Nah that’s not what I meant. I mean I build Ultra off crouch fierce trades then Ultra the next jump.
What your saying would be too good lol.
Righto, cheers for clearing that up. I kinda thought you might be saying that but was just salivating at the thought of a Sagat/Rog like trade to Ultra!
whiffs in what situations?
I use it in block strings, it works fine. just against certain crouching characters cr.mk should be used.
I’m mainly using st.mp to whiff punish. space them out with a string xx scissors. they whiff a normal, you punish with st.mp xx scissors on reaction. way better than short scissor kick loops. its less ‘braindead’. it’s our furthest reaching cancelable normal. it does what cr.mk and cr.mp cannot do. cr.mp is too damn slow to whiff punish.
I’m having a hard time using cr.HP as antiair even with the buff. Gotta work on my spacing.
Don’t know why, but people is eating Stomps more often than usual. I don’t know if the startup buff has to do anything with it.
They are eating the stomps because it is faster now.
As for using the C.hp it seems to work really well when they are almost right above you (but be careful here it can miss if you miss time it) and further back than SK distance, like where his toe would reach. Basically the spots there hell attack primarily won’t work. Beyond that is s.hk AA territory. And with s.mp mixed in there situationally I think Bison basically has every range covered. But when they are right on top of you, you have to react quick. It is not a be all end all normal for AA, you need to use his other options too.
the charge time barely matters. Should have just given us QCFx2 back again.
I just stick with U1, and enjoy the extra damage
I found that s clHP is good for when they are right on top of you. I can count with my hands the times I used it (mostly because I forgot it exists), but It never ended in trade as far as I remeber.
I have trouble using moves like this as AA. Same with Abel’s close sHP. I’ve seen it work well, I just suck with the timing and situational awareness.
After playing Bison in Ultra for a while this is what I am finding:
U1 speed boost: very very good. Just enough to stop a lot of stupid shit
st.mp: very meh atm, its a good poke but the damage nerf fucked it over as much as I feared. Also whoever said it works vs dive kicks, no. Not if they are aiming them right. I will keep playing with it but so far I say they should have kept the damage to at least 80. At 70 its just not worth much
cr.hp: still trades as much as before even timed well. At least the trade is usually worth it
lk.sk: yeah I am not noticing much difference, maybe a slight weakening of his pressure but oh well
The rest of his “buffs”: None of them seem to make any difference
Considering that a lot of the cast was elevated past him, Bison just doesn’t seem any better in this version and that is disappointing
Playing lame as fuck is the optimal way for Bison now. Trading with crouch fierce is always in your favor unless it’s gonna kill you. Embrace the lame.
S.mp is more of a tool to use after certain things. It requires a setup I believe, like after SK.
The reason the SK feels the same is because of the pushback. If you compare AE Bison at point blank on block to Ultra Bison lk.sk you will see the difference in pushback. So that extra distance compensates for the -1 on startup for normals that would punish IF Bison was closer. What I have noticed is you now have to think a bit more about what you will do and so does you’re opponent. It Makes it more interesting and Bison has better options for follow up damage. I think it makes him allot stronger than he was previously.
I have been beating people clean with the c.hp, but not in every situation. But MANY have I done so. I think it is very spacing and timing dependent. To early and sometimes it whiffs, to late and it trades or get’s snuffed. Timing is key here.
The EX DR to me a great. I can punish so much more I could not even touch before. And the HS speed is just what the doctor ordered for me. It has better use as A to A and WAY more meaty stomps. I am snuffing DP’s in ways I NEVER did before. PC seams to work better now as a cross up and is less punishable. But I saw that at the location test anyway.
I disagree bro. Once you master the new AA tools, you will see.
Just an FYI: If you do st.mp from its max range and combo into L scissor, it will whiff one of the hits reducing damage(110). If trying to hit confirm from st.mp into scissor, it’s advised to combo into H scissor all day as both hits will connect for(210dmg)
That is good to know. But hit confirm is the main point there. I have been linking the s.mp better now, but I still feel it is a bit hard to link. They should tweak things to make it easier to link the damn thing.
btw, I looked again. The chip damage on the lk sk IS back to vanilla levels. it is 15 and 10. And if you switch him to vanilla bison you will see it is 15 and 10.
Far MP is good but i hate how some characters duck under it. I mean, Rolento completely ducks under far MP in any situation. I do find it useful for bnbs that didn’t work in AE 2012 though, like cross up MK, cr.LP, st.LK, far MP - Scissors on Balrog and Guy.
BTW since both cr.HP and Ultra 1 were buffed i think it’d be a good time to try that legendary rare as gold cr.HP - trade - U1 frame trap lol.
LOL yo if that works I am going to laugh in every Sagat player’s face I see!
In my recent experience its been kind of harder to win with Bison in Ultra. Not because of his nerfs but because of the other characters buffs. Its like you have to work hard in every match. And he seems trade a WHOLE lot more now overall with many moves. Maybe its just me though.
Whenever you find yourself trading a lot with your opponent from AA, try linking directly into PC. It should hit confirm especially if you knock them out of the air with far st.mp for example(needs to be tested more in matches) Since there is a -1 on block for L scissor now it really can’t be looped since the opponent can beat it with random lp’s and lk’s(have had it happen) so an alternative approach now, other than poke/throw game, is to either attempt the crossup or HS/or punish their jump attempts with far st.mp as they are rising in the air from pressure. Any suggestions are appreciated too
Nah bro, he’s way better now. Just more sophisticated. Granted, I think they took the teleport nerf too far! That thing was already ass. No need to make it so dumb that even a baby could punish it. The -1 nerf to me is neither here nor there. The way to redid the chip damage being back to vanilla and the spacing being different, plus the fact that you can punish whiffed normals with the s.mp if you think they will try to snuff the lk loop, will keep them guessing and it is in Bison’s favor now or at least even.
The AA options though is where I think Bison shines. He is just not free anymore from the air. It is hilarious to see these people not have a clue what to do because they are so used to years of being able to abuse Bison with jumps.
I really think it is to early to tell if Bison needs anything more at this point. The best thing we can do is master this current stuff so we can make intelligent comments that are backed by logic and rigor when it is time to start making arguments for the next patch. Free, with you’re SF internet persona, you need to be one of the main one’s leading the charge, but it will be a group effort nonethless.
IF there would be one thing I would change it would be the damn teleport though. That thing is just worthless now outside cross-up escapes.
I always though the teleport nerf wasn’t a big deal before playing… well i’m getting punished by a friend who plays Cody, he just walks up f.MP me. Yeah, when you get punished by Cody walking up you know how bad it is.