But they just may get torn asunder by ver. 2012 OSes, unblockables(do they work on oldies?) and other vortex nonsense and whatever BS is discovered in Ultra characters
Fun idea for casuals or dicking about with mates. Fuck running that shit in tourneys.
Some changes since vanilla have been good, some bad but overall the balance is better. I for one don’t wanna see the same 3 characters in top 8 over and over.
Pretty sure it will be banned though but like I said, it’ll be a bunch of fun in casuals.
Chill out people, it’s just a separate game mode. No need to panic. Tournaments will obviously not allow this, maybe in separate formats, but even then I doubt it. It’s just to dick around and have fun.
Now, IF they make an offline 3v3 mode like KOF that would be totally nuts. I doubt they will do it in the ps3 version though, the loading times would be insane.
I may just use Ssf4 Bison for heavy zoning match ups and Usf4 Bison for all else. Usf4 Bison looks good so far. And Sf4 Bison for a few select matches where the extra damage should prove useful.
actually, usf4 seems more adequate against zoners because of his EX Scissors. Even being QCF motion, u2 is quite difficult to use to punish 29f recovery projectiles.
Maybe against akuma…
QCF U2 had so many other uses. You didn’t need to worry about charge. You could use it after a back dash. You could use it after 2 forward dashes. And to be brutally honest, it punished a LOT more projectiles than it does as a shitty baitable charge. The ONLY way you land it now, is usually because your opponent fucked up.
Also I think tourneys SHOULD allow all variations of characters. Fuck the haters.
And how are people this excited over Ex SK buff? I mean, that’s pretty much how it always worked, more or less. Nobody was doing full screen SK’s through fireballs to avoid the damage or anything. What everybody is excited about now, I feel as though I’ve been doing since vanilla.
Might want to rethink wanting Edition Select for online or tourney standard (though thankfully it’s pretty much confirmed it won’t be). While the Super version of Bison is probably his best version when you really think about it though its still not all that good. In fact a lot of very bad matchups got a hell of a lot worse and he gains even more bad matchups.
I’m actually really glad to here about reversals whiffing now on crossup PC. That’s been a big issue for me with corssup PC, it can be so unsafe at times.
This is the first I am hearing about the character version select. I would take vanilla Bison in many regards, I think, only because of damage. I think Super Bison is good, but if your good against projectiles, Vanilla is better because his BnB tactics do more damage.
I feel better about Ultra Bison knowing the game mechanics are changing.
But I think the SK nerf, and definitely the teleport nerf, are unfair. Again, if these nerfs, are, as Capcom maintains, inconsequential to Bison’s gameplan, then reverting them will be equally inconsequential. The teleport nerf is just plain unfair because he basically loses the teleport. Half-screen teleport was good only for baiting out reversals. Now that’s option is gone because if you guess wrong you are totally screwed and the recovery is to great to punish now. The only use I can see for it is to escape cross ups only when you can go full screen and obviously full screen back teleports. Other than that, yeah, he has no teleport. Not cool.
I’ll be honest, I didn’t play in Vanilla, so he could well have been better in Vanilla than Super. I just know he was a lot better when I played prior to AE because I started in Super.
No nothing’s changed except juggle properties, What I’m talking about is that if you land J.MP close to the ground against an airborne opponent you can land and jump up again, then combo into Hell Attack and then into normal HP.PC. So the damage is 50,50,24,98, for the 4 hits with damage scaling for 222 damage. You could always do the J.MP and land then jump up hell attack but it would only combo into Ultra 1 before and there was no point doing it because damage scaling was worse. Now there is a reason to use the juggle.
Hell Attack does not combo into normals.
Hell Attack into HP.PC xx Super does about 20 less damage than J.MP, HP.PC xx Super which we currently have now.
I found CR.HP better, only used it a few times but it never traded. Perhaps they adjusted the hurtbox to be lower, but more than likely I was lucky and it was just a placebo effect. Would need more testing to make an informed opinion.
The new Head Press felt a little better, it hit once or twice on characters that I thought walked out of range of it. There does seem to be more proximity block, but its a very marginal thing. Felt a little better air to air, but again could be placebo effect.
The new EX.DR, is much faster (more so than the King Black Toof’s PC mod), drops like a stone, at the cost of horizontal range. Still your opponent can dash out between the the 2 hits if they attempt to focus it. Was slightly more impressed with this buff than I thought I would be. But like Head Press buff its minor buff.
Checked Head Press and DR both still instantly airborne and both still go over low meaties.
Pyscho Crusher cross up is better, (reversals whiff or get stuffed)
Pyscho Crusher is safe when blocked as a cross up. (Assuming Pyscho Crusher was done at close range).There is still a huge push away effect,
Pyscho Crusher no longer safe when blocked up close as a non cross up.
Pyscho Crusher is worse when used to chip people out. Scissor Kick got better at it though.
The teleport is the most obvious nerf to Bison’s its highly punishable on reaction. Its definitely the worst nerf Bison got. You won’t be using this much at high level play.
The -1 LK.SK wasn’t that noticeable. I played Bison the same way as always and got slightly more damage for doing it. The damage buffs to Scissor Kick on chip and hit help.
Ex.SK allows punish on characters that we couldn’t before.
