Trials are not indicative of actual combos used in a real match. KOFXIII trials are typically much harder than anything you are going to pull off in a real match. UMvC3 trials are almost always the easiest shit that won’t get you any fucking damage or meter in a real match.
You’d use a KOFXIII trial combo for style points. You’d use a UMvC3 trial combo because you’ve never played the character in a real match before.
65-75% of kof xiii chars trails u can perform in real match. there are some thas just for show. trail or not kof combos requires tight timming n move execution are much harder than sf or umvc
Man, i hate hearing that shit so much. People exaggerating the difficulty of KOF hurts it a lot. It’s a different game than SF4, but definitely not more difficult, and “if” it is, it’s not much more difficult. I personally can’t do 1 frame links consistently, but I can do all of my HD combos just fine.
I think it’s a matter of preference. I play UMvC3 and KOFXIII. I find KOFXIII infinitely easier to combo with because I don’t have to worry about god awful hitstun decay that causes my opponent to pop out of my bread n butter combo within the first 5 to 8 hits of it because I was off by a quasi-second in the link. I can’t even do real combos with my main in UMvC3 online because the slightest delay will make a 700,000+ damage combo become a 150,000- damage combo.
I think you guys are over-analyzing. The point I made is that both games Marvel and KOF it isn’t super easy to do massive damage. Certain characters and XFactor be damned but it isn’t like SF4 where you make one mistake and they can Ultra you for 5-600 damage… Unless it’s Mr Karate but you know what I mean. But the overall intent of my post is to point this out and it’s not a matter of difficult combos that turned off the casuals.
Again, it’s wonky online and lack of local scenes. This is precisely why Mad KOF is considering abandoning the game. This is why many people I know who love KOF don’t really play 13. This is why I haven’t played 13 in almost a month.
Who ever said anything about comboes? The speed, comboes, and come back mechanics is more of what im talking about. But this is pointless because even if people felt this way some people wouldn’t say it. Ehhh its all good.
I probably shouldn’t have put that last part in. I don’t mean just combo execution, I mean overall as a game KOF13 is not more difficult than SF4, in my opinion.
I’m sure the wonky online hurts it to a degree, but why doesn’t it hurt Marvel? Why do games with great online such as VF5 have small scenes? I’ think the stigma about KOF being too difficult and the online have something to do with the small scene for KOF13.
It if it more difficult or not its whatever. My point is people are giving up before they even get started. Goes back to my point it hurts to see people doubt there own ability.
It is though. If SF4 is the average, then KoF’s demands are above that. The speed/pace of the game, the execution requirements, etc. It’s a game that requires an above-average degree of ability. I don’t think there’s anything wrong with that, but let’s call it what it is. AS a Guilty Gear player, I agree that people overestimating the difficulty of the game really does hurt it. GG is actually a lot easier to get into than a lot of people think, but a lot of GG players are all like, “I have man-balls, my game is THE HARDEST!!!” and so people who might consider getting into it don’t.
SNK bullshitting on the netcode is half the reason why the game isn’t getting more heat. With the hype that was the KoF tourney at Evo, there’s no reason why KoFXIII shouldn’t be gaining ground on the Capcom games. It’s basically how Third Strike started getting attention. But if you’ve got a game where the netcode is going to suck in 9/10 fights, then why would anyone pick that game up? There’s no excuse for bad netcode in 2012. SFxT, which is a bad game has AMAZING netcode, so why does an amazing game like KoFXIII have to have shitty netcode? KoFXIII is THE BEST fighting game of this generation, and it’s a shame that it’s being stumbled in part by SNKP’s disinterest in fixing the netcode. They should be doing everything they can to promote the game and make it the best possible product.
lol this is not going anyway although
i like what doctamario is saying
regardless is all preference
at the end of the day you can do whateva the fuk you wanna do
I agree with that only in so far that 5 hit bnbs in SF4 can require 1 frame links, whereas 1 frame links are fairly rare in 13 and optional. Execution of low combos is a lot easier in 13 than older KOFs, but everything else is about the same, if your inputs are clean. If they’re sloppy 13 is a little more forgiving since I think diagonals are optional (i.e. a hcb can be done as f, d, b). But the range of motion in combos is far more complex and difficult than SF.
Basically, if you can’t do 1 frame links, SF is harder. Otherwise, KOF is executionally more complex. I agree with everyone who says people exaggerating the difficulty of the game is hurting the playerbase. But it’s not just execution that can make the game hard… reacting to attacks, short hops, crossups, tick throws, empty hops into X, blah blah blah, at a high level the game is a lot faster and demands far better reactions than SF4… which a reason people consider it “hard.”
The lack of attention to the game post EVO is disheartening given the massive turnout and level of hype it generated. But I can’t say I’m surprised. Just look at the SRK forum main page. TT2 is put in the main section with SF4, while MK9, SFxTekken and Skullgirls have character specific subforums. That shit makes me laugh given that MK9 is a shitty game with an even worse netcode than 13, had like 200 people show up to EVO vs 1000 for KOF… SFxTekken was a complete joke in top 8, and Skullgirls wasn’t even a main stage game. But still all KOF can get is a tiny little single entry forum sandwiched in between these. Sad.
I can’t speak for others but I can’t get decent at this game without online. I can only assume I’m not completely unique. There’s too many playstyles, gimmicks, etc for practice with just 1 or 2 people & expect results. Also online gives more time to play which is more time to level up.
I guess it depends on a pair’s commitment to leveling up instead of being complacent to simply beat each other. I agree that usually a broader selection of opponents is required to level up, but thankfully we have streams and YouTube to learn about new tech, so it’s not impossible, just a lot harder, more impractical and time consuming.
Lol i have a pretty decent KoF scene here in SoCal to be honest. on Friday i had a couple good people to play on KoF98 at my local arcade. two out of four of them were really good while the others were okay. I dont know that day i felt like i was on point ,my Iori was anti airing just about everything with his DP and a couple good maiden mashers on reaction. Lol
The KoFXIII machine had people on it here and there.
I think people dont play KoF as much because of the execution requirements and the fact that the first two online console KoF games sucked with bad netcodes. KoFXII was just trash in general, and KoFXIII was godlike but with the worst netcode ever. Lol
I wonder if the top people at SNKP actually know why their KoFXIII hasent sold well despite people saying its a great game.
i hope someone told them the netcode was probally the biggest problem.
Man If the netcode is making people quit that bad then I’m sad! MadKof rank is 99 on there and he the best in the world lol! I just love me some KOFXIII. How it so good!!!