Makoto Ultra SFIV

lol I’m not even sure how to react to this BS!

hey, at least we still have cr jab X2… that’s still safe on block right?

At least we aren’t sim. At least they want to change the character… I guess. :[

The changes aren’t put her in the ground forever bad, but they are pretty discouraging for players to want to play her. Their idea is take away tools because we gave you more damage etc.
The grounded fukiage brought us a 3 frame punish which IS really nice, but outside of that they’ve done their best to try and nerf the rest of our options. We don’t know if DWU will actually keep vortex or pressure down in the long run because certain characters could just find ways around it in the future and at that point we’re stuck because we have some bad choices to stop pressure.

But bad defense is part of the characters design it’s just something we’re gonna have to live with. Why do people feel like makoto is supposed to have defensive options? She had none in 3rd strike besides parry

I really don’t get all the negativity. Her escape U2 got nerfed but really? She probably won’t need to lean on that nearly as much. She has much better wakeup defensive options now, and a lot of her bad matchups have gotten nerfs. We’ll be aiite, really.

i’m pretty bummed. :frowning:

will reserve final judgement once we can mess around in training mode and really see the ramifications of these changes.

i have my doubts about how useful unplinkable 3f punishes into an extremely unsafe move is; imagine if you had to do cr. jab into shoryu instead of reversal shoryu with ryu to punish -3 moves?

the tsurugi nerf is also all kinds of bad.

Dont understimate EX fukiage buff. I didnt play her that much (was om decapre :)) but i was able to stun opponent a LOT MORE than in AE.
DWU has no effect on it, and you can abuse mixup after EX fuki > j.HP (back/in front/karakusa).

And EX fuki buff doesnt apply to stun/dmg only. Its now useful against backdash (OS EX fuki catch rose backdash).
You have better punish (-3 moves are tricky, but -4 moves will take lot of damage for 1 EX).

Unsafe tsurugi is Blanka level stupidity.
cr.hk stun increase is trolling. So we’re supposed to stun grapplers now ?

3f f.lp punish is not so bad though. I do it all the time with Sagat’s cr.lp, really something you can get used to.

Then people realized how a well timed DP can save their lives.

Ex Fuki doesn’t have any type of property outside hitting grounded opponents and his dmg/stun value is lower too (but it’s fair).

Capcom fuck all the rest. They think U1 is free so they nerf it and nerf the karakusa too. Really? What about a character like Rufus then? I think I don’t see many Makotos around in tourneys anymore, give players 2-3 months and they get used even to our new ex fuki stuff IMO.

The nerfs are only for the L and M Tsurugi. The H and EX Tsurugi remain unchanged, so you now have to use H Tsurugi for pressure and, if it connects it’s not comboable because now it’s a Hard Knockdown. Also, H Tsurugi is 4f slower than L Tsurugi. But even with all that, I don’t think it’s that bad as people think.

They nerfed dmg/stun of EX fuki, but doing combo after it gives more dmg/stun than any midscreen combo until now. With a reset.
Oh, and mashing DP isnt new. You can get fucked by it even in AE.
Difference is that risk/reward is a lot more in favour of makoto now (mid screen).

You cannot “get used” neither react to back/in front/karakusa mixup. You HAVE to guess.

MK trusugi nerf is bad. But use HK against character who can reversal DP in 3F. If opponent has a 3F light, i will still use MK tsurugi. In AE, its -2, but i often beat any attempt by using f+LP… it wont be easy for the opponent to punish a blocked tsurugi with a light.

One last thing. I saw they’ve changed EX oroshi juggle properties to +2.
Sometimes, we have to be quick to use DWU. (As soon as character is knocked down, as if you pushed the button for a quick recovery). I think (need test) that opponent has to react very quickly if he wants DWU on ex oroshi

To me, on paper it seems like they believe Ex-Fukiage will be similar(but different) to her 3S guessing game. All without buffing hayate or karakusa.

Has Red Focus seemed any bit useful? We need all the meter we can get, which is one of the reasons our Super is so useless. Will Red Focus get the same treatment, or are these longer combos worth it?

As you said,the big damage coming from a reset (or with 2 bars iirc),but it’s just a guess. Something you guess right,something wrong. With one bar we gonna be an El Fuerte with an hachimaki on our neck. Other characters can do resets too,the difference is Makoto seems almost forced to do it all the time now. We get the chance to do damage midscreen,but at what price?

**Even if he’s bad I can understand the reasons behind the tsurugi nerf. The problem for me is when this change is added with all the others. **

I don’t understand what you guys are talking about. Overall we were buffed. I know that the appeal of Tsurugi giving momentum pressure seems amazing but if you play anyone good you’d realize that it’s just another tool that you can’t overuse realistically anyway. It’s there to punish whiffed lows/throws. You will still be able to use it to an amazing effect provided you were using it for its intended purpose in the current iteration of the game. Vryu and Killer_Jigglypuff are right. We are one of the few characters in the game that is affected very little by the mechanics change because Makoto revolves around forced resets and standing mixup (hayate). I’d venture to say that shes going to be top 6 in the game and I think that might be conservative depending on what setups we come up with that cover DWU. I know they’re out there. You guys really don’t even understand whats about to happen with Makoto. Haitani choosing to not play the character (maybe) doesn’t mean the character isn’t good.

The more I think about it, the more I feel like we’re still gonna be a good character, but again one people don’ think of when they think of good characters.

I just hope Haitani doesn’t switch, because if he does, there’s going to be no Makoto to watch in tournaments, ever.

Thanks for believing in me :frowning: lol

Well I mean, people we see often !
I believe in you. :frowning:

Hopefully you do. Please,stop.
After the first build she’s get nothing, but nerfs. I can stand the U1 nerf,the karakusa nerf and even the tsurugi one. But,ATM,Capcom add to Makoto only nerfs since last summer. Really, outside Haitani , we don’t see Makoto at majors. They solved a problem, but then created others. I don’t say is bottom now, but not even close to top 10.

My take on this. -3 on tsurugi is the only really notable nerf. Everything else is basically justified. That being said, -3 on that is pretty brutal. At high level we are going to see akumas be able to Jab>sweep, Cammy’s low short>low forward drill and shotos in general just mash dp to punish it. Its been mentioned that mash dp is not new and this is true, but the addition of a guaranteed punish on a go-to tool like tsurugi is big. very big. Start using Roundhouse more.

The video testing of the ryu trying to dp the tsurugi tells me that anyone who has a 3f reversal can punish it. The ryu missing reversals doesn’t make sense seeing you could drive a truck through the reversal window in this game.

I think the addition of red focus in the game helps footsie based characters much more than momentum based characters like Makoto. Big damage off of errand hit cancels is very good for most of the cast, makoto is heavily reliant on meter though, and can do similar damage without red focus using less meter with the new ex fuk.

DP FADC is monstrously good for makoto. No more scrubby mashing just because you have two meter.
3 frame punish. Can’t wait.

I think this balances out fairly, or may even come out in her favor. We are just going to have to change our play style slightly to avoid issues with nerfs and take advantage of her good tools.

Basically I think they made Makoto a little harder to play, with bigger payout to those who can play her well.

Not to mention the DWU OS’s I cannot wait to play around with those.

It doesn’t matter if they make her really strong and then nerf a few aspects of her. She is still stronger than she was, period. How long have you been playing her? I did since super and if I made it through super I can make it through anything.