focus the throw? Oo
I would like to believe there was an alternative to what I keep seeing happen, but either they are focusing it or they can tech a command throw or standing block a throw. Not sure which of those three is the lesser evil. Feel free to try and replicate, it most frequently happens versus Akuma but that that could just be because I face so many on-line.
I’m trying to get to the bottom of it myself, I’m sure I must be wrong (I hope I am…) yet something screwy keeps happening. Karakusa> blueflash> Makoto smacked in face…
Sigh no frame data on fukiage yet? does anyone know where it can be found?
LP Fukiage - 8 (execution), 8 (active), 31 (recovery)
MP Fukiage - 12, 8, 32
HP Fukiage - 15, 8, 32
EX Fukiage - 12, 8, 32
I believe this is right, though I’m not sure if that is what you wanted. Let us know I’m sure we can dig out what you need from somewhere.
thanx dude much appreciated. hitbox data would be nice too but i aint stressin it. thanks again.
but it always combo’d into her ultra 0.o
^^Lol, yeah.Except that the damage wasn’t much …
Thanks for the info…Sigh, gotta work with what we got.
true it always did combo but in 3s people didn’t even use it with the option U2 had to offer(karakusa, s.hp, u2(from midscreen or shorter))…which they wiped out in super :-\
sad that we don’t have any fukiage hit box pics/vids especially with the drastic change in AE coming, it would be nice to visualize how it’s changing.
yes, waiting for hit for long time
and someone can explain me EX fukiage? It seems really fast and have monre invulnerability than MP fukiage, but framedata says it has the same speed…
Prob has startup upper body invinc, goes further but at the same speed.
Any data on her new dp?
Finally received my arcadia mook.
Makoto AE hitboxes compared with Super ones:
SUPER cr.mk
AE cr.mk : you can see the hittable box of the leg has been reduced height and width wise.
SUPER cr.lk
AE cr.lk
SUPER cr.hk
AE cr.HK
SUPER Ex-karakusa
AE Ex-karakusa
And if you wanna see the whole thing, full pages here:
Page1
Page2
Page3
Very kind of you! Fukiage is practically better than I expected.
Are those links permanent, as in they won’t be taken down or easily reach a bandwidth capacity? I’d like to put them in the AEMAKOTO Guide.
As far as I know there should be no problem, they are permanent. :tup:
Just found out that Eventhubs has added the hitbox data from a magazine to their SSF4 page. Found out something interesting/bullshit.
Makotos neutral jump MK has a different hitbox than her angled jump MK.
Same EXACT animation, different hitbox. her forward/backwards jumping MK is significantly worse.
Edit: actually ALL of her angled jumping air attacks have worst hitboxes or increase hurtboxes. But most are pretty slight, her j.mk is almost 50% smaller though. (according to the hitbox data from the PC editor her f.jumping mk is 1.25 height whereas her neutral is 2.0)
yes, they are in AEMAKOTO first post