What are Storms cross ups? Does she have some tri jump ones?
Wanted to watch it but it says that the video is private. :sad:
What are some good ways to approach and get attacks in with storm? I want to get offense in but with assists on the opposing team its many times hard to get in there without getting creamed…
yo sorry if this is known already but elemental rage’s range can be controlled by holding different strength atk buttons. Not holding any button is the shortest range. L hits like half screen. M hits almost full screen. H hits max screen distance.
how do you all feel about her assist i have been using whirlwind just because im a marvel 2 player so i was wondering is typhoon good? does lightning storm cause alot of hitstun?
I was noticing some strange range variations with that. Thanks for clearing that up for me!
Don’t know if it’s been mentioned but sliding normals like tri-jumped or forward dashed Phoenix c.M and Trish c.M can cause them to cross over to the other side under Storm on hit or block for some cross over shenanigans. Doesn’t work in the corner though. Just throwing it out there. So far I think it’s just Storm because of her stance (one leg bent).
Storm’s Lightning ball is VERY underrated. It’s what I use the most with her. She’s a very hard character to catch and doing some good guessing with this move will really make your op Mad. It’s also very good vs Sent because of his size.
Side note:
Capcom’s DLC poll voting has begun. It would be really cool to see Storm’s Husband (black Panther) added to the game to team up with her.
Got here to Vote
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Not sure if this has been mentioned before (didn’t see it on the past three pages) but Storm can get an extremely fast, low to the ground iadf.S (it’s much faster than tri jumping) with her upx2 S. I’m not sure the exact input but I think it’s a weird timing with uf + forward (hold) + S. It carries her pretty far and puts you right next to your opponent if you do it close enough to combo into anything easily. If they pushblock you out of c.l,c.m,c.h, you can jump cancel on the c.h and iadf.s and keep them locked down.
two quick questions, I’m looking into Storm for my Viper/Doom team’s third member, but I wanted to know:
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how is Storm’s meterless damage? Viper is a meter hog and I don’t want two meter intensive characters on one team
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how well does Storm build meter? If she has to use something like Ice Storm to do decent damage, I might still use her so long as she builds decent meter in combos
How does a person connect a ground combo from Storm’s superjump tridash air L attack?
Do you kick once or twice in the air approach, and what do you chain it to, a crouching L?
I’m having a hard time getting it to combo…Is it even viable to do, or should I focus on her square jump S attack?
And would a full screen elemental rage super beat out Ryu/Deadpool/Dante gun supers if you do it on reaction?
I’m thinking crouching H then S after u, u + S is perhaps a more reliable and safe way to get them into a combo. I still have to test it out but if you’re not right in there face, which many times you won’t be, it seems that crouching H will help reach them.
In general, between ending air combos with LA xx Lightning Super versus ending with jS, land, OTG Hail are there significant reasons to do one over the other? Seems Hail is the way to get DHCs, but I figured there are probably other factors to weigh, and am not sure what those are. Any ideas?
Also, any of you guys have some thoughts of Storm’s best way to combo off a landed Akuma tatsu assist? It gives a free launch at the end, but Storm’s combos don’t seem to really use the traditional launch-into-air-combo format. Should I just settle for, like, sjc MMHS land OTG hail? Or might there be better?
Thanks!
If Deadpool throws his super out first from full screen and you throw elemental rage out afterward you’ll both cancel each other’s out.
Sorry… I must have checked the wrong shit when I uploaded from my phone. It’s public now.
I fuckin hate how the CPU has magic guard in training mode. Hard to tell if you timed shit correctly.
Well, you can still see. And my set-up (which I’ve made way better since that first 2 minute training session), technically isn’t unblockable, but if I face an opponent that can switch from high to low (or low to high… who knows which one will hit first… I don’t even know half the time) in the 1 to maaaaaaaaaybe 2 frames that you have to do that… good shit.
Magic training blocking or not, I know if it’s tough to defend.
instant float overheads
oh.mah.god
Sorry if this has been asked already, but what’s the execution difference between doing instant float and airdashing upwards? With Show Input or whatever on in training mode, I’m always doing up up S (and holding the second up) but half the time I’ll get airdash and half the time I’ll get float. What’s the consistent way to do this?
if you’re getting airdash, you’re probably doing the second up too slow. just input the up up as fast as possible, the s you can input whenever.