M.bison USF4 , any Rumors of buff/nerf changes?

Before switching mains I think there is still something we can do, but we need unity on the issue.

The changes in the loke test build are tentative and IIRC Combofiend said there would be more than one period where they would be open to suggestions. To increase the chances of Capcom making a Bison we would be content with, we are going to need to be thorough and united. This democratic method Capcom is using for suggestions isn’t in our favor. From my rereading the Bison suggestions thread, it seems that Capcom merely took every suggestion and counted how many times they were repeated or paraphrased(I want LK Knee Press to be -1; I want LK Knee Press to be unsafe; I want LK Knee Press to be negative on block). That’s the most obvious way to nerf Bison. Because of that, many players used that as their suggestion for a revenge nerf to make their character’s match up more favorable. There are many attractive ways to buff Bison known to Bison players. I saw people requesting some stuff I never thought of. Because of that, our chances at a better Bison were decreased. Instead of us separately putting forth our varied suggestions that won’t tally up, we should come to a consensus on one post that we would all copy and paste into the thread when it reopens. Aside from posting it in the suggestions thread, I also have ideas of sending it to Combofiend as an appeal. If we send it ASAP then Capcom will have more time to process it to see if Bison would be balanced with these changes, maybe even run it in the next loke test.

It should be more than a wishlist. To increase the chance of success this thing needs to be exact and include Bison’s current strengths, weaknesses and how our proposed changes would improve him but not too much. We assumed they wouldn’t nerf LK Knee Press’s recovery so we’ll have to be proactive there(getting Bison’s short scissors back to 0 on block should be the top priority). To ensure that our proposal isn’t too much to ask for in the grand scheme of balancing, I think we should make two lists. A conservative “essentials” list which would be 2 changes we want most for a more competitive Bison, and then a liberal “non-essentials” list of 2 changes that would be less important stuff added on top of the previous 2.

I’m thinking of something like this:

Current strengths: [Ways competitive Bison players get wins outside of punishment and gimmicks and why these methods shouldn’t be nerfed]
Current weaknesses: [Bison’s deficiencies against competitive opponents]
Essential buffs: [2 agreed upon buffs that would make you content and the prospective effects they would have on Bison and overall balance]
Non-essential buffs: [2 agreed upon buffs that would be nice to have also and the prospective effects they would have on Bison and overall balance]
DO NOT NERF: [Stuff you want to make sure doesn’t get nerfed after a bunch of “simple-minded players” ask for it(st.HK and LK Knee Press, Psycho Crusher cross up, dash speed/recovery, etc)]

Do you guys think this is a feasible plan? Would you support this? If so, I’ll have to create a new thread since this all goes beyond the scope of this thread.

I think that is a much better plan than just complaining on SRK and hoping for the best at the location tests.

Capcom has questionnaires they are having people at the testing site fill out. If you want to be heard you need to get ahold of those.

I doubt that’s the only acceptable method. Even so, are there any players here who frequent Super Arcade or intend to go to NEC14 or Capcom Cup?

Combofiend wants to hear mostly people who go to loketests and test for theirselves. To make your voice heard, go there or talk to someone who is going. It’s the best way.

These are a couple of things I was able to do with a s.MP modded to have 6f startup. It has a deceptively long range and most notably check out the damage/stun on j.HP, s.HP, s.LK, s.MP xx HP PC (which should work on everyone)

Edit: I was wrong about that combo working on everyone, on thinner characters the PC doesn’t combo. HK SK always does though, so no worries. Also something I forgot to include in the video was cr.LP, s.LP, cr.MP, s.MP, which is character specific but works on most of the cast standing

That’s actually some really cool stuff that’s opened up now.

It means we will eat any super with 0 frame start-up, is that right, holy shit

It’s only if you do the scissors at close range though, if you do it further away you’re free to teleport and use the recovery time to get yourself a coffee or something

ls sk -1 on block? Why not -2, gief still can’t spd it.

