Yeah the original Japanese change log has a typo. All they really did was add an extra frame of recovery so that far mp is +2/-1 instead of +3/+0.
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Does that mean it won’t combo into itself after a counter hit ?
Are the suspected changes to St.mk real ? or it was just a mistake ?
Correct, far mp won’t combo into itself after a CH.
There’s no documented changes about st.mk. Capcom just accidentally used st.mk’s 2012 numbers instead of st.mp’s.
Bison top 3 in Ultra.
Loses to Guile.
Make it happen.
What benefit is there in psycho crusher cross up hitbox hitting in air combos?
It juggles off of j.mp (x2) now. That’s basically it.
So 160 meterless, while we can already get 150 meterless with a cross up in the exact same situation?
I don’t think you can get Pyscho Crusher to cross up now from J.MP, anyway why would you want to when you get the Pyscho Crusher to hit from the front for 40 more damage anyway.
Like wise in Ultra why would you want when you can score more damage from not crossing up.
I’m referring to the j.mp, st.hp xx Psycho Crusher set up in the current version.
That will be unchanged in Ultra.
Yeah, didn’t say it was going to be changed. I just wanted to understand the motivation behind the psycho crusher change I asked about earlier.
I played a few short hours of the build at PAX East. I think it’s probably the same as the one I played at FR17 since no DeKappa
I was able to land Knee Press Red cancel into Ultra 1 on like two people. I got a lil messed up cuz I’ve been practicing it on PC mod with the command as FA+HP but the official command is FA+LP (R.I.P. tech + Focus OS 2008-2014).
And the thing about CH s.MP into s.MP, I think you’re outta range for that cuz I was trying to do it and it doesn’t reach. CH cr.MP s.MP more feasible.
S.MP to S.MP no longer combo’s on counter hit. They gave the move 1 frame extra recovery.
Simple and damaging frametraps are:
CloseHP - 2f link. 125 damage + S.MP
CloseMK - 3f link. 113 damage + S.MP
CrouchMP - 4flink. 100 damage + S.MP
Was discussing with a player how -5 FADCs benefit characters at the mercy of DPs. Knowing they are all -5 means solid punishes for dashing forwards but what’s interesting is how unsafe backdash has become. According to backdash data…
Adon: -8
Akuma: -12
Cammy: -9(-8****)
Evil Ryu: -15
Fei Long: -14
Ken: -14
Oni: -14(-13)
Ryu: -14
Sagat: -16
Seth: -12
Cammy and Oni can cancel the last frame of their backdash with special attacks, super and ultra so try to punish with the bracketed numbers in mind.
So the minimum punish would be a standing HK? Maximum is an Ultra? Scissors FADC punish for decent damage?
Also depends on the distance of the backdash. Cammy and Adon will not punishable mid screen.
But yeah if you make a read you can do Scissors FADC or Scissor RFA.
Shows everything but EX Knee Press invincibility. EX DR didn’t seem to drop any faster.
Yeah. From all the footage/impressions so far, Bison still seems “okay” at best. Still a very limited character, just a bit more damaging, but with all the holes in his arsenal still there.
How depressing and pretty much what I had feared
Bit early to be so negative. Remember in vanilla when people thought Zangief and Bison where top tier, its too early to tell. Hell people thought Bison went 5:5 with vanilla Sagat :P.