And I thought I was a decent troll
I’m currently doing some experiments with Fukiage to unravel its potential, came across this: [media=youtube]yq6H04RpxIM[/media]
During the startup of the HP version (and I think the MP and EX versions) Makoto is considered airborne.
:shake::sad:
I didn’t check out the other moves yet, but damn Capcom. Shitting on karakusa like that. You would think the active hitbox would at least extend to the hands.
Fanbase? I don’t think the fanbase deserves anything from Capcom for Makoto to begin with.
I didn’t see this mentioned before but since EX karakusa absorbs one hit then doesn’t that make the hitbox significantly larger since any move that overlaps into the hitbox of the grab would catch the opponent in the move?
No, the throw hitbox does not extend onto limbs, however some moves that will cause a character to lean/move forward will help. I believe you can EX grab Balrog out of his dash punches for example.
so its better to use lp karakusa over the ex one… that is sad
sure you weren’t PJFCing it?
edit:nvm
And… that being airborn helps us… how?
I really hate how I have to rush down with Makoto to actually win with her, she’s just in the wrong game most characters have high defensive options compared to her offence. And what’s up with her big hitboxes while crouching !
She’s a rush-down character. Her problem is that her rush-down sucks.
Goken called. He wants you to call him. Something about back throwing.
Goukens back throw is super easy to tech, it has the biggest tech window of all throws. Simply because you can ultra after it.
Exactly, if you hit that as Gouken the opponent either was clearly punishable with it or just totally didn’t know the match-up
Lol euh is this a troll?
I started playing SSF4 a week or so ago, and use Makoto as my main because I like the get-in-your-face-and-choke/smack-you-til-you’re-dizzy approach with her, but I’ve been beaten PLENTY of times already. In fact I think I’ve only been winning 30-40% of my matches (back in SF4 I was doing much better with Sagat/Ryu/Abel… gee I wonder why.).
Anyway I guess I can see why Capcom wanted the command grab nerfed somewhat. Regardless of raping its range, there is NO excuse as to why the command grab straight out LOSES to regular throws. None. I don’t usually rage of things done to characters in the game, and this may well be the first time something actually bothers me enough to post about it, but DAMN WTF is up with a regular throw beating my damn COMMAND grab!?? Boggles the mind.
Technically it doesn’t lose to throws, it’s just so slow the throw will hit first.
On the subject of doing better in Vanilla, you had over a year to learn that. How good were you in the beginning, picking up a new character? Someone hard, for example Viper.
I played vanilla SF4 for the first couple months, then didn’t bother to touch it again. First new character I picked was Abel, and did fine with him actually. When I bought SSF4 I first picked T.Hawk and did PLENTY fine with him online as well.
All that being said Makoto was a rude awakening for me, but damn is she fun to play. I just wish they didn’t make using her such an uphill battle.
Getting some time to get used to her, so far I went from winning 30% of my matches to winning 70%. Progress, right? lol
Damn capcom shitted on Makoto lol. At least have karakusa tech with regular throw, but it just straight up loses.
I love the name of the pic for EX Kara
All my fears confirmed. I knew something was iffy about the hit box on the karakusa but I had no idea it was that bad. This explains why I see her fists go through the opponent over and over again.
Now if someone can explain why some characters are able to focus the karakusa as well… :mad: