Guys I was checking Gagapa twitterto see if there is anything new from the Paris location test.
I don’t know French so I used Google translate.
There is something crazy there, according to Gagapa, cross-up Psycho Crusher is 2 hits and deals 230 damage !!
That what I thought at first but Gagapa mentioned hell attack >PC and said it deals 192 damage. He specifically said that Cross-up Psycho Crusher is two hits and deals 230 damage. I think it is a bug with Psycho Crusher new properties because that will be an overkill, no way it will stay.
Ok so i have been testing the new Bison version at Paris locations test. And first of all I have to tell you guys one thing : BISON HURT SO MUCH NOW !
Some things i have noticed :
cr.lp > cl.lp > cr.mp > far.mp The far.mp wiff on most of character. Work on Abel and maybe some other like Gief, T.Hawk…
cr.mp > far.mp work every time. Not more difficult than the cr.mk version
st.hp > st.lk > far.mp…same…
Far.MP > Psycho crusher doesn’t work every time when you are not enought close
Far Medium punch is very usefull after st.lk x2 or x3. Like when you do a dash forward cross down. It also allow you to do more combo (and more damage ) when you land a cross up. So it is very good against character like Guile, Boxer, Guy… where close LP and crouch MK wiffs
EX Knee Press invulnerability beat a lot of projectiles now, so it does cover almost 90% of screen. But if you want to punish Sonic Boom lp from far, it will trade most of the time due to the slowness of this projectile.
Jump MP*MP > any normal doesn’t work
crouch HP is pretty good but trade often. I think start up is fine now but i would recomand to have a better hitbox
Knee Press FADC > cr.lp is even more easy than before (cr.lp is now 3f). I mean you can’t drop that link
I think that this is due to an oversight. They forgot to reduce damages on both hits. But if it is not a mistake it is broken ! lol
That was what i had to say for the moment. If you have some questions let me now
So, St.Hp,St.lk,Far Mp works against everyone? That’s pretty good if it does.
Too bad the first combo will be specifc. Lots of fadc damage going to waste.
this is AWESOME info! thanks for doing this - often when people test out changes they don’t test thoroughly and always leave blanks. it looks like you’ve covered all the bases well
cr.lp > cl.lp > cr.mp > far.mp The far.mp wiff on most of character. Work on Abel and maybe some other like Gief, T.Hawk…
unfortunate…
cr.mp > far.mp work every time. Not more difficult than the cr.mk version
this is really good
st.hp > st.lk > far.mp…same…
same as in “works every time” like above? then really good
Far.MP > Psycho crusher doesn’t work every time when you are not enought close
cr.mp has the same problem. unfortunate but not terrible
Far Medium punch is very usefull after st.lk x2 or x3. Like when you do a dash forward cross down. It also allow you to do more combo (and more damage ) when you land a cross up. So it is very good against character like Guile, Boxer, Guy… where close LP and crouch MK wiffs
this is really good
EX Knee Press invulnerability beat a lot of projectiles now, so it does cover almost 90% of screen. But if you want to punish Sonic Boom lp from far, it will trade most of the time due to the slowness of this projectile.
lol… as expected. this buff badly screws over every fireballer. so long as lp booms can be punished from close-mid range then the buff serves its purpose vs guile
Jump MP*MP > any normal doesn’t work
not a big loss imo given the new pc juggle
crouch HP is pretty good but trade often. I think start up is fine now but i would recomand to have a better hitbox
as expected. startup will help those corner case MUs where even if you were fast enough to react the move was still too slow.
Knee Press FADC > cr.lp is even more easy than before (cr.lp is now 3f). I mean you can’t drop that link
easier fadc combos is never a bad thing
something i’d like tested (if you can) would be…
…dash forward > c.lk > c.lp > s.lk > f.mp – i think f.mp should reach but i’d like a proper confirmation from someone who actually plays the character (you )
in general i’m very interested about what we can score off a c.lk with an eventual link into s.mp > special
Im glad Bison does proper damage now. This was is biggest problem since hes easy to block against at high level play. Now if they gave us back our +0 on SK.
I have not tested against every one but it’s seems to be ok.
Yes
Not tested but i see no reason it should not work
I agree but i would prefer qcf motion for Ultra 2, or an overhead. Anything that could make his gameplay deeper.
I can’t say that -1 on SK was a huge deal yesterday. I think it will take time to know how much this nerf is important
It’s something that you will mostly use after a jump or a Focus Attatck, even if it have a better range than cr.mp to cr.mk
For all of you that want to know more about far.mp possibilities i recomand to use the PC mod version of USF4. It’s didn’t see any difference with the last location test version.
Something i noticed too. When you perform a meaty Psycho crusher right after U2, it wiff. I assume that DWU still possible even after Ultra combo knock down.
DWU is very fazing
The ex.knee press buff doesn’t hell that much against Guile unfortunately, testing with the PC mod last night and doing ex.knee press on reaction from full up to mid screen and its still to slow to punish lp.sonic boom. You still have to be within one third of the screen to punish it which is pretty much as it is now. So the Guile match up is probably going get worse IMO, not that it really matters as its pretty much unwinnable now anyway.
However ex.knee press seems very strong against everyone else.
Any clues on a roundhouse buff? We’re all tired of it getting traded with low damage! Man that auto correct U2 with Guile is gonna kill EX PC when blocked…
I’m assuming roundhouse as an AA? I’d rather have cr. fierce being a fully functional AA honestly. You’ve lowered the startup, now lower the hurtbox!
Autocorrect Ultra is ridiculous, not only it overpowers him, but it also looks weird as hell. Also, 5 frame startup? Are you serious? No way it’s gonna stay
Did anybody checked or can check if you can connect a point blank counter hit cr.mp (CH) > cr.mp > st.mp x SK/PC ??? That would be a beautiful CH combo. I dont have the PC version and cant test it.
I think that Bisons frame traps will become much more scary … basically everything will lead to +300 damage from.