Yeah, those would be the most requested things. NOT what we are getting.
This info came straight from combofiend.
Yeah. I’m, like, 100% sure he just gave a list of the most requested things for Makoto, not a list of all the changes that will be made to Makoto in Ultra.
No. I explicitly asked him what the changes are; not what the most requested changes were. This is exactly what he told me are the changes made by capcom. He also mentioned how much fun he had testing the fukiage in the lab.
I also asked him how much weight Capcom gives to his “suggestions”. He said straight up they are doing exactly as he has requested without any hesitation.
You don’t have to believe it. I am not gaining anything from convincing you. I’m just passing along what any of you would have asked him if you got a chance to talk to him.
A little late to the request party, but I’ll chime in.
Aside from the crossup MK (which everyone seems to want as well, and rightfully so) I’d like to see her forward throw cause a soft knockdown. I absolutely love using her kara-throw but outside of a stun it’s kinda useless.
And this is a kinda weird request, but I think that giving her MP Hayate (Or LP, whatever) a soft knockdown would be amazing too. I feel like Makoto doesn’t have that fear factor she had in 3s. As a friend said to me recently: “Landing a hayate should put the fear of God in people.” Which isn’t the case in SF4. While I know you really can’t change the hayate much without breaking things, this would allow for a better opportunity for good pressure.
I do like the faster walkspeed suggestions people have, but honestly I don’t think she needs it. I rarely find myself moving forward without dashes or command normals. Plus that slow walk is so menacingly awesome.
Just remembered forward throw range increased and back throw range decreased.
Interesting…
U2 fire ball invulnerable - should’ve been done from the start
U1 damage nerf - not sure what the rationale is here, let considering how hard it is to get in. Reward her!
1000 life - should’ve never changed honestly
Fukiage hits grounded opponents - setups galore! Since this works, and sHP has 17 frames of hit stun, you can combo into it! Slowest Fukiage hits on frame 16. So jHP, FFS xxHP Fukiage, Kara HP Fukiage, EX Tsurugi should work. I LOVE the idea of this combo. It should do just as much or more than corner combo but can hit mid screen lol. Cap com better be careful here…
Larger cross up hit box on j.mk - should’ve been done from the start
EX Oroshi throw invulnerable - this makes more sense than what I said. Still a guess. Ex Kara beats hits so no problem with this
SHP AND SMP have 17f of hit stun
So they feel f.throw should be used more ?
I’m really curious about grounded fuki combos. Anything currently cancellable into mp hayate should be comboable into hp fuki as the startup is shorter.
I see myself using normal hayate a lot less, be it for mixup, damage or stun.
Oh Yeahhhh. Free resets all day lol. Although the damage will be hard to pass up.
fuki hitting grounded sounds wierd! who asked for that? i mean mid screen corner combos, then what is the point of hayate? i not hating if it’s true but i hope they implement this properly because i can see this really changing the way she is played, and i like the way she plays right now. i don’t want them to move towards her being a combo heavy character and then nerf her damage later (i see no reason for ultra I damage reduction) because of it.
seriously though, this means that peeps are going to get stunned by 2 combos anywhere on the screen! kinda 3rd strike but not…
I hope her U1 damage isn’t lowered that much. I don’t think it needed to be touched.
Still. Overall, good stuff, if it’s true.
“Fukiage hits grounded opponents”
Sweet jesus, this all sounds too good to be true. I’m skeptical, lol.
Maybe it’s time for me to start reading the rindoukan bible with those buffs she’s getting.
I would have been skeptical about the fukiage too if it didn’t come straight from combofiend. As much as I’d like to trust combo knows what he is doing better than anyone else for balancing this game right now, I am personally concerned it might actually break Makoto. Although I didn’t question his decisions. But hey, if they keep it into the final version, I will definitely abuse it.
Fukiage FADC into U2 might give me a reason to start using U2 outside the sim match up.
I really like and agree with the EX Oroshi buff. Gives us a better wake up option and allows us to mix up throw and hit invulnerability with EX Karakusa.
The rest of it is pretty much expected. I think U1 needed to be nerfed. It does too much damage for how easy it is to land it. Combos from command grab, tsurugi and easy anti air. It has tons of utility. I didn’t ask him how much it was nerfed. But if I was to make an educated guess, I would say maybe ~440 damage would be a good amount to put it.

fuki hitting grounded sounds wierd! who asked for that? i mean mid screen corner combos, then what is the point of hayate? i not hating if it’s true but i hope they implement this properly because i can see this really changing the way she is played, and i like the way she plays right now. i don’t want them to move towards her being a combo heavy character and then nerf her damage later (i see no reason for ultra I damage reduction) because of it.
I completely agree with you, that Fuki buff could really be a game changer.
Its EX only.
What makes you say that?
Even if Combofiend said that those were the changes, there will be play tests and nothing is final until the game hits the shelves. I would like to see more Makoto in top 8s however
Makoto is going to absolutely destroy this game if that list is true. Holy shit.