So it seems storm can control wind now like rachel from blazblue. I wonder if it’ll allow for ridiculous pressure strings like in the blazblue or if it’ll just be used for zoning. I heard she had a similar move in COTA, anyone got any insight on this?
sounds like storm can’t call assists while hovering according to dios
it was good while it lasted thought
Bah, that sucks a lot!
Hopefully her new moves will make up for this unfortunate loss. I wonder what direction they are trying to go with her, more zoning or rushdown.
This was the change I was most irritated about playing the SDCC build at Evo.
I’m curious too and am eargerly awaiting more info about possible changes. I personally don’t see Fair Wind(the move that pushes your opponent away) as a huge buff at the moment. I personally think keepaway is only as good as the amount of chip you can dish out to your foe while keeping them out ,and since this move does no chip and Storm’s other special moves are so slow, I can’t see too much potential from it yet. Although I gues it’ll be good for trying to keep a life lead or waste an opponent’s X-factor. The report that her combos might be different is worrying as well. Her meter building isn’t that great and Storm needs meter to do damage. If they’re nerfing some of her loops, that’s bad. The only real changes I want are slightly better damage buffs or fixing her hit stun deteriorations.
I knew assist while floating was gonna be gone as that was never intended, but it’s still very sad to see it go.
Air X-factor is good and I can see that being a powerful tool for Storm but I don’t want to have to bust out X-factor just for her to be a threat.
I think the fair wind might have some interesting applications since she can push or pull the opponent, Im looking forward to hearing more about it. Paired with the right assist it might be able to do some nasty stuff to your opponent. With that said I do believe storm needs a little more than that to become more of a threat. I mean too many of her special moves are just there, typhoon is situational, lightning attack is mainly just for combos, lighting sphere is aight with the right assist but overall most of her special moves just aren’t very good. I hope they tweak them at the very least.
With all that said I think air x-factor is a major buff for storm, she always gave assists issues, now she can become a legit assist killing machine.
^ Agreed. I just recently picked her up and I am loving learning to just move with her, she is just so fast. But I am having a really hard time doing any damage with her other than with hail storm. She has a steeper learning curve than other characters and just being able to land basic bns is tough.
The fact that they added a push/pull move that does no damage, makes me feel like they are trying to establish the fact that her role is not to do damage, but to control the pace of the match. Push them away for some keepaway to let your teammates heal. Or you can pull them towards you right into your assist and try to move in with mixups. Fly around to run out someone’s XF, etc.
Anyway, I can’t wait for Ultimate. Air XF will lead to some fun Hailstorm > XF > Hailstorm deaths.
Yea storm ain’t built for damage, i think her most damaging non x-factor combos do less than 600k which is kinda low for this game, plus I think she is hurt a little by the lack of a level 3(maybe they can make her lighning storm a level 3 increase its range and damage and maybe give it some snazzy properties to give people some use for it). But I still reeally like her despite this, I don’t think she was bad in vanilla, there was just nothing she could do that magneto couldn’t do better unfortunately. Hopefully she not only improves in ultimate but she is differentiated from magneto.
Aren’t they giving magneto a wind move too? So basically she’s just gonna be shitty magneto again
I almost had to laugh when I saw it. When I saw Storm’s Fair Wind I thought, “Great, finally a little something extra to differentiate Storm from Magneto. Maybe now she’ll stop being called a lesser Mags.” And then there was Maggy, with THREE new zoning type moves that look superior almost to her two new zoning moves.
Who knows man, maybe magneto will be shitty storm this time around or maybe when the game ships they would have implemented other changes to further differentiate the two, I felt the same way when I first saw magnetos gravity thingy, then I thought too early to say so lemme just chill.
