And I’m supposed to be concerned about that why?
Seriously, the -1 nerf to LK Scissors was a bit overblown, because in the grand scheme of things it means nothing. As history has shown, that move could be much more negative on block and it would still be fine, just not mindless to use.
However, the problem with the -1 nerf, and this is the reason I complained too, is because they nerfed one of Bison’s 3 good moves and replaced it with nothing. At least initially. He got some better buffs after the first wave of changes with the increased projectile invincibility on EX Scissors and the added juggle ability of Hell Attack/Psycho Crusher (or whatever form it’s in now), but while the lauded s.MP buff was nice, it was far from what was needed. And that was before they reduced the damage on it by 20. They were even stingy as hell with the Scissors Kick damage buff, putting it on the second hit and not the first, since apparently having 10 more damage on FADC combos was too much or something.
So overall, Bison is (at least on paper) marginally better, with his weaknesses slightly addressed. Though frankly, I cared little about his matchups and was always more concerned with how bland he is. That’s why I have constantly said FIX HIS MOVES FIRST, then see about any necessary buffs/nerfs. They have yet to fix anything.
Concerning “re-working animations”, I’m pretty sure an animation to turn around in mid-air during Head Press is something that could be done in 10 minutes. It’s not as though they would need to do anything new. I’m sure it took more work to copy and edit all the moves to make Decapre’s “new” moves.
EDIT:
Okay, this is weird: I posted this yesterday, but it didn’t go through even after I clicked “Post Comment”; it remains in my preview window. This is the second time this has happened.
Duaie:
That would have to be either an internal build or maybe one of the early arcade betas. I played SFIV arcade a week after it was released and this was still an issue then. I’m pretty sure it has always been thus, and again, I’m pretty sure its because “no one at Capcom plays Bison”. Or to be more accurate, Capcom (and/or JPN fans - contrary to what people may think, Capcom doesn’t actually take on fan input, with the possible exception of JPN players; they listen to their own internal testers, and that’s about it) think he’s “fine” with his current playstyle and see no need to change him.
The changes to Seth ha been far more drastic than anything that could be introduced by auto correct Skull Diver.