Ryu at max EX.SK range could throw fireballs with out fear in 2012 because Bison has to wait for the fireball to get close before using EX.SK otherwise he won’t get buy fireball, Ryu can block in time, this is not the case in Ultra. This means Ryu has to walk back a little further which puts him around about safe EX.PC range. Basically the buff means Bison controls slightly more of the screen.
I feel it helps Bison sit on a life lead more and it deters characters just throwing fireball to build 2 bars of meter for DP FADC derpyness. Reduce opponents ability to make comb backs.
Ultra 2 changes had no real effect in the match ups I played.
Red Focus is a threat to Bison, but not end of the world. No auto pilot C.lk into Scissor Kick on opponents wake up when they have 2 meter bars are you going take monster damage. Do need to watch out for it. Red Focus Attack input is awkward as hell currently.
Ex.RFA gives Bison comeback potential he’s never had before.
Bison’s red focus attacks do 90,135 and 225 for lvl 1/2/3 and lvl 3 full ultra one combo does like 571 damage.
S.MP only used in frame traps, specific punishes and jump in combo’s. Can be used for cancelling into scissor kick when your opponent is corner trapped but otherwise I don’t feel like this is a footsie tool mid screen.
DWU is good. But I think people will have time to not commit to OS’s when they see the technical sign on the screen. They will just land and do ground meaties instead and consider a different OS of that instead.
Spoke to another Bison player from Switzerland (no 1 Bison on PC) and he said Bison’s throw tech window is now 7 frames like everyone else, but I wasn’t able to confirm that with anyone official. No idea where he got this info from, I’ll ask him later.
You where asking about the Guile match up. Its still bad when Bison’s meterless no question, it plays the same way. Once you have meter the Sonic Boom tidal wave is reduced. Guile will throw less booms, which means your taking less chip damage. He has to respect you more. Because even though can can’t react to his light Boom you can now beat him if you make a read, where as previously you had to be close to him to even have a chance of getting through the boom and getting close was virtually impossible, now the read can be made for 3/4’s of the screen and can be spaced pretty safe-ish, particularly if Guile is not sitting on downwards charge. Guile can obviously walk back out of EX.SK range but with a quick step backwards Bison can then put himself into safe EX.PC range. Not fool proof but it gives you more opportunities than before. Bison I feel does slightly more damage now and Guiles damage has remained the same for the most part. The reduced number of Boom’s give you more of chance to space medium scissor kicks as well.
Guile seems to have to take Pyscho Crusher cross up mix ups now. If he does a flash kick it goes the wrong way and he gets hit by the tail end of Pyscho Crusher.
Ryu on the other hand would have his DP whiff and both him and Bison would be safe. Occasionly they got the reversal to auto correct and win but 9/10 the reversal would go the wrong way.
Its offensively where I noticed Guile was stronger, his buffed upside down kick was his most noticeable improvement.
But his Ultra 1 is not as bad I thought it would be. It lost invincible frames and damage and I was accidently stuffing/trading it with cross ups. Or falling out of it before the animation completed. I was caught by it maybe half a dozen times but only once did I eat the full animation. Several times I feel out of it particualry when I was using Head Press on his wake up. There is possible set ups to be found to counter it. Saying that I saw Guile owning ambigious dive kicking Cammy’s with it.
Other random tidbits from the loctest I saw.
Ken’s air tatsu was bugged and did random things each time it was used.
Posion seemed to have no light death animation. She just stands there when she’s killed by a light move.
The cosmic elevator stage seemed really dull, like its lighting effects where missing.
Hugo is ass, successfully jumping over a single fireball with him is liking winning Evo 2 years in a row.
Elena’s wake up game is ass, her only reversal that could stuff a light meatie was super. Her ultra 1 isn’t fast enough. None of her specials ex or otherwise seemed to have any invincibility.
Rhino Horn can’t hit crouchers.
Posion seems really good overall but her DP seems pretty poor.
Well the difference is you can walk forward with the QCF motion too so and not sit back and charge at the efficient ranges.
Super Bison was better cuz of how everyone else was balanced out too. Usf4 looks great on paper but if there’s even a hint of some match ups that don’t really require or utilize the Usf4 changes that greatly, I think Sf4 and Ssf4 Bison are worth using.
On that note, Usf4 Bison will probably get most play since the word is that Edition Select mode isn’t available for online so that shoots it down.
Yeah you could but it is better to use cl.HP as you will get cl.MP most of the time. If you moved back just a tiny bit so you get far St.mp ,you will land it into cross-up PC just fine, but the distance and the timing for far St.Mp is strict and there is no reason to look for it anyway.
The new PC properities can change the hell attack juggle (HP,MP, cr.mp) timing a bit … we will see.
I think mixing this up will be the key … but the better question will be if it is worth doing the reset and risking a blocked PC and a punish … if it is true that a well timed PC cross up is mostly safe and cant be DPed than I would almost always go for the reset into PC … just more damage and stun … will depend on the risk/reward ratio …
Yeah, thats the thing about balance. There is no such thing as intrinsic balance, or balance in a vacuum. One thing can only be balanced with respect to another. This is why having an AA may not necessarily be the thing that does the trick for Bison.