IMO, storm has more rush down tools than magneto in this game but due to magnetos incredible ease of use, he’s just more popular currently. Storm is still really good, its just that a new game will drop before anyone actually masters her game style.
so I don’t know if its been posted yet but I figured out a cool little trick with storm. When storm floats she has the ability to call her assist but say you do this from full screen away. On some of the storm teams, she has to float for soooooo long that its a dead give away what she’s trying to do. However, if you do your flight mode with this input, reverse TK+S, it will trigger float and cancel a float into flight mode giving her the ability to multiple flight mode air dashes with the ability to call her assist. It’ll make her mixup float game even stronger than it is now since she can cross the screen so fast with assists on the ground. You can even save your assist calls and create mixup games off it.
if its an old trick, I’m sorry. I don’t keep up with the game as I should but I can’t recall seeing it in tournament play yet.
Storm is gonna be fun in Ultimate:D
Wait so your saying she can super jump, activate flight in this snazzy manner and then he will be able to call assists during a super jump flight?
And to answer your original statement, magneto gets more play for a few reasons, one is his disruptor is complete and utter bullshit. I love magneto, but that move is bullshit. Secondly is the damage, magneto can get a lot more damage than storm because of his gravity squeeze. Try to imagine magneto without that move, he would lose so much damage in his combos that I can guarantee he would become a hell of a lot less popular than he is right now and probably less popular than storm since she would automatically have the better collection of hypers.
Btw, anyone going to pax? If anyone gets chance to play ultimate could they check if storms new move is air ok? And maybe check for other changes here and there.
yup yup. She won’t be able to do it for too much longer but it should work well for right now. SJ, reverse TK+S, flight mode wave dash xup+assists etc…
not going to pax =*(
got some storm tech I haven’t seen anyone use yet Sorry for my odd way of posting lol but it works for me.
c.l, c.l as a block confirm. Obviously on hit you go for a combo but what do you go for on block? if you can manage to get a c.h after the 2nd c.l, you can do jump cancel, air dash down fwd, wiff, low and the opponent will not be able to hold up. Its a perfect pin. Pretty easy to push block but when you tie assists into it, becomes harder to block.
c.l+akuma tatsu, s.m, jump cancel, air dash down forward wiff, c.h, jump cancel, air dash down forward wiff, c.l, c.l hit confirm. If they don’t push the c.l+akuma tatsu, the pattern is free.
c.l, c.l, c.h is not a combo. Its a block confirm string. I had the CPU hold up on me and there isn’t enough time for the opponent to jump and still hits the opponent low.
s.m does not provide the same layer. It can always be jumped for free. I figure that if you can use s.m, jump cancel strings for what they’re worth, the opponent will either push or hold up. Now when they hold up to stop that next layer, you can chain s.m, into c.h that will prevent them from jumping + give you a combo.
c.h, jump cancel, float cancel as low as possible, j.L\j.H are free overheads if the opponent doesn’t push block. The float cancel gives you enough time to tag the opponent for free with an overhead. It even has a some range on it since you can do c.L, c.H, float cancel overhead.
I don’t think I need to tell anyone how much storm needs help from full screen. Its one of her biggest weaknesses. Ironically, task master seems to do a good job there. Full screen assist, DHC glitch but only for now and ironically he uses storm rather well. Task likes to keep people out and that’s what storm assists does. Decent combination as there is team chemistry across the board. Hard to find the right assists that give storm full screen control and also those assists have to use storm effectively. Pretty bad DHCs though. I’m getting like 730k which is just shit damage. Storm has the movement and the mixups but not the damage output.
in the corner, storm gets a pretty good combo with nothing but hard attacks on every character. crouching lmh, float cancel h, land c.h, float h, land, c.h etc… goes on for a few reps. Pretty good life but its storm so nothing truly amazing.
for incoming opponents that L upwind is pretty good. Prevents flight mode\run away tactics so storm gets her look. Layers nicely allowing her to jupfwd after its out. dead character next guy coming in, L up wind, jupfwd h+akuma air dash down etc… or other assists. I had dog on my team for a bit and I would use that pattern in conjunction with dog to get a mixup. You can even throw after it iirc.
