I tap the buttons like I’m playing Simon Says:

Real quick light presses with my fingers extended outward. No need to mash the buttons real hard; you might hurt your fingers. As long as you’re tapping both buttons at a equally fast pace, you’ll get the max amount of hits.

Damn, I didn’t know you could call out an assist during your taunt. This will almost guarantee a sucessful Slant Shot with Spencer, then I can X-factor cancel afterwards for a full combo.

If you do a THC with ammy and then xfactor immediately you can go for a command grab in between the hits of her super and still be able to combo afterwards, the super will otg. Its best to do it between the first and second parts of the super but it also works in between the second and third. I’m still trying to find a good timing to go for the grab because it can be a little tricky comboing at certain times. The couple times I got it too work, I did 1.2mil easy with lvl1 xfactor. There may be a way to time the grab so that if try to jump the super can hit them out of it (maybe?).

I was hoping that it could be done without xfactor but no luck, you recover during the last part of the super where there are no gaps. I only had a little time in the lab so I’m going to try to test this out some more when I get the chance. It seems like it works best in the corner, I didn’t actually try midscreen yet.

Edit: So after a bit more testing I couldn’t find a consistent way to continue comboing after a command grab. It seems like the last hit of the ammy super causes a hard knockdown and most of the times you get stuck there. Maybe someone else could find a way.

I’ve been afk for a while from the boards, so I’m not sure what might have been covered or not but I put together another volume of Moves Like Haggar.
Between the Holidays and Work my labtime is shrinking. If there’s any tips for a future volume that you’d want covered, let me know

[media=youtube]MoVGxROJnkQ[/media]

Thanks for the likes guys. Ima try and do some matches in the upcoming volumes to show what is more applicable with him. Probably both off and online. I’ll keep you guys posted

So if I have 1 bar or I’m solo, I can cancel from his OTG like Wesker does. Thanks for the new knowledge whelan.

I’ve been messing around with that some more. If you have a teammate who’s hyper goes on long enough for haggar to recover from splash he can combo out of the thc. it’s similar to the frank west/dante level 5 trick.

so. . ive always dablled in hagger… actually one of my favorites in the game just so slow and i didnt care to build a team around him… use that double lariat assist to cover my pheonix wright and modok…

but last night… decided… lets run haggar on point… put my beloved x-23 behind him and hawkeye as an anchor

well ive seen the light gleaming off of the massive steel pipe… this is my main team… so much win… and hawkeye is a beast as well… DAT GIMLET

may replace x23 tho… so good… but one long combo and she is done… poor retired prositute

Well, I think she more quite than retired.

Anyway, I’ve been considering running haggar on point. He’s one of my “at home” characters from Vanilla I used. I want to use him with iron fist. So, my question to you people is…how in do you get past zoning with haggar?

Depends on the opponent’s point character and their assists. Every zoner has a different way of zoning, so you gotta get a feel for what they gonna do and how to avoid it. With the right timing you can jump over beams and dash/crouch under other projectiles.

When advancing, it helps to have a long-range projectile assist that’ll reach across the screen from offscreen, meaning, it can still reach fullscreen even when the assist character is not visible. This will help protect the assist against projectiles that disappear once they’re offscreen. Beam assists are usually good for this. I use Thor’s Mighty Spark. The delay makes it hard for opponents to anticipate it and it gives me time to move forward. Honorable mentions include Ironman’s unibeam, Doom’s plasma beam, Doom’s Hidden Missiles, and Magneto’s Disruptor. You want to avoid projectiles with low durability or ones that can easily be nullified via a combination of an assist and point character projectile, unless you have more than one projectile assist.

If you get them cornered, it helps to have an assist that’ll help Haggar apply pressure and gain an opening. I use Spencer’s Slant Shot for this. it’ll grab the opponent when they’re not blocking and drag them over to Haggar where he can apply the Hoodlum reset and kill them. You have Ironfist so you might want to use Dragon Fang for this. It’s really fast, hard to punish, and gives Haggar a nice wall bounce on hit so he can do a combo. I’m willing to bet he can go straight into the Hoodlum reset off the wall bounce. It may be harder if the opponent’s character has a teleport. That’s something you have to be mindful of when applying pressure, otherwise they’ll get out for free and retreat on the other side. If they don’t have a teleport, sometimes they will try to super jump to the other side. Usually that’s a free Backdrop, but be mindful of the tools they have at their disposal in the air. They might anticipate the punish and throw something out.

When I get the chance, I’ll post some strats on how Haggar can punish all the raw teleports in the game.

Basically, get a long range assist; projectiles, beams, anything that comes out quickly enough; you don’t have the tools to protect long range assists that stay on the screen for a while (Sentinel Drones, Doom Missiles, etc). Pressure comes down to grab (fuck your advancing guard) or :l:, so it’s not as important. The long range assist is a must though (that or a sick THC to blow up zoning, like Haggar/Spencer. Man, I miss that team).

Especially if you’re running Haggar and Iron Fist. You have to use a long range, or at least mid range assist (gonna have to do the work to get to mid without an assist).

And I hope this “Hoodlum Reset” is more than just :m: into :h: Hoodlum Launcher. =/