MAKE IT RAIN! - The Storm Thread

Yea personally I don’t like assist only anchors, more often that not that shit just falls apart(especially with 2 soft characters like storm n ammy) so what I do is run storm 2nd and ammy on anchor(cold star works really well with storm) and I’ve been searching for a point for a while, was running wesker for a bit but I just don’t like him, been considering sticking sentinel in there and either run sentinel/storm/ammy or storm/sentinel/ammy. I wanna run ammy on point, but of my 3 characters I think she has the least amount of bad match-ups and is just generally the best anchor.

You could try dormammu though, In my personal opinion I think he is one of the better anchors in the game, doesn’t have a lot of bad match-ups, is a beast with x-factor and meter and can hold his own against all the other anchors(phoenix, akuma, dark wesker, haggar, and tron bonne) sure his assist isn’t the best, but it gets the job done. You can also try akuma though, he is actually a lot better than people give him credit for(even outside of x-factor) dude can get 900k of one hit with 2 bars(which he can build during the combo btw) plus he has tatsu.

Finally, dr doom is another underrated anchor, he is probably the only character with 3 amazing assists, and-with practice-has some surprisingly damaging combos. All 3 of his assists will probably work with storm n ammy. Unfortunately he is one of the worst characters when it comes to dhc synergy but I think storm should be able to dhc into him off either an elemental rage or a low to the ground lightning storm whilst ammy if positioned correctly should have issues either.

So yea thats me 2 cents.

I run Ammy/Storm as well and although I don’t particularly like him, I’ve come to accept that Sentinel is probably the best anchor for them.

Storm and Sent are practically on best friends status. Drones are the perfect cover, DHC glitch makes up for her ‘meh’ damage, etc.

I run Storm second on all my teams (it unintentionally happened) and I have 3 different point characters that I use (Ammy, Chun, and Trish). In all three cases, I feel Sentinel is the best 3rd. He works too well with Storm and his assist allows any point character to get in (esp Chun…she has a world of trouble in that department). I’ve tried several other anchors (Iron Man, Dr. Doom, Taskmaster) but none of them compare to Sentinel. I think Fanatiq has recently taken AndyOCR’s spot as best Storm/Sent, but I also haven’t seen AndyOCR play in a while (and don’t get me wrong he’s still either tied for best or 2nd best).

Let me know if either of you find anything good. Sounds like we’re all in a similar boat. =]

Edit: Cool trick if you use Ammy as anchor - If you land a happy-birthday Storm combo that would end in Hailstorm, TCH with Ammy instead of going for the DHC glitch then do a 2nd Hailstorm during Okami Shuffle’s long animation. I call it the double blizzaga =P

I’m actually quite happy with sent in the rear. My main issue, more so with ammy than storm, is. Finding a good welcome. Setup to kill a snapped in phx. I’ve asked several players about this and unfortunately ammy doesn’t seem like the best in this regard. I imagine for storm wed prob want to call drones then either jMMH or. Tornado to keep them from flying away, then do trijump type stuff. That’s a guess, though, so if good concrete setups exist I should know about, I’m all ears!

Yea I do agree that drones are really helpful for ammy and storm, but I just don’t like having sentinel last on my team, he just has some brutally bad match-ups particularly without any assists backing him up thus my preference in having him either on point or second. The second spot is usually optimal for him since you get the really awesome assist, but he also has back-up to help him out with some of his less favorable match-ups.

As for that trick, I had no idea, now I gotta try that out.

EDIT: @thisguilekillya: Check out some of andy’s matches vs clockwork in WNF, he has some nice set-ups against an incoming phoenix. I definitely think storm is better for killing phoenix before she goes dark while ammy is better for dealing with her after she’s gone dark. But with that said I think you can do something similar to marlinpies set-up with magneto and ammy where he snaps her in, calls ammy and jumps up to intercept her on the way in and prevent her from air dashing away from the mix-up, with storm you can prolly just typhoon. Now with her in block stun from ammy you can run mix-ups all day on her and since cold star is so obstructive it makes the mix-ups a lot harder to see.

Heck you can even start with ammy on point, snap her in, perform slow, lay down a piece of paper, naked tag storm in, call ammy and proceed with the mix-up as well, i’ve seen it work wonders with magneto so I don’t think storm will be any different.

