Also Kim1234 said Headstomp is an instant overhead on Hugo
Bison gonna be a godlike pocket character in Ultra but you need another character to really do damage in a tournament.
Kim1234 confirmed what I experienced at Cannes loctest, reversals seem to go the wrong way and whiff against cross up Pyscho Crusher.
He also confirmed what I predicted, that the game turned into a horrendous turtle-fest. The game is extremely slower and defensive, and not in a good way at all. I donāt know, maybe thatās what you wanted, but if that crap stays by the time it hits the consoles, Iām gonna stay with v2012, Iām sorry.
And you canāt even say āwell, at least itās balancedā. Have you seen that shit? Does that look anything like balanced to you? Is that really the price you want to pay just to remove vortex? Just to have yet another bunch of broken mechanics and god tier characters? Iād take vortex any day of the week, Iām outta here.
Damage certainly appears to be more important in this version of the game, just as well that Bisonās movement is good for keeping offense up and that the buffs increase his damage decently.
This opening right now I think maybe at the moment people are respecting each other more, that players are still treading new territory. After a while it might very well stabilize. Like Azza said, itās a bit early to form a solid opinion - especially if weāre watching and not playing.
Extremely slower?, he didnāt say that, he said Chun and Rose where super defensive.
He also said the game was going to be more around drawn out zoning, and he was undecided and whether that was a good or a bad thing.
Also game is only in arcades 4 days, bit early to say its balance is any better or worse.
What broken mechanics are you taking about?
Kim also said he feels Bison is a little better overall. Can grind out an extra 5% damage that he wasnāt able to before, but he still has to chase opponents.
Oh yes, he said that. When he said the game was gonna become a zoning fest, someone responded something like āthatās what I like to hearā, but then Kim responded āThatās because youāre not experiencing itā. Thatās saying a lot to me.
He also said zoning characters are too good, but in a bad way. Theyāre boring, never walking forward, hard to approach. Even Santoruman said āSagat is good, but he became boringā.
Also, this.
By broken mechanics I mean DWU and for certain characters ex RF (Viper). āPressureā will probably become a non-existent concept in ultra, and some characters are MUCH more broken than Cammy and Akuma in v.2012. At least, now if you get a knockdown you get a chance to do something, but in Ultra, you might as well walk away and start choking plasma from full-screen, given how unsafe even attacking has become.
I donāt give a crap if Bison will be top or bottom tier, I just wanna have fun with the game. I really dislike how this update turned out, and whatās funny is that I predicted all of this.
Not that what Kim says is gospel, but when asked whether the game was more balanced or fun he replied he wasnāt sure yet.
Hard to see Hugo beating Dhalsim no matter what the game mechanics are.
Believe what you want, I think its far too early to tell one way or another.
Itās not only Kim. A lot of players there felt the same way.
Iām so tired of Bison getting shitted on. Sure I would have preferred they just make him more powerful in terms of his offense, but I will take this shit. Look Bison is basically the same character we have been using, except now he can do more damage and punish air attacks more. That means you canāt just jump at him for free anymore like you could before and he can keep up in the damage war when he getās in. His pressure isnāt nerfed that bad and the chars whoās moves can punish can be spaced.
That means all we have to do is walk the idiots to the corner and rape them there. And we can Ultra on the ground from any combo. Seriously, Iām liking this shit. Yeah its neutral game heavy, but letās not pretend that all offense in SF4 series really was about vortex. Bison doesnāt have a vortex, never did.
If anything his follow up moves are still intact except for on throws.
I agree, vortex isnāt what makes offence in a fighting game but thatās not the point. If youāre not rewarded for attacking, nobody is going to, vortex or not.
Maybe Iām wrong, but it seems to me that you only play to win, and not to have fun. Sure Iām happy Bison received some buffs (still a mediocre character, mind you), but if the game around it isnāt fun then whatās the point.
Also, Bison might be stronger overall but have you seen the other characters? Makoto, Juri, Sagat, Guile, Chun, Akuma, they all seem like powered up versions of v.2012 Cammy.
I canāt blame Capcom, they obviously didnāt have the budget to fix unblockables properly so they had to take an easy path. Same with the re-balancing, and they just made the community make all the decisions. But damn, I was already bored with the game to begin with, and now everyone is saying this is even more boringā¦
Duaie,
I know what your trying to say, but I think the tension you present, between playing for fun, and playing to win, is a false dichotomy. Playing with the intent of winning, and all the things that happen as a result of having that mentality itself can be fun, if you are person for instance, who is into strategy.
However, if it was ALL about winning for me, why would I be playing Bison in the first place, you must ask yourself? I think that kind of refutes that possibility, no?
I just have a big thing about things being fair i.e balanced. I actually prefer an offensive game, but (1. I donāt think Bison is going to suffer much in terms of HIS offense being changed for the worse, and (2. I think OTHER characters offense if going to get worse. Therefore (3. I donāt care what happens to the other characters because I am only selfishly thinking about Bison because (a. Bison has been shitted on enough, so its justice time and (b. fuck everybody else lol!
Thus, while this game may not be preferable in terms of an ideal, I will take it over this crap we have now where Bison always getās the shitty end of the stick.
He can at least win now in theory.
Catch my drift?
Edit: Let me ask you a question, why is it BISON wonāt be more offensive now? Think about it. What if you took away Guileās booms and FK and gave him better pokes with that ridiculous AA? He would be a rushdown beast. Thatās kind of where Bison is going now. Maybe not as good in the AA department but heās not ass either. It was the lack of AA that keeps me from rushing in all the way int he current builds. NOW I can rush down with not as much fear of stupid air assaults that lead to frame trap, block string, tic throw, DP ,mixups that lead to ultras and are safe as hell. And if vortex does not an offense make, as you said, than I donāt see what the problem is?