Is here anybody that actually has touched the “loc test” USF4 ? Or are we doing theory fighting all over ?

Look … I also dont like the SK nerf … which btw got also a buff … but nvm … we dont know if all the other stuff even it out.

We need to see if there is just new tech and options coming with the changes … like CH cls.HP>cr.mp>st.mpxxPC … or cls.HPxxEX HS --> which should work now o.O … haha

Normal Skull Diver > cr.mp > st.mp xx PC should also work now ! I know … SD is not a good move … but it is there and should now lead on hit to +370 damage !!! (without EX)

We also dont know if the 10f cr.hp is now a solid AA against the jump ins that you cant AA with st.HK ? There are a lot of other solid AA buttons that are not on the “guile cr.hp” level … and honestly if this poke now covers this special range where you can just jump in on Bison AND you get the full 110 damage of cr.hp … I am more than happy with this improvement. The teleport nerf was kinda obvious … honestly it is fu… godlike … but nerfing also the forward teleports is stupid.

The two problems of Bison was/are lack of reliable AA buttons and Damage output, on the other side he has the best escape options in the business and one of the safest/braindead moves in the game. Dont missunderstand me … I love lk.sk … but isnt it just a bit too good … and would this not be a fair trade for more damage, AA and maybe a more usefull HS (+SD) and DR (+follow up) ?!

With delayed wake up … it will become even more harder to rush Bison down … delayed wake up > Teleport … I am pretty sure that they needed to nerf the teleport because otherwise Bison would be just to good on wake up … now he is even with the other teleport chars.

We will see … will test some stuff next week in sweden … hope that there are not thousand people there and blocking the USF4 stations.

Still things that I am missing in the changelog:

  • Throw Tech window bug fix
  • mk or hk SK front loading damage (to 90 or something) to give FADC more damage
  • Flat 100 or 110 Damage on st.HK
  • longer active frames of Skull Diver or improved hit box
  • Constant 200 Stun on all versions of PC
  • EX PC to 50/100 damage to make EX PC cross up set ups or hell attack follow ups more viable
  • 3 frame st.lk … o.O … haha … still dreaming

Cheers

My personal changelog is from USF4 changes is

1 - EX Psycho 1f more invul to avoid trades and losing to grabs. Also, it should be a 1-hit projectile + 1 strike, so if he touches an ex fireball, he’s knocked down by it, not by the enemy.
2 - Headpress flies faster and has some proximity block to force enemies to block it instead of dodge + 1st frame grounded
3 - Skull Diver 4-6f recovery + improved hitbox (so it hits low profile)
4 - Devil Reverse falls faster + improved hitbox (hit low profile) + 4-6f recovery + zero gain meter (unless enemy is touched) + 1st frame grounded
5 - close mp +5 hit adv, 80dmg
6 - close mk +7 hit advantage. Chargeless link into S.HK.
7 - Ultra 2 16f startup

every charge ultra 40f (every character).

With these moves fixed, I can live with scissors -1.

We need some people who actually have played it to give their impression. Need Kim1234 to give a real full review.

Kim has submitted a questionnairethat was given to him at the location test I believe, hopefully they listen to him, from what I can see I think he mentioned Fei long and dictator on the questionnaire. So it not all said and done yet, there still hope. The -1 Nerf is not needed,especially with the introduction of red focus.

As for the changes I would like to see implemented, I will use Rioting soul format as I think it is a good idea (probably to late now but I will try anyway).
This is what I think of Bison right now:-
**Current strengths: **
1- Great walk speed coupled with strong ground normals (although they are prone to trading very often).
2-Good chip damage and safe pressure with L.SK.
3- Strong overall ground game, able to control mid-range very well.
3-Good wake up options (meter dependent).
4-Good dash.

**Current weaknesses: **
1-Low damage with low mix-up potential which means limited opportunities to deal his low damage in the first place.
2-Poor comeback factor with very limited and slow ultras combos that hardly assist him in a match.
3- Poor anti-airs which hurts his ground game because he struggle to keep his opponents on the ground.
4- slow and low priority special moves.
5- mediocre air to airs normals.