Not that this is the Ammy thread, but sometimes you can trick Phoenixes that like to mash c.L by canceling a blocked F+H into solar flare counter into death combo. Also if she tries to toss a homing salty ball, press THC on reaction and she goes splat.

has anyone seen any new storm play for the next game? I’m hoping they let her keep the float+assist thing. Incredibly paramount to getting in clean

Pretty sure its gone. Now we have to hope. The push pull move is amazing lol

Float assists were gone in the SDCC/Evo build, and not having them really sucked. I didn’t really get a chance to play with Fair/Foul winds, so I have no idea if they’ll make up for everything she’s losing. Maybe they slipped her some higher minimum damage scaling, one can hope.

Wait wait wait, I thought she couldn’t call assists while super jump floating, your telling me she can’t do it at all? C’mon capcom.

float+assist was storms best answer to zoning, unbelievably good. Now she has 0 answers to zoning lol

I don’t know who the fuck does the balancing over there, it doesn’t make much sense. Her weakness was dealing with zone and now she can’t deal with it @ all? hopefully that new move will be god like but as it is right now, storm in umvc3 will not have any good tools to deal with zoning.

I play storm as if she was her umvc3 counterpart, no DHC glitch and no float+assist and its so fucking hard to get in its ridiculous. She can’t mixup her get in attempts that well because if she backs away she isn’t scary. Part of the reason magneto is so good is because he can zone\rush or rush\zone, storm is just rush in the next build.

Only time will tell, maybe some of her other moves got buffed but atm shit is looking bad for storm players. Im just hoping for faster start-up on her specials, whirldwind, typhoon and lightning sphere, will really buff her zoning and in increase her overall damage.

umm storm will be GOOD in umvc3. you call out your assist at the wrong time, hailstorm, land, hailstorm xx axf, wind pull (pulls from air to ground if point char is airborn), UB with low assist = two dead characters in 5-7 seconds. losing dhc trick just means she’ll be good at killing your team from within and potentially 2 characters at the right time with the right assists. wind pull/push may also destroy pushblock, leaving you right next to her for mixups or far if she’s being lame. she’s gonna have some nasty nasty tricks. in addition, i’m not too sure exactly what air x-factor resets as far as air options, but she may be EXTRA lame with enough meter and xf. we’ll see, but she’s definitely not going to suck.

I wish that you could feint double typhoon, holy shit does it ever suck to have that come out by accident

I don’t think she is gonna suck, she doesn’t even suck in vanilla, but with that said she does lack in a lot of areas and some of her special moves are just terrible(double typhoon). Honestly the only buff I really want is better double typhoon, it would add so much more to her game, improve her zoning while giving her an otg option when she lacks meter and also giving her another worthwhile assist. Just increase the goddamn start-up on it.

What are the changes or Storm in Ultimate? I am intrigued by mowhawk Storm.

Can no longer superjump, float and call assist, but apparently if she does a regular jump and floats she can call an assist.

Justin Wong said her Hail Storm has increased range now. It’s harder to superjump it and avoid it at the top of the screen

He also said some of her normals were improved, but didn’t elaborate

Supposedly better damage.

Some of her loops are gone.

Two new moves Fair/Foul wind. Fair pushes away and Foul pushes them towards you. Rumor that she had a third variant that pushed opponents upward, but not confirmed. Startup and recovery for both is apparently slow. Fair and Foul Wind can also push grounded opponents.

That’s about it so far. Also even though Storm’s push pull moves are weaker than Magnetos, his are getting nerfed for being overpowered, so I assume they’ll do something similar with Storm’s as well.

Storms are actually stronger than magneto’s. Her push and pulls do about x3 the distance pushed/pulled

Yeah, I was mainly going by what pros are saying. Even with the greater effect, they still think Magneto’s are stronger. No doubt because of the faster recovery and the fact that Magneto’s disruptor is still quite spammable. So combined, it seems deadlier. Storm’s whirlwinds are so slow that even with a pushback from Fair Wind, she wouldn’t be able to get free chip damage from the two moves like Magneto could with repulsion and disruptor. Especially with the recovery of Foul Wind, which looks horrible.

Yes, but in a video, it shows haggar completely negating magneto’s push move by just wave dashing, so his are definitely not as strong as people are saying. Not to mention they are nerfing it more because jwong is a dev I guess. Storm’s will be superior by far imo.

I’m sure you can wave dash through Storm’s too. Either way, I’m trying not to get too attached to Fair/Foul Wind. Even when it was first announced and shown, I thought there was no WAY they were going to leave these moves in as is. Storm’s wind move cost meter in COTA and the one by Rachel In Blazblue had its own meter too or something like that(haven’t played that game in a while) I fully expect the move to get drastically nerfed or at the least have some kind of cool down period before you can activate the move again, similar to how there is a tag in cool down period.