I don’t really have much experience in the Guile matchup since it’s hard to find any good Guiles in my region or local offline community, so I can only give a half-assed opinion about it, correct me if I’m wrong.
The main reason it’s a bad matchup is because we don’t have any reasonable way of getting in and applying pressure, right?
We can’t get in on the ground thanks to sonic booms and Bison being a charge character we can’t really push him to the corner and punish sonic booms at the same time, and when we do get the chance to use ex.SK or ex.psycho he recovers too fast and we eat a full punish.
We can’t get in by air since Guile has a million anti-airs (even though he only needs like two of them that cover all our angles and options), a huge air grab and his booms recover too fast for a non-psychic punish (which is even harder thanks to Bison’s slow as shit jump).
Like everyone already said, the ex.SK buff helps…slightly. We can use it earlier and not get tagged by a slow boom, except it doesn’t really help thanks to the boom recovery, and if they block it, it’s a full punish.
So it actually made a suicidal bet turn into a bad bet.
I think they should remove the ex.SK buff and give us better air options against projectiles.
Vega can approach Guile with various air moves, and Guile has to guess or react with the right anti-air, right? Even better, he has that fucking j.MP with projectile invencibility, like Balrogs j.HP.
I think if they added the projectile invulnerability to Bison’s j.MP and added a bit more range to it, we would have some better chances of going through Guile’s defenses.
Fuck, if they don’t want to buff our j.MP due to air-to-air shit, just give those properties to hell attack, we’d have to press it twice to use it as an air-to-ground move.
That way we only slightly affect the other projectile matchups, even tought I think the matchup would still be on Guile’s favor.