start at 1:25, blocked tsurugi reversaled by Ryu … Because of tsurugi high blockstun they have all the time they need to punish it:
Looks like with correct spacing you’ll be fine. You just can’t do it RIGHT in their face anymore.
Still don’t like how they’ve been changing her.
that was done pretty high. Not a perfect tsurugi
Plus more unexpected the tsurugis are,the better. The opponent can react to it if he smell the upcoming IAT. Stop doing it recklessly is the way. We gonna have the same disadvantage of Adon’s J. Kicks and honestly I don’t see them get punished all the time. We have more things to make our Makoto more crispy now,chin up.
The Ryu had to try a few times before he punished that. I don’t think most players will be willing to just DP at ranges where it might whiff. If it hits, then good for you, you got a DP. If it misses, then Makoto gets a full jump in combo on you.
High or not, it’s -3 at best, Ryu will catch it either way. And we should not be deluding ourselves, most of the time IATs we perform are not perfect IATs, perfect IAT is strict, tsurugis we think “low” enough will actually be like -4 -5. It seems you guys have not been following japanese players but people are already reporting being reversaled by Sagat on reaction with its 5f tiger uppercut.
There’s a huge difference here, tsurugi has a LOT of blockstun, jaguar kick dont. Opponent has a very large window to react and buffer its reversal, and even punish without reversal. Tsurugi is also far more predictable, due to its range. V-ryu himself already stated its was easy to punish tsurugi on reaction because of its blockstun.
It was a random quick test. You can be sure that high level players like Diago and the like know how to perform a proper reversal.
I hate to be the party pooper but sadly you guys are underestimating what is happening, expect to be surprised when usf4 comes. Basically as for now we can forget about neutral jump tsurugis, late tsurugis, crossup tsurugis, techthrows bait tsurugis.
Unless you plan to mix it in with HK Tsurugi to try and catch them in a bad punish since it’s -2 (if I remember correctly?)
I mean I still wouldn’t risk it, but my game has never really involved tsurugi as much as people told me it should.
It’s all good for Sakura to be at 0 after a blocked lk. Shunpukyaku though. Or for the divekick characters to be at plus after a blocked divekick at a certain height.

I agree, it’s just something we have to deal with but these changes are F$##@^ up! they’re nerfing her like she was some kind of broken top tier character? all these changes for a grounded ex fuki? they went overboard, but as usual, I expect capcom to revert a couple of those changes as time goes by, it’s just what they do.
reality check - they just nerfed the SHIT out of our little karate girl! I’m seriously crying a little bit inside.
For sure… And just to add. I didn’t mean that as a shot to people saying anything about the nerf. Meant it as Capcom telling Makoto players to ‘deal with it’. Hahah.
I’m not saying that top players can’t reversal DP, I’m saying in some spacings they may not risk it in case it whiffs. Let’s say both characters are at 300 health left in the round. Ryu blocks what he thinks is a light or medium Tsurugi at a spacing where he isn’t sure if his DP punish will connect. If he whiffs a DP then Makoto gets a full combo and wins the round. If he hits the DP he can FADC ultra if he has the resources and win the round. That’s marginally better than a consistent spacing and being -3, where a DP would always punish.
Though I agree the fact that we’re having this conversation in the first place is stupid. While the reward was high for landing a Tsurugi it was very easy to counter a Makoto who was using the move too much.
Reversals have never been an issue in SF4, specially when it comes to specials. People already know then can reversal srk any guarded hayate. Add tsurugi to this list makes it really easy to punish. It’s not hard to focus on mashing a reversal after a specific move, not hard at all.
We take a risk in the beginning of tsurugi by jumping, then after it hits, we are again vulnerable. Trade our last nearly safe move for a grounded ex fukiage which doesnt fit the char identity is bad idea amha.
VERY EASY!!! I can’t count the number of times I’ve been focused, st jabbed or outright dped for using tsurigi too much.
i’m calling a nerf on tsurigi damage next!!!
Wow. Somebody flagged my ‘deal with it’ post? Wow… lol.
I’ve been working HK Tsrugui into my routine a lot more in preparation for Ultra. It’ll be an adjustment but I ain’t scurred.
Yeah thats what I’ve been working on too, in some situations like fireball hopping, far neutral jump it’s great, but it definitely cant replace mk in most cases. It’s slower so from upclose you’re more likely to be jabbed out of it and since it falls faster it’s unsuited for crossup and delayed air attack. But the bigger issue is obviously the lose of mk followup, with grounded exfukiage we gain a damage/reset for one meter, and with mk tsurugi nerf we loose a powerfull meterless bnb. Shitty trade off imo.
V-Ryu, care to share Haitani’s thoughts on Ultra Makoto?
Buffed our damage and nerfed our offense. Don’t see much cross up MK, is it much better?
He didnt play that much. He still doesnt know if he will keep her in USF4.
Good to know. Thanks for the quick reply!