sj, air dash down directions, H is really weird move. You can get that thing to animate like right above the ground if you time it properly but storm will cut off the rest of her recovery time off it. What that means is that you can use that jump H as momentary independent hit box. It protects her for a brief moment of time. If you throw it right in front of the opponent where it doesn’t make contact,.it will stuff all the assists in the game if they’re called except for haggar ron for right now. In the next version, those characters will not make it out @ all.
sj, air dash down fwd H, land, tri jump+assist, then more mixups. The jump H animates in such a way that storm can walk into falling jump H.
after a basic hit confirm series, like crouching lmh, jupfwd, strike x3, land recombo. It adds quite a bit of life before you start going for the rest of your combo. Can’t exactly get it 100% of the time but its just going to take some tweaking.
from the right angles storm can do sj air dash down forward short short giving her a 2 piece mixup on the way in from higher triangle jumps. Not that many characters have that mixup possibility. Even works on crouchers but not the tiny ones like dog.
with the right pin storm can do float short short or float 1 piece mixup. Damn near impossible to tell when the assists layer over you perfectly.
Hello all, I’ve been playing a lot of with Masta CJ’s new team of Ammy Storm Sent (total xcopy, but very fun and makes Solar Flare Ammy a powerhouse, which I like). I have 2 Storm questions, one more tactical, one more strategic:
Tactical: I noticed only last night that when I go for a simple ABCD launch (tried many different sequences to test it) off of a landed assist (Cold Star, Drones), the S almost invariably starts the combo counter over! Is there, like, some sort of pause with the move that makes hit stun deterioration break its chain? Anyway, I found off a drone or Cold Star I basically have to cL cL S for it all to combo, or the launcher breaks. Any idea why this is and if something can be done about it? It’s very weird, but happened pretty much every time I did it.
Strategic: Does Storm have a good move or sequence that, if we are able to connect with it (hit or block), allows her a sort of positional initiative, usually involving a safe drone call? What I mean is, for example, with Magneto, I can Disrupta, call drones, disrupta. This doesn’t guarantee me a successful attack, but it does mean that for at least a short time, I dictate the pace as they deal with drones.
I find with Storm I’m usually just flying around looking for an opportunity to dash in and cL hoping for the best. She can sj tri jump, but without some sort of control element, such as a safely called assist, it seems risky and a Dorm, for example, can simply tap S and now Storm is dead. The best ive come up with in this regard is to super jump up or back, float, and then call drones and try to float to the other side and land asap so the drones come from behind and they cant wreck Sent while he shoots them. That does work decently, but I’m wondering if there are any other things I should know as far as getting drones out safely or a sort of goal that can give me an initiative, even if temportary. Dante, for example, get an initiative simply by connecting with a normal (call assist, chain to next normal, teleport or reveb fireworks, etc etc).
Basically whats a solid specific game plan to make sure I can set up some attacking mixups while they block an assist? Thanks!
The answer to your first question is, from my experience atleast, drones and cold star add so much hsd to your combos that you have to adjust them. I play storm/ammy as well and whenever I start a combo with coldstar I just do straight into launcher basic magic series and depending on how much health the have left I might stick a hyper in there. The point is though that you should try to shorten your combos when they start off from a connected assist.
As for your 2nd combo, only advice I can give you is to check out andy ocr’s matches, he plays one of the best storm and he uses storm/sent. Heres a nice long one to get you started http://www.youtube.com/watch?v=WxIIQYP5ikA
Thanks, man. On the first part I think you’re right, and if the assist is confirmed hitting, a straight S is probably the way to go. As for Andy matches, Ive watched a lot of them, but a while ago, so re-watching is a smart idea which I already had planned for today actually. I’ll start with this one for sure, thanks brotha! Who do you currently anchor Ammy Storm with? I reaally like Tron with both of them, but honestly I’m sick lately of the feeling that I’m playing a 2-man team when I have Tron or Haggar. Obv both make the 2 characters amazing, and for months I’ve been perfecting my Tron assisting technique, but I have to say it’s a good feeling when I’m down to my last guy and still feel like I’ve got a shot against most of the cast (coughnot Phoenix cough lol)