Someone checked in the mod version if you can connect “point blank” CH st.HK > far.mp > PC/SK ? That woud be sick … I am pretty sure you will have to much push back … but it is a nice idea.
Can we just put togther a list of possible other buffs that would improve Bison (not break him) if we have to deal with the SK -1and Teleport nerf in USF4 … maybe it is not to late … and the only way I see to make Bison viable in USF4 is to give feedback.
Here are some comments and ideas:
Combos:
st.mp buff is really nice BUT again you will have a 1 frame link to maximize your damage output, which is not a big deal but in combination of all other important 1 frame links from Bison it is getting a bit boring. This links are all 1 f links:
cls.hp > st.lk > st.hk (two 1 f links)
cr.lk > st.lk (1 f link)
cls.lp > cr.mp (1 f link)
cr.lp > cr.mk (1 f link)
cr.mp > st.mk/hk (1 f link)
So the st.mp buff just adds another bunch of 1f links to Bison combos:
st.lk > st.mp (1 f link)
cr.mp > st.mp (1 f link)
Solution --> add +1 hit stun for st.lk … this would eliminate a bunch of 1 f links and would add another 1 f link into cr.mp … which would not really hurt him.
SK:
It is nice that they buff SK damage but why not front loading this damage to just increase a bit the FADC damage.
Solution
–> Just put the + 10 Damage on the first hit for mk/hk/EX SK
PC:
With the damage buff to SK psycho crusher has become more useless in combos and is now left alone for risky PC cross up set ups …
Solution -->
Light PC start up 11 frames and only -6 on block … now you can combo light PC out of cr.lk and you can use it in footsie battles and as armor breaker
Medium PC give it 250 stun … usefull as a combo ender when you need the stun or in cross up set ups to stun the opponent … actually I dont know what to do with mp PC …
Hard PC just add another +10 Damage
EX PC just make it 50+100 damage and 50+150 Stun … so you can use it for Hell attack juggles and also for PC cross up set ups
Teleport:
Just give forward teleports the 42 f recovery back … so you can still use it as an anti OS tool against DPs.
Skull Diver:
Just let him attack on the side he is left/right and give it 5 active frames … nothing more nothing less.
Devil Reverse:
Give the the EX vesion automatically the double hit follow up
EX followup … reduce the frames between the two hits (Red Focus will never the less kill this move)
Improve hit box so you can not avoid it with pokes like shotos cr.mk or that you can hit cross up with it.
Anti Air:
I actually dont know yet if the 10 f cr.hp is now vialbe … my feeling is that it needs 8f start up because it has two different hit boxes in the 4 active frames and therefore is still a very slow poke for AA purpose.
Thats it … ah … and bring light SK +0 on block back … ^^