Essential buffs:
1- Consistent and good anti-airs.
This will give him the ability to react to jump ins without the need to guess. This will improve his ability to keep his opponents on the ground to keep his pressure going and play to his strengths.I am not asking for incredible anti-air move, all we want is something that works consistently that we can react with. As it stands now, Bison has no reliable way of keeping his opponents on the ground therefore his ground game suffer.

2- damage increase. Or Useful Ultras
Bison deals low damage that is coupled with low mix-up potential. This makes Bison has very limited opportunities to deal worthwhile damage. By increasing his overall damage, by giving him new combos ,that will compensate his low mix-up by being able to deal good damage when the opportunity arise. Or
by giving him useful ultras, by changing ultra 2 to motion and speed it up, and speed up ultra 1 start up to be used as anti-air. Bison will be considered as a threat when he has ultra meter as opposed to now (many characters force you to respect them when they have ultra meter and force you to reconsider your approach. With Bison, his ultras hardly make his opponents reconsider their approach)

Non-essential buffs:
1-buffs to PC: either start up reduction or 200 stun to all variation of PC and front hitbox improvement.
PC outside of ExPC and cross up, do not have any useful usage as opposed to SK. The light version of PC put Bison on a good position in front of the opponent, but it deals only 100 stun. by standardising the stun , Bison can use PC crusher in combos for better stun and positioning.( I would like if they standardise the damage at 140 too, but that might be to much to ask :frowning:

2- Hell attack and/or skull diver fix.
Hell attack need to have hurtbox reduced to improve bison only way to combo into ultra. Also , two hits of ExPC or ExSK need to connect after hell attack, as it stands now, the reward for using meter to followup with hell attack is very low with damage of this caliber.
or Skull diver fix, the move is not very useful.

***DO NOT NERF: ***
1- L.SK , it is what defines him in this game.
2- His normals.

Cheers

nice video on the standing medium punch. If my frame counting is correct, in order to link into standing MP requires a 1 frame link for most situations except for close lp, and far lp won’t even link due to being only +5. Was wanting to know your guys thoughts on this? Should they increase the hitstun on his standing lk to +7? My thinking on this is if you miss your 1 frame link into heavy scissors you end up being -8 and eating a huge combo, and possibly dying, unless you FADC, or always connect into light scissors.

Other characters like Rufus Bnb rely on a 1 frame link, but if you mess it up and the galatic tornado comes out you are only -1. Or even Sakura, she has plenty of 1 frame links into her ex tatsu or light tatsu but if she messes them up its not the end of the world.

My other thought is why even bother with standing medium punch? Why not make cr. mp better? It already has a 7 frame startup. just make it 6f or 5f and there you go. It already has great range and you could link 2 of them together into decent damage.

I think they still need to fix the skull diver.

Also, assuming the AA works now, he still has no real way to ultra, so I’m not sure the damage output problem has really changed. I mean so what if he can do a bit more damage now, is it enough to matter in a game that centers around comback options?

http://i.minus.com/ibt8FNltTGYOtN.gif

So, that EX Red Focus not crumpling was apparently deconfirmed. Ultra Bison will/should be able to confirm an ultra from cr.LK. I’m wondering if it will actually be worthwhile if it costs full super meter though. As it stands, I think I’d rather just combo into super instead and hold on to that ultra for chance moments. Using all 4 EX bars and ultra for a super scaled combo doesn’t seem worth it.

If Bison LK Knee Press is going to stay nerfed, I’d be happy if the trade was him getting a new move that increases his rushdown potential(Psycho Banish; overhead, link to cr.LK) or comeback potential(Psycho Strike; blowback, combo to U1 in corner).

I will test the changes at Dreamhack … anything you guys want me to check out specifically ?

I just hope that I will have the chance to give some direct feedback.