Also Kim1234 said Headstomp is an instant overhead on Hugo
Hugo is a big ass dummy, the shit I did against him with Ken was ridiculous.

Bison gonna be a godlike pocket character in Ultra but you need another character to really do damage in a tournament.
Been learning Ken/Oni/Sagat in case I donāt like Decapre. Then Gamerbee says they might be top tier and ruined online even more! Might consider Evil Ryu also. GB also mentioned Dee Jay but he loses to Guile so screw it.

He also confirmed what I predicted, that the game turned into a horrendous turtle-fest. The game is extremely slower and defensive, and not in a good way at all. I donāt know, maybe thatās what you wanted, but if that crap stays by the time it hits the consoles, Iām gonna stay with v2012, Iām sorry.
And you canāt even say āwell, at least itās balancedā. Have you seen that shit? Does that look anything like balanced to you? Is that really the price you want to pay just to remove vortex? Just to have yet another bunch of broken mechanics and god tier characters? Iād take vortex any day of the week, Iām outta here.
Capcom did it on purpose to make SFxT not seem so bad.
Side note: Bison is still good, and can be played offensive. Iām just not bothering to argue why. -1 is not that bad and people arenāt gonna be sitting with Super stocked every single game.
Makoto is retarded as shit, but she got that axe kick nerf, so maybe not so bad. They have to think harder now, itās not like a yolo ex rush punch Makoto is gonna dominate you. Those types most likely donāt even know what to do next if it connects.
Iām guessing Sagat will be strong, been learning him lately, Juri too.
Evil Ryu should be strong also, vortex nerf doesnāt hurt his game so much.
As Bison, Akuma didnāt seem so bad. The air fireball nerf was noticeable (for me anyway). Bison has all those escapes, never relied on teleport much anyway, and you have DWU. Bison wins the footsie game.
Guile - Fuck Guile.
In regard to the -1 issue. If you use a long enough block string they canāt punish you anyway. like I said, Bison is going to be good for offense given that he has an AA. He can still poke and pressure.
I agree, Bison himself is gonna be more offensive, however itās the game thatās gonna be more defensive.
Bison is still going to chase the opponent down, as kim said. The difference is that, while in v2012 you would still meet your occasional rushdown character, now 100% of the characters youāre facing are gonna be keepaway. I donāt find this fun, Iām sorry.
Check out 3.11 in this video looks like Pyscho Crusher is back to hitting twice on block.
Also is this new, Devils Reverse meter build and have charge for U2 on landing, could that be done in 2012?

http://www.youtube.com/watch?feature=player_embedded&v=xBEUIwwivXI
Check out 3.11 in this video looks like Pyscho Crusher is back to hitting twice on block.
Also is this new, Devils Reverse meter build and have charge for U2 on landing, could that be done in 2012?
Thatās not new, you can do that easily by using up-back to activate devil reverse , this way you can activate your up charge and you get to keep charge for another move. I some time do that online, I devil reverse than Ultra 2 and I usually get them because many throw fireball at you when you try to build meter with Devil reverse.

I agree, Bison himself is gonna be more offensive, however itās the game thatās gonna be more defensive.
Bison is still going to chase the opponent down, as kim said. The difference is that, while in v2012 you would still meet your occasional rushdown character, now 100% of the characters youāre facing are gonna be keepaway. I donāt find this fun, Iām sorry.
Well Iām so used to people running all day long that it is going to be nothing new to me. I mean I donāt know of anybody that ever goes in on me, so in my mind I am always chasing people anyways. I have just accepted that.
What I could never accept was the injustice of the lack of AA, given all Bisonās other flaws. Now thatās not so bad, so I could care less.
Well the biggest thing he needed was a comeback potential and you can confirm into Ultra combos with 3 meters now. Itās too early to tell if heās gonna get shafted. Give people time to adjust to the red focus/cancels and delayed wake up.
I agree, its very early to judge.
Yes he is still going to play with some of the same lameness as far as trying to chase people down, but he is not going to get rapped by foolish shinanigans like he can now, namely vertical abuse. And he does have higher damage now with comeback potential. Even if he isnāt high tier, he at least has the tools to win now!!!
I donāt think people are considering how important that is.
The only thing I am really upset about is that teleport nerf. That really causes some serious problems that I donāt think c.hp will counter. They really should give him back his teleport. It is already the worst in the game, now they took it out entirely.
Also Iām sorry but skull diver still sucks and it just drives me nuts to not be able to use the move.
Edit: btw check this out
around 34:37 Bison fight. Notice how she stops his lk first round with a jabā¦and they said we could still pressure lol